From fffca9046c96e3411493c39ebb1855012620495c Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Thu, 5 Jan 2012 16:16:24 +0000 Subject: [PATCH] softpipe: route correct coordinates for shadow cube sampling. This fixes the shadow cube map sampling on softpipe. Signed-off-by: Dave Airlie --- src/gallium/drivers/softpipe/sp_tex_sample.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.c b/src/gallium/drivers/softpipe/sp_tex_sample.c index f552b5e3237..bd0546e0215 100644 --- a/src/gallium/drivers/softpipe/sp_tex_sample.c +++ b/src/gallium/drivers/softpipe/sp_tex_sample.c @@ -2118,7 +2118,8 @@ sample_compare(struct tgsi_sampler *tgsi_sampler, * RGBA channels. We look at the red channel here. */ - if (samp->view->texture->target == PIPE_TEXTURE_2D_ARRAY) { + if (samp->view->texture->target == PIPE_TEXTURE_2D_ARRAY || + samp->view->texture->target == PIPE_TEXTURE_CUBE) { pc0 = CLAMP(c0[0], 0.0F, 1.0F); pc1 = CLAMP(c0[1], 0.0F, 1.0F); pc2 = CLAMP(c0[2], 0.0F, 1.0F); -- 2.30.2