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v3d: Fix vir_is_raw_mov() for input unpacks.
2019-02-26
Eric Anholt
v3d: Fix vir_is_raw_mov() for input unpacks.
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2019-02-25
Eric Anholt
nir: Just return when asked to rewrite uses of an SSA...
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2019-02-20
Eric Anholt
kmsro: Add the rest of the current set of tinydrm drivers.
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2019-02-19
Eric Anholt
v3d: Move i2b and f2b support into emit_comparison.
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2019-02-19
Eric Anholt
v3d: Emit a simpler negate for the iabs implementation.
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2019-02-19
Eric Anholt
v3d: Delay emitting ldvpm on V3D 4.x until it's actually...
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2019-02-19
Eric Anholt
v3d: Stop tracking num_inputs for VPM loads.
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2019-02-19
Eric Anholt
v3d: Add a function to describe what the c->execute...
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2019-02-19
Eric Anholt
v3d: Fix the check for "is the last thrsw inside control...
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2019-02-19
Eric Anholt
v3d: Fix f2b32 behavior.
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2019-02-19
Eric Anholt
v3d: Kill off vir_PF(), which is hard to use right.
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2019-02-19
Eric Anholt
v3d: Do bool-to-cond for discard_if as well.
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2019-02-19
Eric Anholt
v3d: Refactor bcsel and if condition handling.
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2019-02-19
Eric Anholt
v3d: Add a helper function for getting a nop register.
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2019-02-19
Eric Anholt
v3d: Drop our hand-lowered nir_op_ffract.
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2019-02-19
Eric Anholt
v3d: Drop a perf note about merging unpack_half_*,...
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2019-02-19
Eric Anholt
v3d: Fix incorrect flagging of ldtmu as writing r4...
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2019-02-19
Eric Anholt
v3d: Use the early_fragment_tests flag for the shader...
Signed-off-by:
Eric Anholt
<eric@anholt.net>
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2019-02-19
Eric Anholt
v3d: Sync indirect draws on the last rendering.
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2019-02-19
Eric Anholt
v3d: Clear the GMP on initialization of the simulator.
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2019-02-14
Eric Anholt
freedreno: Use the NIR lowering for isign.
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2019-02-14
Eric Anholt
intel: Use the NIR lowering for isign.
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2019-02-14
Eric Anholt
v3d: Use the NIR lowering for isign instead of rolling...
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2019-02-14
Eric Anholt
nir: Move panfrost's isign lowering to nir_opt_algebraic.
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2019-02-05
Eric Anholt
v3d: Whitespace consistency fix.
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2019-02-05
Eric Anholt
v3d: Fix copy-propagation of input unpacks.
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2019-02-05
Eric Anholt
v3d: Fix input packing of .l for rounding/fdx/fdy.
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2019-02-05
Eric Anholt
v3d: Fix pack/unpack of VFPACK operand unpacks.
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2019-02-05
Eric Anholt
v3d: Fix dumping of shaders with alpha test.
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2019-02-05
Eric Anholt
v3d: Store the actual mask of color buffers present...
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2019-02-05
Eric Anholt
v3d: Fix precompile of FRAG_RESULT_DATA1 and higher...
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2019-02-05
Eric Anholt
nir: Move V3D's "the shader was TGSI, ignore FS output...
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2019-01-31
Eric Anholt
v3d: Fix image_load_store clamping of signed integer...
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2019-01-31
Eric Anholt
mesa: Skip partial InvalidateFramebuffer of packed...
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2019-01-30
Eric Anholt
v3d: Fix a release build set-but-unused compiler warning.
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2019-01-30
Eric Anholt
v3d: Always enable the NEON utile load/store code.
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2019-01-29
Eric Anholt
v3d: Fix the autotools build.
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2019-01-29
Eric Anholt
vc4: Enable NEON asm on meson cross-builds.
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2019-01-28
Eric Anholt
kmsro: Extend to include hx8357d.
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2019-01-28
Eric Anholt
pl111: Rename the pl111 driver to "kmsro".
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2019-01-27
Eric Anholt
v3d: Create separate sampler states for the various...
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2019-01-27
Eric Anholt
v3d: Move the sampler state to the long-lived state...
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2019-01-27
Eric Anholt
v3d: Use the symbolic names for wrap modes from the...
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2019-01-27
Eric Anholt
v3d: Fix stencil sampling from a separate-stencil buffer.
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2019-01-27
Eric Anholt
v3d: Fix stencil sampling from packed depth/stencil.
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2019-01-27
Eric Anholt
v3d: Fix release-build warning about utile_h.
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2019-01-27
Eric Anholt
v3d: Flush blit jobs immediately after generating them.
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2019-01-27
Eric Anholt
v3d: Fix BO stats accounting for imported buffers.
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2019-01-27
Eric Anholt
v3d: Drop maximum number of texture units down to 16.
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2019-01-27
Eric Anholt
v3d: Avoid duplicating limits defines between gallium...
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2019-01-27
Eric Anholt
v3d: Fix overly-large vattr_sizes structs.
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2019-01-27
Eric Anholt
v3d: Rename gallium-local limits defines from VC5 to...
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2019-01-25
Eric Anholt
gallium: Make sure we return is_unorm/is_snorm for...
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2019-01-25
Eric Anholt
gallium: Fix comment about possible colorspaces.
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2019-01-25
Eric Anholt
gallium: Enable unit tests as actual meson unit tests.
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2019-01-17
Eric Anholt
vc4: Don't leak the GPU fd for renderonly usage.
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2019-01-17
Eric Anholt
v3d: Don't leak the GPU fd for renderonly usage.
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2019-01-17
Eric Anholt
v3d: Restructure RO allocations using resource_from_handle.
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2019-01-17
Eric Anholt
v3d: If the modifier is not known on BO import, default...
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2019-01-14
Eric Anholt
v3d: SHARED but not necessarily SCANOUT buffers on...
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2019-01-14
Eric Anholt
v3d: Add support for CS barrier() intrinsics.
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2019-01-14
Eric Anholt
v3d: Add support for CS shared variable load/store...
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2019-01-14
Eric Anholt
v3d: Add support for CS workgroup/invocation id intrinsics.
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2019-01-14
Eric Anholt
v3d: Add support for shader_image_load_store.
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2019-01-14
Eric Anholt
v3d: Add SSBO/atomic counters support.
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2019-01-14
Eric Anholt
v3d: Drop the GLSL version level.
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2019-01-14
Eric Anholt
v3d: Add support for matrix inputs to the FS.
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2019-01-14
Eric Anholt
v3d: Add an isr to the simulator to catch GMP violations.
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2019-01-14
Eric Anholt
v3d: Fix txf_ms 2D_ARRAY array index.
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2019-01-14
Eric Anholt
v3d: Add support for GL_ARB_framebuffer_no_attachments.
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2019-01-14
Eric Anholt
v3d: Add support for the early_fragment_tests flag.
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2019-01-14
Eric Anholt
v3d: Add support for flushing dirty TMU data at job...
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2019-01-08
Eric Anholt
glsl: Fix buffer overflow with an atomic buffer binding...
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2019-01-08
Eric Anholt
nir: Make nir_deref_instr_build/get_const_offset actually...
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2019-01-08
Eric Anholt
v3d: Enable GL_ARB_texture_gather on V3D 4.x.
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2019-01-08
Eric Anholt
nir: Add nir_lower_tex support for Broadcom's swizzled...
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2019-01-04
Eric Anholt
v3d: Use the core tex lowering.
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2019-01-04
Eric Anholt
nir: Add nir_lower_tex options to lower sampler return...
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2019-01-04
Eric Anholt
nir: Allow nir_format_unpack_int/sint to unpack larger...
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2019-01-04
Eric Anholt
v3d: Stop scalarizing our uniform loads.
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2019-01-04
Eric Anholt
v3d: Do UBO loads a vector at a time.
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2019-01-04
Eric Anholt
v3d: Remove dead switch cases and comments from v3d_nir_lowe...
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2019-01-04
Eric Anholt
v3d: Fix up VS output setup during precompiles.
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2019-01-04
Eric Anholt
v3d: Reinstate the new shader-db output after v3d_compile...
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2019-01-02
Eric Anholt
v3d: Refactor compiler entrypoints.
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2019-01-02
Eric Anholt
v3d: Handle dynamically uniform IF statements with...
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2019-01-02
Eric Anholt
v3d: Fold comparisons for IF conditions into the flags...
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2019-01-02
Eric Anholt
v3d: Don't try to fold non-SSA-src comparisons into...
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2019-01-02
Eric Anholt
v3d: Move the "Find the ALU instruction generating...
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2019-01-02
Eric Anholt
v3d: Simplify the emission of comparisons for the bcsel...
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2019-01-02
Eric Anholt
v3d: Don't forget to include RT writes in precompiles.
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2019-01-02
Eric Anholt
v3d: Fix segfault when failing to compile a program.
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2018-12-30
Eric Anholt
v3d: Add support for gl_HelperInvocation.
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2018-12-30
Eric Anholt
v3d: Add support for textureSize() on MSAA textures.
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2018-12-30
Eric Anholt
v3d: Add support for requesting the sample offsets.
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2018-12-30
Eric Anholt
v3d: Add support for non-constant texture offsets.
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2018-12-30
Eric Anholt
v3d: Force sampling from base level for tg4.
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2018-12-30
Eric Anholt
v3d: Add a note for a potential performance win on...
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2018-12-30
Eric Anholt
v3d: Dead-code eliminate unused flags updates.
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2018-12-30
Eric Anholt
v3d: Don't generate temps for comparisons.
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