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anv: Use a proper end-of-pipe sync instead of just CS stall
2020-02-28
Marek Olšák
gallium/u_vbuf: silence a warning by using unreachable
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2020-02-28
Marek Olšák
mesa: fix 11 warnings
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2020-02-28
Marek Olšák
nir: fix 5 warnings
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2020-02-28
Marek Olšák
gallivm: fix 5 warnings
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2020-02-28
Marek Olšák
nir: replace GCC unroll with an option that works on...
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2020-02-28
Marek Olšák
mesa: fix incorrect prim.begin/end for glMultiDrawElements
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2020-02-28
Marek Olšák
mesa: optimize glMultiDrawArrays, call Draw only once...
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2020-02-28
Marek Olšák
mesa: don't unroll glMultiDrawElements if one count...
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2020-02-28
Marek Olšák
mesa: clean up glMultiDrawElements code, use alloca...
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2020-02-28
Marek Olšák
mesa: move num_instances and base_instance out of _mesa_prim
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2020-02-28
Marek Olšák
mesa: remove redundant _mesa_prim::is_indexed
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2020-02-28
Marek Olšák
mesa/i965: remove _mesa_prim::indirect_offset
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2020-02-28
Marek Olšák
gallium/u_threaded: convert dividing by index_size...
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2020-02-28
Marek Olšák
gallium/u_threaded: fix uploading user indices with...
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2020-02-28
Marek Olšák
gallium: pass cso_velems_state into cso_context instead...
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2020-02-28
Marek Olšák
gallium/cso_hash: inline struct cso_hash_data
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2020-02-28
Marek Olšák
gallium/cso_hash: pack cso_node better
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2020-02-28
Marek Olšák
mesa: remove unused "indirect" parameter from Driver...
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2020-02-28
Marek Olšák
i965: stop using "indirect" parameter from Driver.Draw...
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2020-02-26
Marek Olšák
mesa: call FLUSH_VERTICES before updating CoordReplace
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2020-02-26
Marek Olšák
mesa: remove leftovers from ARB_shadow_ambient
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2020-02-26
Marek Olšák
gallium/hash_table: remove some function wrappers
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2020-02-26
Marek Olšák
gallium/hash_table: turn it into a wrapper around util...
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2020-02-26
Marek Olšák
gallium/hash_table: use the same callback signatures...
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2020-02-26
Marek Olšák
gallium/hash_table: consolidate hash tables with FD...
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2020-02-26
Marek Olšák
gallium/hash_table: consolidate hash tables with pointer...
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2020-02-26
Marek Olšák
tgsi_to_nir: set num_images and num_samplers with holes...
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2020-02-25
Marek Olšák
nir: fix gl_nir_lower_images for bindless images
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2020-02-20
Marek Olšák
util: remove the dependency on kcmp.h
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2020-02-19
Marek Olšák
gallium/util: remove unused u_surfaces.c/h
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2020-02-18
Marek Olšák
mesa: fix immediate mode with tessellation and varying...
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2020-02-18
Marek Olšák
mesa: don't use memset in glDrawArrays
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2020-02-18
Marek Olšák
mesa: document _mesa_prim::begin/end
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2020-02-18
Marek Olšák
vbo: remove redundant code in vbo_exec_fixup_vertex
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2020-02-18
Marek Olšák
vbo: remove dead code in vbo_can_merge_prims
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2020-02-18
Marek Olšák
st/mesa: try to fix MSVC build failure due to ALWAYS_INLINE
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2020-02-14
Marek Olšák
gallium/cso_hash: remove another layer of pointer indirection
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2020-02-14
Marek Olšák
gallium/cso_hash: cosmetic changes, no behavior changes
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2020-02-14
Marek Olšák
gallium/cso_hash: remove always constant variable nodeSize
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2020-02-14
Marek Olšák
gallium/cso_hash: make cso_hash declared within structures...
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2020-02-14
Marek Olšák
gallium/cso_hash: inline a bunch of functions
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2020-02-14
Marek Olšák
gallium/u_vbuf: adjust the heuristic for unrolling...
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2020-02-14
Marek Olšák
gallium/u_upload_mgr: don't do align twice in the u_upload_a...
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2020-02-14
Marek Olšák
gallium/u_upload_mgr: reduce dereferences by adding...
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2020-02-14
Marek Olšák
st/mesa: simplify releasing the current attrib buffer
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2020-02-14
Marek Olšák
st/mesa: make st_setup_current static
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2020-02-14
Marek Olšák
st/mesa: change some loops from while to do..while...
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2020-02-14
Marek Olšák
st/mesa: simplify determination whether a draw needs...
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2020-02-14
Marek Olšák
st/mesa: simplify determination whether a draw has...
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2020-02-14
Marek Olšák
st/mesa: always inline the code setting non-64bit vertex...
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2020-02-14
Marek Olšák
mesa: remove unused _mesa_draw_indirect
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2020-02-14
Marek Olšák
mesa: translate into gallium vertex formats in mesa...
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2020-02-14
Marek Olšák
radeonsi: don't wait for shader compilation to finish...
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2020-02-11
Marek Olšák
st/mesa: optimize st_update_array with ALWAYSINLINE
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2020-02-11
Marek Olšák
mesa: don't use bitfields in _mesa_prim
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2020-02-11
Marek Olšák
mesa: remove unused _mesa_prim::is_indirect
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2020-02-11
Marek Olšák
í965: don't use _mesa_prim::is_indirect
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2020-02-11
Marek Olšák
vbo: merge use_buffer_objects into vbo_CreateContext...
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2020-02-11
Marek Olšák
vbo: clean up resetting vertex attribs
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2020-02-11
Marek Olšák
vbo: also map the immediate mode buffer for read
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2020-02-11
Marek Olšák
vbo: delay flagging FLUSH_STORED_VERTICES until glEnd
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2020-02-11
Marek Olšák
vbo: add/update unlikely statements in ATTR_UNION
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2020-02-11
Marek Olšák
vbo: increase the size of the immediate mode buffer...
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2020-02-11
Marek Olšák
vbo: use FlushVertices flags properly and clear NeedFlush...
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2020-02-11
Marek Olšák
vbo: fix resizing 64-bit vertex attributes
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2020-02-11
Marek Olšák
vbo: optimize resizing vertex attributes during immediate...
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2020-02-11
Marek Olšák
vbo: don't store glVertex values temporarily into exec
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2020-02-11
Marek Olšák
vbo: pass only either uint32_t or uint64_t into ATTR_UNION
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2020-02-11
Marek Olšák
vbo: don't set FLUSH_UPDATE_CURRENT for glVertex
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2020-02-11
Marek Olšák
vbo: keep the immediate mode buffer always mapped for...
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2020-02-11
Marek Olšák
vbo: don't check ctx->NewState twice in glBegin
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2020-02-11
Marek Olšák
vbo: remove a funky recursive call in glBegin
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2020-02-11
Marek Olšák
vbo: interleave attrsz, attrtype, and active_sz in...
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2020-02-11
Marek Olšák
vbo: remove immediate mode code that doesn't do anything...
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2020-02-11
Marek Olšák
vbo: don't unmap persistent buffer mappings for glBegin/End
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2020-02-11
Marek Olšák
vbo: skip FlushMappedBufferRange for glBegin/End by...
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2020-02-11
Marek Olšák
vbo: create the immediate mode buffer only in vbo_exec_vtx_map
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2020-02-11
Marek Olšák
mesa: import PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET handling
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2020-02-11
Marek Olšák
mesa: remove FLUSH_CURRENT calls that have no effect
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2020-02-11
Marek Olšák
mesa: fix incorrect uses of FLUSH_CURRENT
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2020-02-11
Marek Olšák
glx: print FPS with 2 decimal places
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2020-02-10
Marek Olšák
radeonsi: don't update states for the DCC MSAA bug...
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2020-02-10
Marek Olšák
radeonsi: fix the DCC MSAA bug workaround
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2020-02-08
Marek Olšák
radeonsi: don't report that multi-plane formats are...
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2020-02-04
Marek Olšák
mesa: implement missing display list functions while...
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2020-02-04
Marek Olšák
vbo: move reusable code from vbo_attrib_tmp.h into...
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2020-02-04
Marek Olšák
vbo: use the template for save GLvertexformat initialization
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2020-02-04
Marek Olšák
vbo: use the template for noop GLvertexformat initialization
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2020-02-04
Marek Olšák
vbo: move GLvertexformat initialization into a template...
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2020-01-27
Marek Olšák
Revert "winsys/amdgpu: Re-use amdgpu_screen_winsys...
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2020-01-27
Marek Olšák
Revert "winsys/amdgpu: Close KMS handles for other...
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2020-01-25
Marek Olšák
radeonsi: fix a regression since the addition of si_shader_l...
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2020-01-25
Marek Olšák
radeonsi: make screen available to shader part compilation
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2020-01-25
Marek Olšák
radeonsi: expose shader cache stats to the HUD
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2020-01-25
Marek Olšák
radeonsi: print shader cache stats with AMD_DEBUG=cache_stats
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2020-01-25
Marek Olšák
radeonsi: restructure si_shader_cache_load_shader
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2020-01-25
Marek Olšák
radeonsi: use the live shader cache
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2020-01-25
Marek Olšák
gallium/util: add a cache of live shaders for shader...
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2020-01-25
Marek Olšák
util/simple_mtx: add a missing include to get ASSERTED
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2020-01-23
Marek Olšák
radeonsi: separate LLVM compilation from non-LLVM code
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