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vc4: Lower NIR inputs to scalar as well.
2015-07-30
Eric Anholt
vc4: Lower NIR inputs to scalar as well.
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2015-07-30
Eric Anholt
vc4: Start adding a NIR-based output lowering pass.
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2015-07-30
Eric Anholt
vc4: Mark our shaders as single-threaded.
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2015-07-30
Eric Anholt
vc4: Avoid leaking indirect array access UBOs.
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2015-07-30
Eric Anholt
vc4: Avoid overflowing various static tables.
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2015-07-30
Eric Anholt
vc4: Fix return values from recent validation changes.
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2015-07-29
Eric Anholt
vc4: Skip re-emitting the shader_rec if it's unchanged.
Signed-off-by:
Eric Anholt
<eric@anholt.net>
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2015-07-29
Eric Anholt
vc4: Drop unused vpm_offset value.
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2015-07-29
Eric Anholt
vc4: Simplify vc4_use_bo and make sure it's not a shader.
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2015-07-29
Eric Anholt
vc4: Keep the validated shader around for the simulator...
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2015-07-29
Eric Anholt
vc4: Make the object be the return value from vc4_use_bo().
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2015-07-29
Eric Anholt
vc4: Ensure that the bin CL is properly capped by increment...
Signed-off-by:
Eric Anholt
<eric@anholt.net>
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2015-07-29
Eric Anholt
vc4: Drop NV shader reloc validation.
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2015-07-29
Eric Anholt
vc4: Fix raster surface shadow updates under DRI2.
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2015-07-29
Eric Anholt
vc4: Fix bus errors on dumping CL on hardware.
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2015-07-28
Eric Anholt
vc4: Add support for ARB_draw_elements_base_vertex.
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2015-07-18
Eric Anholt
vc4: Switch to using a separate ioctl for making shaders.
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2015-07-17
Eric Anholt
vc4: Fix printing of shader-db debug when shader-db...
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2015-07-17
Eric Anholt
vc4: Add debugging on texture relocation validation...
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2015-07-17
Eric Anholt
vc4: Also consider uniform 0 in uniform lowering.
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2015-07-17
Eric Anholt
vc4: Use the pure/const attributes on a bunch of our...
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2015-07-17
Eric Anholt
mesa: Detect and provide macros for function attributes...
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2015-07-14
Eric Anholt
vc4: Cache the texture p1 for the sampler.
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2015-07-14
Eric Anholt
vc4: Cache texture p0/p1 setup for the sampler view.
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2015-07-14
Eric Anholt
vc4: Move uniforms handling to a separate file.
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2015-07-14
Eric Anholt
vc4: Fix some -Wdouble-promotion warnings.
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2015-07-14
Eric Anholt
vc4: Fix compiler warnings on release builds.
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2015-07-14
Eric Anholt
vc4: Add better debug for register allocation failure.
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2015-07-14
Eric Anholt
vc4: Drop reloc_count tracking for debug asserts on...
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2015-07-14
Eric Anholt
vc4: Rework cl handling to be friendlier to the compiler.
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2015-07-14
Eric Anholt
vc4: Make a helper function for getting the current...
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2015-07-14
Eric Anholt
vc4: Drop separate cl*_reloc_hindex().
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2015-07-14
Eric Anholt
vc4: Store reloc pointers as pointers, not offsets.
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2015-07-14
Eric Anholt
vc4: Add perf debug for when we wait on BOs.
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2015-06-24
Eric Anholt
vc4: Also dump VC4_PACKET_LOAD_TILE_BUFFER_GENERAL.
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2015-06-24
Eric Anholt
vc4: Add dumping for VC4_PACKET_LOAD/STORE_FULL_RES_TILE_BUFFER.
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2015-06-24
Eric Anholt
vc4: Don't try to CSE color reads.
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2015-06-24
Eric Anholt
vc4: Make a helper for TLB color writes, too.
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2015-06-24
Eric Anholt
vc4: Pull the blending operation out to a separate...
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2015-06-24
Eric Anholt
vc4: Clarify size calculation for Z/S writes.
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2015-06-24
Eric Anholt
vc4: Add an "args" temporary for RCL setup.
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2015-06-24
Eric Anholt
vc4: Reuse (and extend) the packet.h sizes for dumping.
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2015-06-24
Eric Anholt
vc4: Fix printfs for blit fallbacks.
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2015-06-24
Eric Anholt
tgsi_to_nir: Fix translation of TXF on MSAA targets.
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2015-06-20
Eric Anholt
mesa: Back out an accidental change I had in a VC4...
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2015-06-20
Eric Anholt
vc4: Use a defined t value for 1D textures.
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2015-06-20
Eric Anholt
vc4: Fix write-only texsubimage when we had to align.
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2015-06-18
Eric Anholt
vc4: Move tile state/alloc allocation into the kernel.
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2015-06-18
Eric Anholt
vc4: Move RCL generation into the kernel.
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2015-06-18
Eric Anholt
vc4: Add dumping of VC4_PACKET_TILE_BINNING_MODE_CONFIG.
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2015-06-18
Eric Anholt
vc4: Fix memory leak from simple_list conversion.
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2015-06-18
Eric Anholt
vc4: Track the number of BOs allocated and their size.
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2015-06-16
Eric Anholt
vc4: Make sure that direct texture clamps have a minimum...
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2015-06-16
Eric Anholt
vc4: Swap around which src we spill to ra31/rb31.
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2015-06-16
Eric Anholt
vc4: R4 is not a valid register for clamped direct...
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2015-06-16
Eric Anholt
vc4: Factor out the live clamp register getter.
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2015-06-16
Eric Anholt
vc4: Drop the unused "stride" field of surfaces.
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2015-06-16
Eric Anholt
vc4: Handle refcounting the exec BO like we do in the...
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2015-06-16
Eric Anholt
vc4: Use VC4_SET/GET_FIELD for some RCL packets.
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2015-06-16
Eric Anholt
vc4: Make symbolic values for packet sizes.
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2015-06-16
Eric Anholt
vc4: Use symbolic values in texture ptype validation.
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2015-06-16
Eric Anholt
vc4: Move vc4_packet.h to the kernel/ directory, since...
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2015-06-15
Eric Anholt
egl: Drop check for driver != NULL.
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2015-06-15
Eric Anholt
gallium: Drop the gallium-specific Android sw winsys.
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2015-06-15
Eric Anholt
vc4: Add support for building on Android.
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2015-06-15
Eric Anholt
gallium: Enable build of NIR support on Android.
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2015-06-15
Eric Anholt
egl/dri2: Fix Android Lollipop build on ARM.
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2015-06-09
Eric Anholt
vc4: Drop qir include from vc4_screen.h
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2015-06-09
Eric Anholt
vc4: Drop subdirectory in vc4 build.
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2015-06-09
Eric Anholt
vc4: Update to current kernel validation code.
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2015-05-30
Eric Anholt
vc4: Don't bother with safe list traversal in CSE.
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2015-05-30
Eric Anholt
vc4: Convert from simple_list.h to list.h
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2015-05-30
Eric Anholt
vc4: Make sure we allocate idle BOs from the cache.
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2015-05-30
Eric Anholt
vc4: Fix return value handling for BO waits.
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2015-05-28
Eric Anholt
vc4: Just stream out fallback IB contents.
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2015-05-28
Eric Anholt
vc4: Don't try to put our dmabuf-exported BOs into...
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2015-05-28
Eric Anholt
vc4: Don't forget to make our raster shadow textures...
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2015-04-15
Eric Anholt
vc4: Don't try to use color load/stores to blit across...
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2015-04-15
Eric Anholt
vc4: Don't try to use color load/stores to do depth...
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2015-04-15
Eric Anholt
vc4: Update the shadow texture for public textures...
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2015-04-15
Eric Anholt
vc4: Hook up VC4_DEBUG=perf to some useful printfs.
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2015-04-14
Eric Anholt
vc4: Add a blitter path using just the render thread.
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2015-04-14
Eric Anholt
vc4: Allow submitting jobs with no bin CL in validation.
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2015-04-14
Eric Anholt
vc4: Move the blit code to a separate file.
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2015-04-14
Eric Anholt
vc4: Separate out a bit of code for submitting jobs...
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2015-04-14
Eric Anholt
vc4: When asked to sample from a raster texture, make...
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2015-04-14
Eric Anholt
vc4: Fix off-by-one in branch target validation.
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2015-04-14
Eric Anholt
vc4: Use NIR-level lowering for idiv.
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2015-04-14
Eric Anholt
vc4: Add a bunch of type conversions.
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2015-04-13
Eric Anholt
vc4: Use the blit interface for updating shadow textures.
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2015-04-13
Eric Anholt
vc4: Remove dead fields from vc4_surface.
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2015-04-13
Eric Anholt
vc4: Skip sending down the clear colors if not clearing.
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2015-04-13
Eric Anholt
vc4: Sync with kernel changes to relax BCL versus RCL...
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2015-04-13
Eric Anholt
vc4: Fix another space allocation mistake.
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2015-04-13
Eric Anholt
vc4: Add missed accounting for the size of the semaphore.
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2015-04-03
Eric Anholt
i965: Use the tex projector lowering pass instead of...
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2015-04-03
Eric Anholt
nir: Add a lowering pass for texture projectors.
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2015-04-03
Eric Anholt
nir: Add an interface to turn a nir_src into a nir_ssa_def.
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2015-04-03
Eric Anholt
nir: Add an interface for the builder to insert instructions...
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2015-04-02
Eric Anholt
vc4: Add support for nir_iabs.
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