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egl: added snprintf, strcasecmp defines
2008-07-21
Zack Rusin
add edge detection to that example
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2008-07-09
Zack Rusin
egl: plug a small memleak
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2008-07-09
Zack Rusin
draw: remove some debug output
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2008-06-27
Zack Rusin
egl: helps if the stride is right
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2008-06-27
Zack Rusin
eh, we need a buildbot... fix the compilation
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2008-06-12
Zack Rusin
silly bug: it's PROGRAM_VARYING
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2008-06-12
Zack Rusin
glsl: make sure we replace all output reads with temporaries
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2008-06-12
Zack Rusin
almost forgot - RelAddr is a boolean so use it here
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2008-06-12
Zack Rusin
add some glsl example testing different arrays of uniforms
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2008-06-12
Zack Rusin
shaders: fix allocation of arrays of parameters
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2008-06-12
Zack Rusin
glsl: implement variable array indexes
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2008-06-09
Zack Rusin
glsl: fix array size initialiazers using const variables
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2008-05-23
Zack Rusin
disable egl by default
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2008-05-20
Zack Rusin
add new binaries to ignore to make 'git status' cleaner
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2008-05-20
Zack Rusin
add a simple but nice example of convolution filters...
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2008-05-19
Zack Rusin
Merge commit 'origin/gallium-0.1' into gallium-vertex...
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2008-05-17
Zack Rusin
cosmetic changes
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2008-05-17
Zack Rusin
fix rsq
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2008-05-17
Zack Rusin
fix abs and start on rsq
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2008-05-17
Zack Rusin
do the lit (some artifacts present)
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2008-05-17
Zack Rusin
implement min/max and abstract ops on vectors
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2008-05-17
Zack Rusin
llvm: implement sub and abs
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2008-05-17
Zack Rusin
fix injections of functions from builtins into shaders
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2008-05-17
Zack Rusin
move the swizzling code to gallivm in preperation for...
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2008-05-13
Zack Rusin
decomposition from keith, adds decomposition of more...
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2008-05-12
Zack Rusin
adjust llvm code to the changes in 2.3
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2008-05-08
Zack Rusin
fix quad strips
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2008-05-08
Zack Rusin
fix triangle strips
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tree
2008-05-08
Zack Rusin
fix silly mistakes
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2008-05-08
Zack Rusin
redo the linear paths
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2008-05-08
Zack Rusin
fix the regressions
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2008-05-08
Zack Rusin
silence debugging output
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2008-05-08
Zack Rusin
implement linear path for fetch_emit pipeline
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2008-05-08
Zack Rusin
don't fill in linear fetch_elts
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2008-05-08
Zack Rusin
implement linear emition and fetching and plug it in...
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2008-05-08
Zack Rusin
split larger primitives in the simple varray pt
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2008-05-08
Zack Rusin
abstract fetching elts
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2008-04-30
Zack Rusin
plug a memleak, destroy setup context
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2008-04-30
Zack Rusin
try to fix the deleting of the bound cso during cleanup...
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2008-04-29
Zack Rusin
silence p_debug.h:63: warning: ISO C forbids forward...
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2008-04-25
Zack Rusin
frontend for rendering without elts
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2008-04-23
Zack Rusin
Add translate cache to fetch_emit stage and add out...
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2008-04-23
Zack Rusin
Create a sharable translate_cache and use it.
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2008-04-23
Zack Rusin
fix the simple hash finding function and use it
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2008-04-22
Zack Rusin
In case the 'func' is deleting the state move the iterator...
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2008-04-22
Zack Rusin
Fix a crash. Rasterizer can be null
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2008-04-22
Zack Rusin
Cache translate's structs for emits and fetches.
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2008-04-22
Zack Rusin
Fix reporting of clipped vertices.
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2008-04-21
Zack Rusin
make the api consistent (all set functions return pipe_error...
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2008-04-21
Zack Rusin
handle some of the possible allocation failures within...
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2008-04-21
Zack Rusin
initial stab at error handling in cso
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2008-04-21
Zack Rusin
Use llvm 2.3 (2.2 won't work because of a lot of problems...
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2008-04-21
Zack Rusin
actually write the results
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2008-04-21
Zack Rusin
make llvm draw paths compile with the latest changes
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2008-04-14
Zack Rusin
use the new macro
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2008-04-14
Zack Rusin
silence some warnings
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2008-04-14
Zack Rusin
pass vertex size to shaders so that callee can decide...
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2008-04-14
Zack Rusin
Implement fetch/shade/pipeline or emit vertex passthrough.
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2008-04-14
Zack Rusin
Make shaders operate on a block of memory instead of...
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2008-04-14
Zack Rusin
return true if one of the vertices has been clipped
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2008-04-14
Zack Rusin
pass arbitrary number of vertices to the shader execution...
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2008-04-14
Zack Rusin
introduce a define to maxout the processed vertices
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2008-03-13
Zack Rusin
add a way of removing an exact iterator from the hash
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2008-03-13
Zack Rusin
add code handling dependencies between generated code
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2008-03-13
Zack Rusin
Add some basic documentation for gallivm code
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2008-03-13
Zack Rusin
document hash collision resolutions
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2008-03-11
Zack Rusin
fix double deletion
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2008-03-11
Zack Rusin
fix compilation
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2008-03-01
Zack Rusin
refactor code calling builtins and implement dp4
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2008-03-01
Zack Rusin
make the first builtin work (dp3)
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2008-03-01
Zack Rusin
start implementing start of bultins
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2008-02-26
Zack Rusin
implement cache limits for cso
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2008-02-26
Zack Rusin
add an explicit callback decleration and use it to...
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2008-02-26
Zack Rusin
hide cso cache definition and add some initial code...
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2008-02-26
Zack Rusin
implement deleting of driver side cached state in cso's
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2008-02-17
Zack Rusin
fix the build
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2008-02-15
Zack Rusin
vastly simplify indexing
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2008-02-15
Zack Rusin
redo indirection
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2008-02-15
Zack Rusin
redo the way immediates are handled
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2008-02-15
Zack Rusin
rename 'argument' to 'load' because that's what it...
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2008-02-15
Zack Rusin
implement swizzling on writes
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2008-02-15
Zack Rusin
a call was missed during the last rename
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2008-02-13
Zack Rusin
make swizzling on incoming arguments work
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2008-02-13
Zack Rusin
get rid of the terrible auto-generated entry point
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2008-02-13
Zack Rusin
implement immediates and make them work
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2008-02-13
Zack Rusin
try to load the consts correctly
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2008-02-13
Zack Rusin
handle temporaries in llvm code generated paths
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2008-02-13
Zack Rusin
implement add
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2008-02-13
Zack Rusin
implement mul
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2008-02-13
Zack Rusin
get mov working
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2008-02-13
Zack Rusin
fix fetching input elements and generate a ret on end
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2008-02-13
Zack Rusin
add functiontype for the llvm native vs entry point
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2008-02-13
Zack Rusin
disable llvm code in fs
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2008-02-13
Zack Rusin
stop generate llvm entry points
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2008-02-13
Zack Rusin
llvm ir code to fetch the elements
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2008-02-11
Zack Rusin
remove seperate llvm vs entry points
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2008-02-11
Zack Rusin
start genering soa type code in llvm paths
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2008-02-11
Zack Rusin
disable llvm for fragment shaders for now
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2008-02-11
Zack Rusin
rewrite the way cpu engine is handled
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2008-02-11
Zack Rusin
rewrite the way we handle ir in llvm code
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