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r300g: disable depth clamp for now
2010-08-13
Marek Olšák
r300g: disable depth clamp for now
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2010-08-12
Marek Olšák
Revert "u_blitter: unify clear_depth_stencil and flush_depth...
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2010-08-12
Marek Olšák
u_blitter: unify clear_depth_stencil and flush_depth_stencil
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2010-08-11
Marek Olšák
r300/compiler: remove an unused variable
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2010-08-11
Marek Olšák
util: copy the u_staging commit message to the code
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2010-08-11
Marek Olšák
r300g: initialize VAP_VTX_STATE_CNTL
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2010-08-11
Marek Olšák
r300g: implement gl_FrontFacing
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2010-08-09
Marek Olšák
r300g: do not print shader compiler errors by default
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2010-08-09
Marek Olšák
r600g: fix some warnings
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2010-08-09
Marek Olšák
r600g: fill out some missing caps and sort them
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2010-08-08
Marek Olšák
r300g: remove a flush
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2010-08-08
Marek Olšák
r300g: flush zmasks of zbuffers we are going to use...
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2010-08-08
Marek Olšák
r300g: do not allocate a zmask block for 3D textures...
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2010-08-08
Marek Olšák
r300g: generalize the way we ask for hyperz
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2010-08-07
Marek Olšák
r300c: do not advertise half float vertex on RV3xx...
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2010-08-07
Marek Olšák
r300g: fix cbzb clears when hyperz is off
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2010-08-06
Marek Olšák
r300g: do not emit GB_Z_PEQ_CONFIG on non-r500 if DRM...
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2010-08-05
Marek Olšák
r300g: fix fb_state atom size
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2010-08-05
Marek Olšák
r300g: debug_print on startup whether we can use hyper-z
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2010-08-03
Marek Olšák
st/dri: fix crash when dri2_drawable_get_buffers fails
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2010-08-03
Marek Olšák
mesa: increase the relative address offset limit to...
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2010-08-03
Marek Olšák
r300g: handle polygon offset correctly
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2010-08-02
Marek Olšák
r300g: fix hardlock when using more than one stuffed...
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2010-08-01
Marek Olšák
r300g: fix microtiling on RS6xx
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2010-07-29
Marek Olšák
r300g/swtcl: fix crash in ETQW and minor fixups
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2010-07-29
Marek Olšák
r300g/swtcl: fix crash after the draw_vbo merge
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2010-07-26
Marek Olšák
util: fix another mutex leak in mempool
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2010-07-26
Marek Olšák
util: fix mutex leaks in mempool
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2010-07-25
Marek Olšák
r300g: implement D24X8 texture sampling for r3xx-r4xx
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2010-07-25
Marek Olšák
r300g: make sure a texture is large enough for the...
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2010-07-25
Marek Olšák
r300g: do not use TXPITCH_EN if the width is POT and...
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2010-07-25
Marek Olšák
r300g: do not use TXPITCH_EN for power-of-two textures...
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2010-07-25
Marek Olšák
r300g: cleanup texture creation code
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2010-07-25
Marek Olšák
r300g: reject resources from handles which are not...
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2010-07-25
Marek Olšák
r300g: cleanup texture debug logging
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2010-07-25
Marek Olšák
r300g: do not align texture height to 2^n for 1D and...
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2010-07-21
Marek Olšák
llvmpipe: say no to depth clamp
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2010-07-21
Marek Olšák
r300g: implement depth clamp
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2010-07-21
Marek Olšák
r300g: cleanup clip state emission
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2010-07-21
Marek Olšák
draw: disable depth clipping if depth clamp is enabled
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2010-07-21
Marek Olšák
st/mesa: implement depth clamp
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2010-07-21
Marek Olšák
cso: handle depth clamp
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2010-07-21
Marek Olšák
gallium: add depth clamp to the interface
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2010-07-20
Marek Olšák
st/mesa: implement and advertise GL_ARB_draw_elements_base_v...
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2010-07-20
Marek Olšák
st/mesa: implement depth texture modes
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2010-07-20
Marek Olšák
util: mempool: initialize last block's magic number...
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2010-07-19
Marek Olšák
r300g: fix possible crash in destroy_context
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2010-07-19
Marek Olšák
util: remove the dummy field in mempool
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2010-07-19
Marek Olšák
r300g: fix typo
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2010-07-19
Marek Olšák
r300g: use memory pools for buffer_create and get_transfer
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2010-07-19
Marek Olšák
util: add a memory pool for equally sized memory allocations
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2010-07-19
Marek Olšák
st/mesa: fix FRAMEBUFFER_UNSUPPORTED with the D24S8...
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2010-07-17
Marek Olšák
r300g: final fix for r3xx constant buffer emission
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2010-07-17
Marek Olšák
r300g: fix typo in r3xx constant buffer emission
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2010-07-17
Marek Olšák
r300g: fix constant buffer emission on r3xx
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2010-07-16
Marek Olšák
r300g: inline winsys_buffer_destroy
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2010-07-16
Marek Olšák
r300g: do not make copies of constant buffers, emit...
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2010-07-16
Marek Olšák
r300g: rebuild winsys and command submission to support...
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2010-07-14
Marek Olšák
r300/compiler: fix swizzling in the transformation...
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2010-07-13
Marek Olšák
r300/compiler: implement the Abs source operand modifier...
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2010-07-13
Marek Olšák
r300/compiler: emulate SIN/COS/SCS in r3xx-r4xx vertex...
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2010-07-13
Marek Olšák
r300g: do not advertise half_float_vertex on rv3x0
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2010-07-12
Marek Olšák
r300g: extend and clean up debug logging
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2010-07-12
Marek Olšák
r300g/swtcl: do not emit texcoords if they are also...
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2010-07-12
Marek Olšák
r300g: rework the draw_rectangle hook
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2010-07-12
Marek Olšák
r300g: implement fast color clear
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2010-07-12
Marek Olšák
r300g: clear and copy a resource with a rectangular...
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2010-07-12
Marek Olšák
r300g: do not use immediate mode if there is a VBO...
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2010-07-12
Marek Olšák
u_blitter: add draw_rectangle callback which can be...
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2010-07-12
Marek Olšák
u_blitter: clean up the texcoord computations
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2010-07-12
Marek Olšák
u_blitter: simplify blitter_set_rectangle
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2010-07-12
Marek Olšák
u_blitter: rename blitter->base, add a way to get a...
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2010-07-11
Marek Olšák
r300g: ugly fix of a hardlock in the cubestorm xscreensaver
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2010-07-10
Marek Olšák
r300g: do not print a rejected CS if RADEON_DUMP_CS...
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2010-07-09
Marek Olšák
r300g: allow the GTT domain for samplers
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2010-07-09
Marek Olšák
r300g/swtcl: fix out-of-bounds write
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2010-07-08
Marek Olšák
r300g: fix texturing with negative lod bias
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2010-07-08
Marek Olšák
r300g: store/return the stride for winsys_handle in...
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2010-07-08
Marek Olšák
r300g: fix transfering compressed textures
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2010-07-08
Marek Olšák
r300g: add a function for marking framebuffer atoms...
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2010-07-08
Marek Olšák
r300g: minor fixups
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2010-07-06
Marek Olšák
util: print help for debug options on non-debug builds
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2010-07-03
Marek Olšák
r300g: fix warnings
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2010-06-29
Marek Olšák
r300g: add workaround for multiple contexts
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2010-06-29
Marek Olšák
r300g: move one flush from winsys to the context
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2010-06-28
Marek Olšák
util: reference surfaces and sampler views in blitter...
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2010-06-27
Marek Olšák
r300g: fix a compile error on non-debug builds
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2010-06-27
Marek Olšák
util: fix a memory leak in blitter
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2010-06-27
Marek Olšák
r300g: separate the hyperz state and pipelined FB regs...
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2010-06-27
Marek Olšák
r300g: release referenced objects in destroy_context
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2010-06-27
Marek Olšák
r300g: reference surfaces in set_framebuffer_state
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2010-06-27
Marek Olšák
r300g: group debug messages
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2010-06-27
Marek Olšák
r300g: turn rasterizer state into a command buffer
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2010-06-27
Marek Olšák
r300g: move emission of the MSPOS regs into the framebuffer...
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2010-06-27
Marek Olšák
r300g: turn invariant state into a command buffer
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2010-06-27
Marek Olšák
r300g: initialize some crucial state in the first CS
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2010-06-26
Marek Olšák
r300g: introduce VAP invariant state
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2010-06-26
Marek Olšák
r300g: immediate mode cleanup
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2010-06-26
Marek Olšák
r300g: update my notes about fastfill and zbuffer compression
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2010-06-26
Marek Olšák
r300g: enum r300_blitter_op is a bitmask
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