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glsl: move lowering after matching validation
2016-01-05
Timothy Arceri
glsl: move lowering after matching validation
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2016-01-05
Timothy Arceri
glsl: only add outward facing varyings to resourse...
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2015-12-30
Timothy Arceri
glsl: tidy up struct with a single member
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2015-12-30
Emil Velikov
glsl/linker: annotate static functions as such
Reviewed-by: Timothy Arceri <
timothy.arceri@collabora.com
>
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2015-12-30
Emil Velikov
glsl: annotate ast_process_struct_or_iface_block_members...
Reviewed-by: Timothy Arceri <
timothy.arceri@collabora.com
>
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2015-12-22
Timothy Arceri
nir: remove field only used in GLSL IR when assigning...
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2015-12-19
Dave Airlie
glsl: fix count_attribute_slots to allow for different...
Reviewed-by: Timothy Arceri <
timothy.arceri@collabora.com
>
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2015-12-19
Dave Airlie
glsl: use dual slot helper in the linker code.
Reviewed-by: Timothy Arceri <
timothy.arceri@collabora.com
>
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2015-12-19
Dave Airlie
glsl/fp64: add helper for dual slot double detection.
Reviewed-by: Timothy Arceri <
timothy.arceri@collabora.com
>
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2015-12-19
Dave Airlie
glsl: pass stage into mark function
Reviewed-by: Timothy Arceri <
timothy.arceri@collabora.com
>
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2015-12-15
Timothy Arceri
docs: mark input/output block locations as DONE
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2015-12-15
Timothy Arceri
glsl: add support for explicit locations inside interface...
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2015-12-15
Timothy Arceri
glsl: simplify interface matching
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2015-12-11
Timothy Arceri
nir: silence uninitialized warning
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2015-12-07
Timothy Arceri
mesa: move GLES checks for SSO input/output validation
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2015-12-07
Timothy Arceri
mesa: move GL_INVALID_OPERATION error to rendering...
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2015-12-07
Timothy Arceri
mesa: move pipeline input/output validation inside...
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2015-12-07
Timothy Arceri
glsl: re-validate program pipeline after sampler change
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2015-12-01
Gregory Hainaut
glsl: don't sort varying in separate shader mode
Reviewed-by: Timothy Arceri <
timothy.arceri@collabora.com
>
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2015-12-01
Gregory Hainaut
glsl: don't dead code remove SSO varyings marked as...
Reviewed-by: Timothy Arceri <
timothy.arceri@collabora.com
>
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2015-12-01
Gregory Hainaut
glsl: add always_active_io attribute to ir_variable
Reviewed-by: Timothy Arceri <
timothy.arceri@collabora.com
>
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2015-12-01
Timothy Arceri
glsl: copy how_declared when lowering interface blocks
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2015-12-01
Timothy Arceri
glsl: optimise inputs/outputs with explicit locations
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2015-11-26
Timothy Arceri
glsl: don't generate extra errors in ValidateProgramPipeline
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2015-11-24
Timothy Arceri
glsl: only call dead code pass when new inputs/outputs...
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2015-11-24
Timothy Arceri
glsl: move and reused code to find first and last shaders
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2015-10-30
Timothy Arceri
glsl: set image access qualifiers for AoA
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2015-10-26
Timothy Arceri
glsl: keep track of intra-stage indices for atomics
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2015-10-23
Timothy Arceri
glsl: remove excess location qualifier validation
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2015-10-21
Timothy Arceri
glsl: check for arrays of arrays when assigning explicit...
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2015-10-21
Timothy Arceri
glsl: add is_array_of_arrays() helper
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2015-10-21
Timothy Arceri
glsl: add AoA support to subroutines
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