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nir: Add a pass to gather info from the shader
2015-10-20
Jason Ekstrand
nir: Add a pass to gather info from the shader
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2015-10-20
Jason Ekstrand
anv: Move the brw_compiler from anv_compiler to physical_device
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2015-10-20
Jason Ekstrand
i965: Move brw_compiler_create to brw_compiler.h
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2015-10-20
Jason Ekstrand
i965: Split process_nir into two haves; pre- and post-
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2015-10-20
Jason Ekstrand
anv/compiler: Remove more pre-SNB shader key setup
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2015-10-20
Jason Ekstrand
anv/compiler: Get rid of GS support.
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2015-10-20
Jason Ekstrand
anv/meta: Use the actual render pass for creating blit...
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2015-10-20
Jason Ekstrand
anv/compiler: Remove irrelevant wm key setup
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2015-10-19
Jason Ekstrand
anv/compiler: Get rid of legacy shader key setup
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2015-10-19
Jason Ekstrand
anv/compiler: Delete legacy clipping code
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2015-10-19
Jason Ekstrand
anv/compiler: Remove unneeded wm prog data setup
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2015-10-19
Jason Ekstrand
nir/spirv: Use the new nir_variable helpers
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2015-10-19
Jason Ekstrand
nir/spirv: Handle builtins in OpAccessChain
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2015-10-19
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-10-19
Jason Ekstrand
i965/vs: Move URB entry_size and read_length calculations...
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2015-10-19
Jason Ekstrand
i965: Move the entire compiler API into a single file
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2015-10-19
Jason Ekstrand
i965: Rename brw_foo_emit to brw_compile_foo
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2015-10-19
Jason Ekstrand
i965/fs: Move some of the prog_data setup into brw_wm_emit
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2015-10-19
Jason Ekstrand
i965/cs: Rework cs_emit to take a nir_shader and a...
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2015-10-19
Jason Ekstrand
i965/gs: Rework gs_emit to take a nir_shader and a...
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2015-10-19
Jason Ekstrand
i965/vs: Rework vs_emit to take a nir_shader and a...
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2015-10-19
Jason Ekstrand
i965/fs: Rework wm_fs_emit to take a nir_shader and...
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2015-10-19
Jason Ekstrand
i965: Use a const nir_shader in backend_shader
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2015-10-19
Jason Ekstrand
i965/vec4: Remove gl_program and gl_shader_program...
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2015-10-19
Jason Ekstrand
i965/fs: Remove the gl_program from the generator
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2015-10-19
Jason Ekstrand
nir/info: Add a few bits of info for fragment shaders
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2015-10-19
Jason Ekstrand
nir/info: Add compute shader local size to nir_shader_info
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2015-10-19
Jason Ekstrand
nir/info: Move the GS info into a stage-specific info...
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2015-10-19
Jason Ekstrand
mesa: Move gl_frag_depth_layout from mtypes.h to shader_enums.h
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2015-10-19
Jason Ekstrand
nir: Add a label to nir_shader_info
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2015-10-19
Jason Ekstrand
i965/asm: Explicitly use a nir_instr for IR annotations
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2015-10-17
Jason Ekstrand
anv/pipeline: Remove the ViewportState finishme
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2015-10-17
Jason Ekstrand
anv: Add support for immutable descriptors
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2015-10-17
Jason Ekstrand
anv: Add facilities for dumping an image to a file
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2015-10-16
Jason Ekstrand
anv/pipeline: Rework dynamic state handling
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2015-10-16
Jason Ekstrand
nir/spirv: Fix handling of vector component selects...
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2015-10-16
Jason Ekstrand
anv/cmd_buffer: Reset the command buffer in BeginCommandBuffer
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2015-10-16
Jason Ekstrand
anv/batch_chain: Add some sanity-check asserts for...
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2015-10-15
Jason Ekstrand
anv/x11: Only advertise VK_FORMAT_B8R8G8A8_UNORM
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2015-10-15
Jason Ekstrand
anv/x11: Treat the pPlatformWindow as a xcb_window_t...
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2015-10-15
Jason Ekstrand
anv/device: Add support for combined image and sampler...
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2015-10-15
Jason Ekstrand
anv/device: Remove some unneeded anv_finishmes
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2015-10-15
Jason Ekstrand
anv/device: Make the CreateSemaphore stub return success
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2015-10-15
Jason Ekstrand
anv: Add support for BufferInfo in descriptor sets
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2015-10-15
Jason Ekstrand
anv/cmd_buffer: Add an alloc_surface_state helper
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2015-10-15
Jason Ekstrand
nir/prog: Don't double-insert the fog-coord variable
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2015-10-15
Jason Ekstrand
nir/glsl: Use shader_prog->Name for naming the NIR...
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2015-10-15
Jason Ekstrand
nir: Add helpers for creating variables and adding...
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2015-10-15
Jason Ekstrand
nir/prog: Use nir_foreach_variable
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2015-10-15
Jason Ekstrand
anv: Get rid of the descriptor_set_binding struct
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2015-10-15
Jason Ekstrand
anv: Get rid of backend compiler hacks for descriptor...
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2015-10-15
Jason Ekstrand
anv/nir: Rewrite apply_dynamic_offsets to handle the...
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2015-10-15
Jason Ekstrand
anv/nir: Add a pass for applying a applying a pipeline...
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2015-10-15
Jason Ekstrand
nir/spirv: Use the Vulkan ubo intrinsics
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2015-10-15
Jason Ekstrand
nir/intrinsics: Add new Vulkan load/store intrinsics
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2015-10-15
Jason Ekstrand
nir/intrinsic: Allow up to four indices
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2015-10-15
Jason Ekstrand
anv: Completely rework descriptor set layouts
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2015-10-14
Jason Ekstrand
nir/spirv: Fix a bug in indirect OpAccessChain handling
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2015-10-14
Jason Ekstrand
anv/image: Add a basic implementation of GetImageSubresource...
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2015-10-13
Jason Ekstrand
anv/formats: Use the surface_format_info struct from...
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2015-10-13
Jason Ekstrand
i965/surface_formats: Pull the surface_format_info...
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2015-10-13
Jason Ekstrand
anv/x11: Do something sensible if get_geometry fails...
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2015-10-13
Jason Ekstrand
anv/wsi: Add the GetSurfacePresentModesKHR stub
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2015-10-13
Jason Ekstrand
anv: Declare/validate the correct API version
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2015-10-10
Jason Ekstrand
anv/device: Return VK_SUCCESS after setting pCount...
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2015-10-08
Jason Ekstrand
anv/queue: Get rid of the serial
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2015-10-08
Jason Ekstrand
vk/0.170.2: Update to the new VK_EXT_KHR_swapchain...
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2015-10-08
Jason Ekstrand
nir/sweep: Reparent the shader name
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2015-10-08
Jason Ekstrand
mesa: Correctly handle GL_BGRA_EXT in ES3 format_and_type...
Signed-off-by: Jason Ekstrand <
jason.ekstrand@intel.com
>
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2015-10-07
Jason Ekstrand
anv/device: Remove some #ifdef'd out code
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2015-10-07
Jason Ekstrand
vk/0.170.2: Make vkUpdateDescriptorSets return void
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2015-10-07
Jason Ekstrand
anv/pipeline: Add support for dynamic state in pipelines
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2015-10-07
Jason Ekstrand
vk/0.170.2: Switch to the new dynamic state model
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2015-10-07
Jason Ekstrand
anv: Add a dynamic state data structure and basic helpers
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2015-10-07
Jason Ekstrand
anv/private: Add a typed_memcpy macro
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2015-10-06
Jason Ekstrand
nir/spirv: Better texture handling
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2015-10-06
Jason Ekstrand
nir/spirv: Update to SPIR-V Rev. 32
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2015-10-06
Jason Ekstrand
vk/0.170.2: Fairly trivial enum shuffling
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2015-10-06
Jason Ekstrand
vk/0.170.2: s/baseArraySlice/baseArrayLayer/
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2015-10-06
Jason Ekstrand
vk/0.170.2: Add a stage field to ShaderCreateInfo
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2015-10-06
Jason Ekstrand
vk/0.170.2: Rename cs to stage in ComputePipelineCreateInfo
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2015-10-06
Jason Ekstrand
vk/0.170.2: Use ImageSubresourceCopy in ImageResolve
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2015-10-06
Jason Ekstrand
vk/0.170.2: Rename fields in VkClearColorValue
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2015-10-06
Jason Ekstrand
vk/0.170.2: Rework blits to use ImageSubresourceCopy
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2015-10-06
Jason Ekstrand
vulkan.h: Move stuff around
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2015-10-06
Jason Ekstrand
vk/0.170.2: Rework parameters to CmdClearDepthStencil...
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2015-10-06
Jason Ekstrand
vk/0.170.2: Add the flags parameter to GetPhysicalDeviceImag...
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2015-10-06
Jason Ekstrand
vk/0.170.2: Remove the pCount parameter from AllocDescriptorSets
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2015-10-06
Jason Ekstrand
vk/0.170.2: Rename extension and layer query functions
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2015-10-06
Jason Ekstrand
vk/0.170.2: Update to the new queue family properties...
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2015-10-06
Jason Ekstrand
vk/0.170.2: Re-arrange parameters of vkCmdDraw[Indexed]
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2015-10-06
Jason Ekstrand
vk/0.170.2: Make destructors return void
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2015-10-06
Jason Ekstrand
vk/0.170.2: Rename VkClearValue.ds to depthStencil
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2015-10-06
Jason Ekstrand
vk/0.170.2: Add the subpass field to VkCmdBufferBeginInfo
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2015-10-06
Jason Ekstrand
vk/0.170.2: Rename pointer parameters of VkSubpassDescription
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2015-10-06
Jason Ekstrand
vk/0.170.2: Add unnormalizedCoordinates to VkSamplerCreateInfo
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2015-10-06
Jason Ekstrand
vk/0.170.2: Rename VkTexAddress to VkTexAddressMode
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2015-10-06
Jason Ekstrand
vulkan.h: Various cosmetic changes
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2015-10-03
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-10-03
Jason Ekstrand
i965/wm: Make compute_barycentric_interp_modes take...
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