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st/mesa: add prototype for st_bufferobj_validate_usage()
2010-04-16
Marek Olšák
r300/compiler: fix repeat wrap mode for TXP and NPOTs
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2010-04-15
Marek Olšák
r300/compiler: kill off RC_WRAP_CLAMP
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2010-04-15
Marek Olšák
r300g: mask out the mirrored bit correctly in the registers
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2010-04-15
Marek Olšák
r300g: fix the MIRROR_CLAMP_TO_BORDER wrap mode
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2010-04-15
Marek Olšák
r300g: add missing r300_state.h
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2010-04-15
Marek Olšák
r300g: disable the REPEAT NPOT fallback until it works
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2010-04-15
Marek Olšák
r300g: do not use NPOT fallback for CLAMP wrap modes
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2010-04-15
Marek Olšák
r300g: pick a new fragment shader when either a sampler...
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2010-04-14
Marek Olšák
r300g: fix possible crash when shader compilation fails
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2010-04-14
Marek Olšák
r300g: simplify get_shader_constant to be rc-constant...
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2010-04-14
Marek Olšák
st/mesa: put ATI_texture_mirror_once in the right place
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2010-04-14
Marek Olšák
r300g: remove the CS compenstation for non-atomized...
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2010-04-14
Marek Olšák
r300g: remove always_dirty flag and correct leftovers
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2010-04-14
Marek Olšák
r300g: atomize beginning occlusion query
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2010-04-14
Marek Olšák
r300g: atomize VS constant buffer
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2010-04-14
Marek Olšák
r300g: emit VS immediates along with VS code
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2010-04-14
Marek Olšák
r300g: make setting up fragment depth output less hackish
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2010-04-14
Marek Olšák
st/mesa: trivially enable ATI_texture_mirror_once
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2010-04-14
Marek Olšák
r300g: kill off r300_fragment_shader::shadow_samplers...
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2010-04-12
Marek Olšák
r300g: add generating texture coordinates for point...
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2010-04-12
Marek Olšák
r300g: atomize FS constant buffer
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2010-04-12
Marek Olšák
r300g: atomize compiler's state variables for fragment...
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2010-04-12
Marek Olšák
r300g: atomize fragment shader
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2010-04-12
Marek Olšák
r300g: remove a false comment
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2010-04-12
Marek Olšák
r300g: emit FS depth output config with FS code
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2010-04-12
Marek Olšák
r300g: FS constants emission rework
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2010-04-11
Marek Olšák
r300g: a fix for piglit/texrect-many
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2010-04-11
Marek Olšák
r300g: use a dummy replacement vertex shader if the...
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2010-04-11
Marek Olšák
r300g: use a dummy replacement fragment shader if the...
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2010-04-11
Marek Olšák
r300g: revisit some assertions and fix potential failures
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2010-04-11
Marek Olšák
r300g: use cliprects for scissoring
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2010-04-11
Marek Olšák
r300g: fix mipmapped 3D textures
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2010-04-11
Marek Olšák
r300g: support some exotic sampler formats
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2010-04-10
Marek Olšák
r300g: cleanup handling of sampler views
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2010-04-10
Marek Olšák
r300g: pick up some new colorbuffer formats
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2010-04-10
Marek Olšák
r300g: use clamp-to-edge instead of repeat/mirrored...
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2010-04-09
Marek Olšák
r300g: align the height of NPOT textures to POT
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2010-04-09
Marek Olšák
r300g: do not use tiling for scanout buffers
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2010-04-05
Marek Olšák
st/mesa: trivially enable GL_EXT_gpu_program_parameters
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2010-04-05
Marek Olšák
r300g: enforce microtiled zbuffer from X server
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2010-04-05
Marek Olšák
r300g: typecast using the r300_texture function
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2010-04-05
Marek Olšák
r300g: enable OpenGL 2.1 on r3xx-r4xx chipsets
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2010-04-05
Marek Olšák
r300g: add fallback for back stencil reference value...
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2010-04-05
Marek Olšák
r300g: simplify accessing screen from context
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2010-04-05
Marek Olšák
r300g: remove some XXXs
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2010-04-05
Marek Olšák
r300g: raise the number of texture units to 16 for...
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2010-04-05
Marek Olšák
r300/compiler: make the max number of fragment shader...
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2010-04-05
Marek Olšák
r300g: is_npot -> uses_pitch
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2010-04-05
Marek Olšák
r300g: enable conditional rendering also for SWTCL
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2010-04-04
Marek Olšák
r300g: add conditional rendering
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2010-04-04
Marek Olšák
r300g: add r4xx fragment shader registers
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2010-04-04
Marek Olšák
r300g: do not use the c++ template keyword
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2010-04-04
Marek Olšák
r300g: properly setup textures from X server
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2010-04-01
Marek Olšák
r300g: add RGBA16F colorbuffer support
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2010-04-01
Marek Olšák
r300g: add RGTC texture support
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2010-03-31
Marek Olšák
r300g: format handling cleanup
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2010-03-29
Marek Olšák
r300g: print configurable debugging info on non-debug...
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2010-03-27
Marek Olšák
r300g: handle TGSI_OPCODE_RET as END
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2010-03-27
Marek Olšák
r300g: disable cliprects
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2010-03-27
Marek Olšák
r300g: print errors even on non-debug builds
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2010-03-23
Marek Olšák
radeong: fix build issue with libdrm < 2.4.19
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2010-03-21
Marek Olšák
r300g: disable tiling for YUV formats
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2010-03-21
Marek Olšák
r300g: fix scons build
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2010-03-21
Marek Olšák
r300g: accelerate blitting for all 64-bit texture formats
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2010-03-21
Marek Olšák
r300g: add and enable square microtiling
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2010-03-21
Marek Olšák
r300g: cleanup tiling flags propagation
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2010-03-21
Marek Olšák
r300g: put common defines into one file
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2010-03-21
Marek Olšák
r300g: remove unused code
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2010-03-21
Marek Olšák
r300g: align misaligned ushort vertex indices
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2010-03-21
Marek Olšák
r300g: fix misaligned generated offset for ubyte vertex...
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2010-03-21
Marek Olšák
r300g: split the vertex buffer alignment validation
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2010-03-21
Marek Olšák
r300g: skip null vertex buffers
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2010-03-21
Marek Olšák
r300/compiler: fix assertion failure in the r500-fragprog...
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2010-03-20
Marek Olšák
r300/compiler: fix assertion failure in the r500-fragprog...
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2010-03-19
Marek Olšák
r300g: remove hacks from translate_vertex_data_swizzle
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2010-03-19
Marek Olšák
r300g: lod min/max clamping should be relative to the...
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2010-03-19
Marek Olšák
r300g: fix breakage after the gallium-sampler-view...
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2010-03-19
Marek Olšák
r300g: add PIPE_FORMAT_B5G5R5X1_UNORM colorbuffer support...
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2010-03-19
Marek Olšák
r300g: mark SRGB colorbuffers as unsupported
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2010-03-19
Marek Olšák
r300g: add generating texture coordinates for point...
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2010-03-14
Marek Olšák
r300g: remove pipe_context from r300_screen
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2010-03-13
Marek Olšák
r300g: add high quality anisotropic filtering for R5xx...
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2010-03-13
Marek Olšák
r300g: fix anisotropic filtering, fix macrotiling
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2010-03-13
Marek Olšák
r300g: refrain from using immediate mode if it causes...
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2010-03-13
Marek Olšák
r300g: fix up function names
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2010-03-12
Marek Olšák
gallium: fix BGRA vertex color swizzles
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2010-03-11
Marek Olšák
st/dri: move extension initilization to st/mesa completely
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2010-03-11
Marek Olšák
st/mesa: always advertise texture_rectangle
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2010-03-09
Marek Olšák
r300g: kill pf_component_count
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2010-03-09
Marek Olšák
r300g: remove hacks from translate_vertex_data_swizzle
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2010-03-09
Marek Olšák
draw: quads never provoke the first vertex
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2010-03-09
Marek Olšák
softpipe: quads never provoke the first vertex
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2010-03-09
Marek Olšák
llvmpipe: quads never provoke the first vertex
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2010-03-08
Marek Olšák
r300g: fix updating the tiling flags for the framebuffer...
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2010-03-08
Marek Olšák
r300g: remove unnecessary state emissions and clean up
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2010-03-07
Marek Olšák
r300g: fix DRM errors
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2010-03-07
Marek Olšák
r300g: disable macrotiling when the texture height...
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2010-03-07
Marek Olšák
r300g: enable micro- and macrotiling for all textures...
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2010-03-07
Marek Olšák
r300g: add ability to tile/detile textures using blit...
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2010-03-07
Marek Olšák
r300g: move r300_transfer to separate files
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