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radeonsi: add another requirement for PARTIAL_ES_WAVE
2015-10-23
Marek Olšák
radeonsi: add another requirement for PARTIAL_ES_WAVE
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2015-10-23
Marek Olšák
radeonsi: merge two ifs setting WD_SWITCH_ON_EOP
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2015-10-23
Marek Olšák
radeonsi: make PARTIAL_ES_WAVE globally dependent on...
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2015-10-23
Marek Olšák
radeonsi: add one more SWITCH_ON_EOI requirement for...
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2015-10-23
Marek Olšák
radeonsi: only apply the instancing bug workaround...
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2015-10-23
Marek Olšák
radeonsi: add SWITCH_ON_EOI requirement for 4 SE parts
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2015-10-23
Marek Olšák
radeonsi: remove unnecessary PARTIAL_VS_WAVE setting...
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2015-10-23
Marek Olšák
radeonsi: allow unbinding vertex shaders
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2015-10-23
Marek Olšák
radeonsi: allow unbinding pixel shaders and remove...
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2015-10-23
Marek Olšák
radeonsi: add draw_vbo check for a NULL pixel shader
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2015-10-23
Marek Olšák
radeonsi: add checks for a NULL pixel shader
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2015-10-23
Marek Olšák
gallium/util: add a test for NULL fragment shaders
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2015-10-23
Marek Olšák
st/mesa: don't load state parameters if there are none
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2015-10-20
Marek Olšák
gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
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2015-10-20
Marek Olšák
tgsi/scan: use properties for clip/cull distance writemasks
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2015-10-20
Marek Olšák
st/mesa: pass the clip distance array size to drivers
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2015-10-20
Marek Olšák
gallium: add new properties for clip and cull distance...
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2015-10-20
Marek Olšák
mesa: replace UsesClipDistance with ClipDistanceArraySize
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2015-10-20
Marek Olšák
radeonsi: enable BC_OPTIMIZE if centroid isn't used
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2015-10-20
Marek Olšák
radeonsi: fix the export_prim_id field size in the...
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2015-10-20
Marek Olšák
radeonsi: support thread-safe shaders shared by multiple...
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2015-10-20
Marek Olšák
st/mesa: create shaders which have only one variant...
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2015-10-20
Marek Olšák
st/mesa: negate the can_force_persample_interp flag
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2015-10-20
Marek Olšák
st/mesa: decouple shaders from contexts if they are...
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2015-10-20
Marek Olšák
gallium: add PIPE_CAP_SHAREABLE_SHADERS
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2015-10-20
Marek Olšák
radeonsi: add support for ARB_texture_view
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2015-10-17
Marek Olšák
radeonsi: don't use the AMDGPU intrinsic for CMP
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2015-10-17
Marek Olšák
radeonsi: use LRP from gallivm
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2015-10-17
Marek Olšák
radeonsi: don't emit AMDGPU intrinsics for integer...
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2015-10-17
Marek Olšák
radeonsi: don't emit AMDGPU intrinsics for EX2, ROUND...
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2015-10-17
Marek Olšák
radeonsi: initialize output, temp, and address registers...
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2015-10-17
Marek Olšák
gallivm: implement the correct version of LRP
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2015-10-17
Marek Olšák
gallivm: set correct opcode info from unary/binary...
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2015-10-17
Marek Olšák
radeonsi: implement vertex color clamping
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2015-10-17
Marek Olšák
radeonsi: implement fragment color clamping
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2015-10-17
Marek Olšák
radeonsi: clean up other scratch buffer functions
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2015-10-17
Marek Olšák
radeonsi: clean up copy-pasted scratch buffer updates
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2015-10-17
Marek Olšák
radeonsi: unify shader create functions
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2015-10-17
Marek Olšák
radeonsi: unify shader delete functions
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2015-10-17
Marek Olšák
radeonsi: fix a GS copy shader leak
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2015-10-17
Marek Olšák
radeonsi: remove an unused ctx parameter in si_shader_destroy
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2015-10-17
Marek Olšák
radeonsi: print export_prim_id from the shader key
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2015-10-17
Marek Olšák
radeonsi: disable NaNs for LS and HS
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2015-10-17
Marek Olšák
radeonsi: clean up si_llvm_init_export_args
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2015-10-17
Marek Olšák
tgsi: move pipe_shader_from_tgsi_processor function...
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2015-10-17
Brian Paul
mesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()
Signed-off-by: Marek Olšák <
marek.olsak@amd.com
>
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2015-10-17
Marek Olšák
st/mesa: fix clip state dependencies
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2015-10-17
Marek Olšák
gallium/hud: fix possible NULL pointer dereference
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2015-10-09
Marek Olšák
program: remove _mesa_init_*_program wrappers
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2015-10-09
Marek Olšák
program: remove other unused functions
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2015-10-09
Marek Olšák
program: remove unused cloning and combining functions
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2015-10-09
Marek Olšák
program: remove unused function _mesa_find_line_column
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2015-10-09
Marek Olšák
st/mesa: release the glsl_to_tgsi visitor after translation
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2015-10-09
Marek Olšák
st/mesa: translate tessellation shaders into TGSI when...
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2015-10-09
Marek Olšák
st/mesa: translate geometry shaders into TGSI when...
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2015-10-09
Marek Olšák
st/mesa: translate fragment shaders into TGSI when...
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2015-10-09
Marek Olšák
st/mesa: translate vertex shaders into TGSI when we...
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2015-10-09
Marek Olšák
st/mesa: fix glDrawPixels with a texture
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2015-10-09
Marek Olšák
st/mesa: implement DrawPixels shader transformation...
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2015-10-09
Marek Olšák
st/mesa: make Z/S drawpix shaders independent of variants...
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2015-10-09
Marek Olšák
st/mesa: implement glBitmap shader transformation using...
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2015-10-09
Marek Olšák
st/mesa: remove old emulation for VS and FS variants
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2015-10-09
Marek Olšák
st/mesa: use TGSI utility to emulate features for FS...
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2015-10-09
Marek Olšák
st/mesa: use TGSI utility to emulate features for VS...
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2015-10-09
Marek Olšák
st/mesa: decrease the size of st_vertex_program
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2015-10-09
Marek Olšák
st/mesa: inline st_prepare_vertex_program
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2015-10-09
Marek Olšák
tgsi/scan: add info about declared samplers (v2)
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2015-10-09
Marek Olšák
tgsi: add a utility for emulating some GL features
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2015-10-09
Marek Olšák
mesa: call ProgramStringNotify for fixed-function vertex...
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2015-10-07
Marek Olšák
radeonsi: fix a GS hang on VI
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2015-10-07
Marek Olšák
radeonsi: remove TC L2 cache flush for index buffers...
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2015-10-03
Marek Olšák
radeonsi: enable PIPE_CAP_FORCE_PERSAMPLE_INTERP
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2015-10-03
Marek Olšák
radeonsi: do force_persample_interp in shaders for...
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2015-10-03
Marek Olšák
radeonsi: implement the simple case of force_persample_interp
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2015-10-03
Marek Olšák
radeonsi: move SPI_PS_INPUT_ENA/ADDR registers to a...
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2015-10-03
Marek Olšák
tgsi/scan: add interpolation info into tgsi_shader_info
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2015-10-03
Marek Olšák
st/mesa: automatically set per-sample interpolation...
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2015-10-03
Marek Olšák
st/mesa: set force_persample_interp if ARB_sample_shading...
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2015-10-03
Marek Olšák
gallium: add per-sample interpolation control into...
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2015-10-03
Marek Olšák
st/mesa: add ST_DEBUG=precompile support for tessellation...
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2015-10-03
Marek Olšák
mesa: remove Driver.BindImageTexture
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2015-10-03
Marek Olšák
mesa: remove Driver.DeleteSamplerObject
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2015-10-03
Marek Olšák
mesa: remove Driver.EndCallList
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2015-10-03
Marek Olšák
mesa: remove Driver.BeginCallList
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2015-10-03
Marek Olšák
mesa: remove Driver.EndList
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2015-10-03
Marek Olšák
mesa: remove Driver.NewList
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2015-10-03
Marek Olšák
mesa: remove Driver.NotifySaveBegin
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2015-10-03
Marek Olšák
mesa: remove Driver.SaveFlushVertices
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2015-10-03
Marek Olšák
mesa: remove Driver.FlushVertices
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2015-10-03
Marek Olšák
mesa: remove Driver.BeginVertices
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2015-10-03
Marek Olšák
mesa: remove Driver.BindArrayObject
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2015-10-03
Marek Olšák
mesa: remove Driver.DeleteArrayObject
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2015-10-03
Marek Olšák
mesa: remove Driver.NewArrayObject
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2015-10-03
Marek Olšák
mesa: remove Driver.Hint
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2015-10-03
Marek Olšák
mesa: remove Driver.ColorMaskIndexed
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2015-10-03
Marek Olšák
mesa: remove some Driver.Blend* hooks
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2015-10-03
Marek Olšák
mesa: remove Driver.Accum
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2015-10-03
Marek Olšák
mesa: remove Driver.ResizeBuffers
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2015-10-03
Marek Olšák
mesa: remove Driver.DeleteShaderProgram
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2015-10-03
Marek Olšák
mesa: remove Driver.NewShaderProgram
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