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vc4: Don't try the SF coalescing unless it's on a def.
2016-01-06
Timothy Arceri
mesa: fix GL_MAX_NAME_LENGTH query for tessellation...
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2016-01-05
Timothy Arceri
glsl: don't change the varying type in validation code
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2016-01-05
Timothy Arceri
glsl: move lowering after matching validation
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2016-01-05
Timothy Arceri
glsl: only add outward facing varyings to resourse...
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2015-12-30
Timothy Arceri
glsl: tidy up struct with a single member
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2015-12-22
Timothy Arceri
nir: remove field only used in GLSL IR when assigning...
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2015-12-15
Timothy Arceri
docs: mark input/output block locations as DONE
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2015-12-15
Timothy Arceri
glsl: add support for explicit locations inside interface...
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2015-12-15
Timothy Arceri
glsl: simplify interface matching
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2015-12-11
Timothy Arceri
nir: silence uninitialized warning
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2015-12-07
Timothy Arceri
mesa: move GLES checks for SSO input/output validation
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2015-12-07
Timothy Arceri
mesa: move GL_INVALID_OPERATION error to rendering...
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2015-12-07
Timothy Arceri
mesa: move pipeline input/output validation inside...
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2015-12-07
Timothy Arceri
glsl: re-validate program pipeline after sampler change
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2015-12-01
Timothy Arceri
glsl: copy how_declared when lowering interface blocks
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2015-12-01
Timothy Arceri
glsl: optimise inputs/outputs with explicit locations
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2015-11-26
Timothy Arceri
glsl: don't generate extra errors in ValidateProgramPipeline
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2015-11-24
Timothy Arceri
glsl: only call dead code pass when new inputs/outputs...
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2015-11-24
Timothy Arceri
glsl: move and reused code to find first and last shaders
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2015-11-24
Timothy Arceri
glsl: implement recent spec update to SSO validation
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2015-11-24
Timothy Arceri
Revert "mesa: return initial value for VALIDATE_STATUS...
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2015-11-23
Timothy Arceri
glsl: fix max binding validation for uniform blocks
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2015-11-20
Timothy Arceri
docs: mark compile-time constant expressions as done
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2015-11-20
Timothy Arceri
glsl: add subroutine index qualifier support
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2015-11-20
Timothy Arceri
glsl: add support for complie-time constant expressions
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2015-11-20
Timothy Arceri
glsl: add new type for compile time constants
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2015-11-20
Timothy Arceri
glsl: call set_shader_inout_layout() earlier
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2015-11-20
Timothy Arceri
glsl: replace binding layout min boundary check
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2015-11-20
Timothy Arceri
glsl: encapsulate binding validation and setting
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2015-11-20
Timothy Arceri
glsl: move stream layout max validation
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2015-11-20
Timothy Arceri
glsl: move stream layout qualifier validation
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2015-11-20
Timothy Arceri
glsl: replace index layout min boundary check
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2015-11-20
Timothy Arceri
glsl: remove duplicate validation for index layout...
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2015-11-20
Timothy Arceri
glsl: move location layout qualifier validation
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2015-11-20
Timothy Arceri
glsl: add process_qualifier_constant() helper
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2015-11-17
Timothy Arceri
glsl: rename location layout helper
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2015-11-17
Timothy Arceri
glsl: don't validate binding when its not needed
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2015-11-17
Timothy Arceri
glsl: remove temp variable to make code easier to read
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2015-11-17
Timothy Arceri
glsl: cleanup and fix validate matrix function for...
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2015-11-17
Timothy Arceri
glsl: use better location in struct and block error...
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2015-11-17
Timothy Arceri
glsl: only do type and qualifier validation once per...
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2015-11-17
Timothy Arceri
glsl: rename function that processes struct and iface...
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2015-11-17
Timothy Arceri
glsl: move block validation outside function that validates...
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2015-11-17
Timothy Arceri
glsl: move ast layout qualifier handling code into...
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2015-11-11
Timothy Arceri
glsl: add helper to check for enhanced layouts support
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2015-11-11
Timothy Arceri
mesa: add ARB_enhanced_layouts
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2015-11-10
Timothy Arceri
glsl: simplify interface block stream qualifier validation
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2015-11-04
Timothy Arceri
glsl: make sure to only add subroutines to resource...
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2015-11-04
Timothy Arceri
glsl: remove old TODO
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2015-11-04
Timothy Arceri
docs: Mark AoA as done for i965
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2015-11-04
Timothy Arceri
i965: enable ARB_arrays_of_arrays
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2015-11-04
Timothy Arceri
i965: add support for image AoA
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2015-10-30
Timothy Arceri
glsl: set image access qualifiers for AoA
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2015-10-26
Timothy Arceri
glsl: keep track of intra-stage indices for atomics
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2015-10-23
Timothy Arceri
glsl: remove excess location qualifier validation
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2015-10-21
Timothy Arceri
glsl: check for arrays of arrays when assigning explicit...
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2015-10-21
Timothy Arceri
glsl: add is_array_of_arrays() helper
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2015-10-21
Timothy Arceri
glsl: add AoA support to subroutines
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2015-10-20
Timothy Arceri
glsl: fix stream qualifier for blocks with an instance...
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2015-10-20
Timothy Arceri
glsl: fix regression when building interface field...
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2015-10-16
Timothy Arceri
glsl: initialise record array count to 1
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2015-10-16
Timothy Arceri
nir: add atomic lowering support for AoA
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2015-10-16
Timothy Arceri
nir: wrapper for glsl_type arrays_of_arrays_size()
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2015-10-15
Timothy Arceri
glsl: Allow arrays of arrays in GLSL ES 3.10 and GLSL...
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2015-10-15
Timothy Arceri
glsl: allow for AoA in calculating offset to ubo start...
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2015-10-15
Timothy Arceri
glsl: build ubo name and indexing offset for AoA
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2015-10-15
Timothy Arceri
glsl: link uniform block arrays of arrays
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2015-10-15
Timothy Arceri
glsl: Add AoA support when checking for non-const index
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2015-10-15
Timothy Arceri
glsl: Add support for lowering interface block arrays...
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2015-10-15
Timothy Arceri
glsl: add AoA support for an inteface with unsized...
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2015-10-15
Timothy Arceri
glsl: add AoA support for linking interface blocks...
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2015-10-15
Timothy Arceri
glsl: avoid hitting assert for arrays of arrays
Signed-off-by:
Timothy Arceri
<t_arceri@yahoo.com.au>
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2015-10-15
Timothy Arceri
glsl: add AoA support for atomic counters
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2015-10-15
Timothy Arceri
glsl: add std140 layout support for AoA
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2015-10-15
Timothy Arceri
i965: add arrays of arrays support for varyings
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2015-10-15
Timothy Arceri
glsl: calculate AoA uniform offset correctly for structs
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2015-10-15
Timothy Arceri
glsl: remove dead code in a single pass
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2015-10-15
Timothy Arceri
glsl: dont allow gl_PerVertex to be redeclared as an...
Signed-off-by:
Timothy Arceri
<t_arceri@yahoo.com.au>
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2015-10-15
Timothy Arceri
glsl: check that only the outermost array is unsized
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2015-10-15
Timothy Arceri
glsl: allow AoA to be sized by initializer or constructor
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2015-10-15
Timothy Arceri
glsl: add support for initialising sampler AoA
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2015-10-15
Timothy Arceri
glsl: Add support for linking uniform arrays of arrays
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2015-10-06
Timothy Arceri
docs: Mark GL_ARB_enhanced_layouts as in progress
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2015-10-04
Timothy Arceri
glsl: reduce memory footprint of uniform_storage struct
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2015-10-04
Timothy Arceri
glsl: fix whitespace
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2015-09-28
Timothy Arceri
glsl: fix component size calculation for tessellation...
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2015-09-26
Timothy Arceri
glsl: calculate component size for arrays of arrays...
Signed-off-by:
Timothy Arceri
<t_arceri@yahoo.com.au>
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2015-09-26
Timothy Arceri
glsl: validate binding qualifier for AoA
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2015-09-26
Timothy Arceri
glsl: add helper for calculating size of AoA
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2015-09-26
Timothy Arceri
glsl: clean-up link uniform code
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2015-09-24
Timothy Arceri
glsl: correctly detect inactive UBO arrays
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2015-09-17
Timothy Arceri
nir: support indirect indexing samplers in struct arrays
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2015-09-17
Timothy Arceri
glsl: make variables private
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2015-09-17
Timothy Arceri
glsl: store uniform slot id in var location field
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2015-09-17
Timothy Arceri
glsl: assign hidden uniforms their slot id earlier
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2015-09-17
Timothy Arceri
glsl: order indices for samplers inside a struct array
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2015-08-31
Timothy Arceri
glsl: remove specical case subroutine type counting
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2015-08-21
Timothy Arceri
glsl: fix binding validation for interface blocks
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2015-08-21
Timothy Arceri
glsl: interleave constant propagation and folding
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2015-08-19
Timothy Arceri
mesa: undo split out of create shader code
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