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r300/compiler: fix warnings
2010-09-13
Marek Olšák
r300/compiler: fix warnings
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2010-09-13
Marek Olšák
r300g: add new debug options for dumping scissor regs...
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2010-09-13
Marek Olšák
r300g: skip rendering if CS space validation fails
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2010-09-13
Marek Olšák
r300g: remove u_upload_flush from r300_draw_arrays
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2010-09-05
Marek Olšák
r300g,r300c: memset the compiler struct to zeros
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2010-09-04
Marek Olšák
r300/compiler: fix the instruction limit in vertex...
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2010-09-04
Marek Olšák
Revert "ir_to_mesa: Load all the STATE_VAR elements...
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2010-09-04
Marek Olšák
Revert "r300g: refuse to create a texture with size 0"
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2010-09-04
Marek Olšák
r300g: remove unnecessary assignments
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2010-09-04
Marek Olšák
r300/compiler: indent printed instructions according...
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2010-09-04
Marek Olšák
r300g: skip draw calls with no vertex elements, fixing...
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2010-09-04
Marek Olšák
r300/compiler: use limits from the compiler input instead...
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2010-09-04
Marek Olšák
r300/compiler: improve register allocation with indexable...
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2010-09-04
Marek Olšák
r300/compiler: fix handling of indexed temporaries...
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2010-09-04
Marek Olšák
r300/compiler: disable deadcode elimination for indexed...
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2010-09-04
Marek Olšák
r300/compiler: allocate at least FS inputs if register...
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2010-09-04
Marek Olšák
r300g: add a new debug option which disables compiler...
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2010-09-04
Marek Olšák
r300/compiler: compute the final number of temporaries...
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2010-09-04
Marek Olšák
r300/compiler: make optimizations not use 0.5 swizzles...
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2010-09-04
Marek Olšák
r300/compiler: use peephole and constant folding for...
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2010-09-04
Marek Olšák
r300/compiler: remove unused enum OPCODE_REPL_ALPHA
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2010-09-04
Marek Olšák
r300/compiler: refactor fragment shader compilation
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2010-09-04
Marek Olšák
r300/compiler: add new compiler parameter max_constants
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2010-09-04
Marek Olšák
r300/compiler: refactor vertex shader compilation
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2010-09-04
Marek Olšák
r300/compiler: remove a redundant parameter in rc_pair_regalloc
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2010-09-04
Marek Olšák
r300/compiler: remove a redundant parameter in rc_dataflow_d...
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2010-09-04
Marek Olšák
r300/compiler: use null-terminated array of transformation...
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2010-09-04
Marek Olšák
r300g: only check for an empty shader if there are...
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2010-09-04
Marek Olšák
r300/compiler: add new compiler parameter max_alu_insts
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2010-09-04
Marek Olšák
r300/compiler: put emulate_loop_state in radeon_compiler
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2010-08-31
Marek Olšák
ir_to_mesa: use RSQ+MUL instead of RSQ+RCP for SQRT
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2010-08-30
Marek Olšák
st/mesa: set the MaxVarying GLSL constant
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2010-08-30
Marek Olšák
r300g: fix warning in winsys
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2010-08-29
Marek Olšák
r300g,u_blitter: use u_framebuffer
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2010-08-29
Marek Olšák
util: remove util_is_pot in favor of util_is_power_of_two
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2010-08-28
Marek Olšák
r300g: fix blitting between 2D NPOT mipmaps
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2010-08-28
Marek Olšák
r300g: set the correct value in PVS_NUM_CNTLRS
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2010-08-26
Marek Olšák
r300g: fix constant buffer upload once again for r3xx...
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2010-08-25
Marek Olšák
r300/compiler: emulate relative addressing with negative...
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2010-08-25
Marek Olšák
r300g: fix potentially uninitialized variables in create_rs_...
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2010-08-25
Marek Olšák
r300g: fix gl_PointCoord
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2010-08-25
Marek Olšák
r300g: eliminate unused constants in FS
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2010-08-25
Marek Olšák
r300g: eliminate unused constants in VS
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2010-08-25
Marek Olšák
r300g: clean up some mess in set_constant_buffer
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2010-08-25
Marek Olšák
r300g: fix indentation
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2010-08-25
Marek Olšák
r300/compiler: implement elimination of unused constants
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2010-08-25
Marek Olšák
r300/compiler: terminate vertex shader compilation...
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2010-08-25
Marek Olšák
r300/compiler: fail to compile if we hit hw limits...
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2010-08-25
Marek Olšák
r300/compiler: handle indexable temporaries correctly...
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2010-08-25
Marek Olšák
r300/compiler: disable register allocation for indexable...
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2010-08-25
Marek Olšák
r300g: reset the index bias to 0 at the end of CS
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2010-08-25
Marek Olšák
ir_to_mesa: set IndirectRegisterFiles
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2010-08-23
Marek Olšák
st/mesa: implement depth-only blit for BlitFramebuffer
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2010-08-23
Marek Olšák
util: implement depth blitting in u_blit
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2010-08-23
Marek Olšák
st/mesa: fix BlitFramebuffer for D24S8 textures
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2010-08-19
Marek Olšák
u_blitter: fix a memory leak
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2010-08-19
Marek Olšák
r300g: do not use fastfill with 16-bit zbuffers
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2010-08-16
Marek Olšák
r300g: fix assert in the rasterizer block for r3xx...
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2010-08-16
Marek Olšák
r300g: fix an invalid pointer in free
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2010-08-16
Marek Olšák
st/mesa: remove output register reads inside shaders
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2010-08-15
Marek Olšák
r300/compiler: implement DP2 opcode
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2010-08-15
Marek Olšák
r300/compiler: implement SSG opcode
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2010-08-15
Marek Olšák
r300/compiler: fix allocation of temporaries in radeonTransf...
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2010-08-15
Marek Olšák
r300g: mark HiZ/ZMask_clear atoms as non-dirty after...
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2010-08-15
Marek Olšák
r300g: do not use HiZ if HiZ RAM is not properly initialized
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2010-08-15
Marek Olšák
r300g: rename dirty_zmask -> zmask_in_use
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2010-08-15
Marek Olšák
r300g: do not clear with blitter if we clear just the...
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2010-08-15
Marek Olšák
r300g: do not use fastfill if ZMask RAM is not properly...
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2010-08-15
Marek Olšák
r300g: separate num_cs_end_dwords out from prepare_for_rendering
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2010-08-13
Marek Olšák
r300g: do not support separate depth/stencil clear...
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2010-08-13
Marek Olšák
r300g: fix fastfill when color and Z clear are invoked...
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2010-08-13
Marek Olšák
r600g: update shader caps
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2010-08-13
Marek Olšák
r300g: disable depth clamp for now
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2010-08-12
Marek Olšák
Revert "u_blitter: unify clear_depth_stencil and flush_depth...
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2010-08-12
Marek Olšák
u_blitter: unify clear_depth_stencil and flush_depth_stencil
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2010-08-11
Marek Olšák
r300/compiler: remove an unused variable
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2010-08-11
Marek Olšák
util: copy the u_staging commit message to the code
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2010-08-11
Marek Olšák
r300g: initialize VAP_VTX_STATE_CNTL
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2010-08-11
Marek Olšák
r300g: implement gl_FrontFacing
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2010-08-09
Marek Olšák
r300g: do not print shader compiler errors by default
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2010-08-09
Marek Olšák
r600g: fix some warnings
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2010-08-09
Marek Olšák
r600g: fill out some missing caps and sort them
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2010-08-08
Marek Olšák
r300g: remove a flush
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2010-08-08
Marek Olšák
r300g: flush zmasks of zbuffers we are going to use...
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2010-08-08
Marek Olšák
r300g: do not allocate a zmask block for 3D textures...
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2010-08-08
Marek Olšák
r300g: generalize the way we ask for hyperz
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2010-08-07
Marek Olšák
r300c: do not advertise half float vertex on RV3xx...
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2010-08-07
Marek Olšák
r300g: fix cbzb clears when hyperz is off
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2010-08-06
Marek Olšák
r300g: do not emit GB_Z_PEQ_CONFIG on non-r500 if DRM...
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2010-08-05
Marek Olšák
r300g: fix fb_state atom size
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2010-08-05
Marek Olšák
r300g: debug_print on startup whether we can use hyper-z
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2010-08-03
Marek Olšák
st/dri: fix crash when dri2_drawable_get_buffers fails
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2010-08-03
Marek Olšák
mesa: increase the relative address offset limit to...
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2010-08-03
Marek Olšák
r300g: handle polygon offset correctly
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2010-08-02
Marek Olšák
r300g: fix hardlock when using more than one stuffed...
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2010-08-01
Marek Olšák
r300g: fix microtiling on RS6xx
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2010-07-29
Marek Olšák
r300g/swtcl: fix crash in ETQW and minor fixups
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2010-07-29
Marek Olšák
r300g/swtcl: fix crash after the draw_vbo merge
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2010-07-26
Marek Olšák
util: fix another mutex leak in mempool
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2010-07-26
Marek Olšák
util: fix mutex leaks in mempool
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