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glsl2: Add support for gl_PointCoord in 1.20.
2010-07-08
Eric Anholt
glsl2: Add support for gl_PointCoord in 1.20.
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2010-07-08
Eric Anholt
ir_to_mesa: Fix the assertion on LHS array derefs to...
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2010-07-08
Eric Anholt
ir_to_mesa: Add support for constant matrices (untested).
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2010-07-08
Eric Anholt
ir_to_mesa: Add support for adding/subtracting matrices.
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2010-07-08
Eric Anholt
ir_to_mesa: Don't assert that we can't assign matrices...
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2010-07-07
Eric Anholt
ir_to_mesa: Only allocate a vector per column of a...
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2010-07-07
Eric Anholt
ir_to_mesa: Add support for assignment of aggregates.
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2010-07-07
Eric Anholt
ir_to_mesa: Add support for matrix * matrix.
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2010-07-07
Kenneth Graunke
ir_reader: Don't emit ir_function multiple times.
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2010-07-07
Eric Anholt
glsl: Fix the setup of refract()'s output for vec3...
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2010-07-07
Eric Anholt
glsl2: Fix ir_div_to_mul_rcp for integer division.
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2010-07-07
Eric Anholt
glsl2: Actually add the declaration of _post_incdec_temp.
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2010-07-07
Eric Anholt
ir_to_mesa: Add support for gl_TextureMatrix access.
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2010-07-07
Eric Anholt
ir_to_mesa: Fill in some uninitialized fields that...
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2010-07-07
Eric Anholt
glsl2: Add a pass to simplify if statements returning...
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2010-07-07
Eric Anholt
glsl2: Clean up vec_index_to_cond_assign after the...
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2010-07-07
Eric Anholt
glsl2: Don't forget to walk the parameters to a function...
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2010-07-07
Eric Anholt
glsl2: Avoid null deref in scalar constant unop expressions.
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2010-07-07
Eric Anholt
glsl2: Put the declaration in the instruction stream...
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2010-07-07
Eric Anholt
glsl2: Add pass for supporting variable vector indexing...
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2010-07-07
Eric Anholt
ir_to_mesa: Add support for conditional moves.
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2010-07-06
Eric Anholt
ir_to_mesa: Use the compiler-assigned locations for...
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2010-07-03
Eric Anholt
ir_to_mesa: Fix up implementation of ir_unop_exp.
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2010-07-03
Eric Anholt
i965: Add support for the DP2 opcode, which we use...
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2010-07-03
Eric Anholt
ir_to_mesa: Add support for scalar * mat, vec * mat.
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2010-07-03
Eric Anholt
ir_to_mesa: Add support for shadow comparison to texture...
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2010-07-03
Eric Anholt
ir_to_mesa: Move projection handling out of ir_tex...
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2010-07-02
Eric Anholt
ir_to_mesa: Add support for projected non-shadow/bias...
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2010-07-02
Eric Anholt
ir_to_mesa: Fix sparse swizzling of src regs when a...
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2010-07-02
Eric Anholt
ir_to_mesa: Don't forget to run the Mesa IR optimization...
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2010-07-02
Eric Anholt
glsl2: Add a pass to break ir_binop_div to _mul and...
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2010-07-01
Eric Anholt
ir_to_mesa: Fill in remaining ops, remove default case...
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2010-07-01
Eric Anholt
ir_to_mesa: Add support for ir_unop_rcp.
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2010-07-01
Eric Anholt
glsl2: Update README for what I've been thinking about...
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2010-07-01
Eric Anholt
glsl2: Add a pass to convert mod(a, b) to b * fract...
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2010-07-01
Eric Anholt
glsl2: Remove dead member from dead code visitor.
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2010-07-01
Eric Anholt
glsl2: Add ir_unop_fract as an expression type.
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2010-07-01
Eric Anholt
ir_to_mesa: Add support for discard instructions.
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2010-07-01
Eric Anholt
glsl2: Don't break sign() down by vector components.
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2010-07-01
Eric Anholt
ir_to_mesa: Add support for ir_unop_sign.
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2010-07-01
Eric Anholt
i965: Add support for OPCODE_SSG.
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2010-06-30
Eric Anholt
ir_to_mesa: Add missing no-op type conversions.
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2010-06-30
Eric Anholt
glsl2: Fix reversed value of step().
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2010-06-30
Eric Anholt
ir_to_mesa: Note which of our expr ops are unsupported...
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2010-06-30
Eric Anholt
glsl2: Fix up the implementation of fract() for vector...
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2010-06-30
Eric Anholt
ir_to_mesa: Initialize the (we never use it) abs field...
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2010-06-30
Eric Anholt
ir_to_mesa: Send the negate field on to Mesa IR.
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2010-06-30
Eric Anholt
ir_to_mesa: When generating a swizzle, respect the...
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2010-06-30
Eric Anholt
ir_to_mesa: Support gl_FragDepth.
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2010-06-30
Eric Anholt
glsl2: Allow a fragment shader to not write a color.
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2010-06-30
Eric Anholt
mesa: Don't look in unallocatd param slots for parameter...
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2010-06-30
Eric Anholt
ir_to_mesa: Fix the indexing of attributes in the program...
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2010-06-30
Eric Anholt
ir_to_mesa: Tell Mesa about our choices for vertex...
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2010-06-30
Ian Romanick
linker: Don't automatically allocate VERT_ATTRIB_GENERIC0
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2010-06-30
Eric Anholt
glsl2: Use Mesa's gl_shader_program instead of our...
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2010-06-30
Eric Anholt
glsl2: Make function names and variable names be children...
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2010-06-30
Eric Anholt
glsl2: Move our data from a glsl_shader* on the side...
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2010-06-30
Eric Anholt
ir_to_mesa: Add support for ir_unop_abs.
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2010-06-30
Eric Anholt
ir_to_mesa: Add support for dFdx, dFdy.
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2010-06-30
Eric Anholt
ir_to_mesa: Start adding support for texture instructions.
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2010-06-28
Eric Anholt
ir_to_mesa: Actually initialize the undef register...
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2010-06-28
Eric Anholt
ir_to_mesa: Support user-defined varyings using the...
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2010-06-28
Eric Anholt
ir_to_mesa: Actually add the header file for the interface.
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2010-06-28
Eric Anholt
ir_to_mesa: Fix binop_sqrt for multi-channel and negative...
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2010-06-28
Eric Anholt
ir_to_mesa: Fix indexes of temps used in expressions.
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2010-06-28
Eric Anholt
ir_to_mesa: Notify the driver when we generate new...
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2010-06-28
Eric Anholt
ir_to_mesa: Add support for the pow expression.
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2010-06-28
Eric Anholt
ir_to_mesa: Fix EmitCondCodes for boolean vars as condition.
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2010-06-28
Eric Anholt
ir_to_mesa: Respect EmitCondCodes for IF statements.
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2010-06-28
Eric Anholt
ir_to_mesa: Traverse the "else" instrs after "else...
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2010-06-28
Eric Anholt
ir_to_mesa: Fix matrix * scalar multiplication.
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2010-06-28
Eric Anholt
ir_to_mesa: Check the right element for matrix * scalar...
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2010-06-28
Eric Anholt
glsl2: Add support for some builtin matrices.
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2010-06-28
Eric Anholt
ir_to_mesa: Fix copy and wasted InputsRead/OutputsWritten...
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2010-06-28
Kenneth Graunke
Use a more sensible context in copy propagation.
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2010-06-28
Kenneth Graunke
Use more sensible contexts in ir_dead_code_local.
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2010-06-26
Eric Anholt
glsl2: Add support for non-float constants in Mesa IR.
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2010-06-26
Eric Anholt
glsl2: Take out the spamming of debug flags I'd added.
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2010-06-26
Eric Anholt
glsl2: Don't clear swizzles for Mesa IR constants after...
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2010-06-26
Kenneth Graunke
ir_reader: Free memory for S-Expressions earlier.
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2010-06-25
Eric Anholt
glsl2: Start trying to hook up uniforms.
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2010-06-25
Eric Anholt
glsl2: Associate the GLenum for the type with builtin...
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2010-06-25
Eric Anholt
glsl2: Use the parser state as the talloc context for...
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2010-06-25
Eric Anholt
glsl2: Emit OPCODE_END at the end of the Mesa program.
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2010-06-25
Eric Anholt
glsl2: Hook up constant parameters in ir_to_mesa.
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2010-06-25
Eric Anholt
glsl2: Set InputsRead and OutputsWritten on the generated...
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2010-06-25
Eric Anholt
glsl2: Start integrating ir_to_mesa.cpp into shader_api.h
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2010-06-25
Eric Anholt
glsl2: Use Mesa types instead of duping them into our...
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2010-06-25
Eric Anholt
glsl2: Fix dependencies. (at least partially)
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2010-06-25
Eric Anholt
glsl2: Replace the GLSL compiler with the glsl2 project.
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2010-06-25
Eric Anholt
glsl2: Wrap includes of C interfaces with extern "C".
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2010-06-25
Eric Anholt
glsl2: Remove files that had been imported for standalone.
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2010-06-24
Eric Anholt
glsl2: Stop .gitignoring the old standalone build system.
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2010-06-24
Eric Anholt
glsl2: Move the Mesa IR codegen into mesa/shader/
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2010-06-24
Eric Anholt
Merge branch 'glsl2-head' into glsl2
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2010-06-24
Eric Anholt
glsl2: Add a README file for the new compiler.
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2010-06-24
Eric Anholt
glsl2: Move the compiler to the subdirectory it will...
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2010-06-24
Eric Anholt
Merge branch 'mesa'
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2010-06-24
Eric Anholt
Move the talloc_parent lookup down in a few hot paths.
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2010-06-24
Eric Anholt
Merge remote branch 'cworth/master'
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