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freedreno: calculate modified bit mask only once
2020-03-24
Marek Olšák
glthread: compile marshal_generated.c faster by breaking...
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2020-03-24
Marek Olšák
glthread: declare marshal and unmarshal functions as...
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2020-03-24
Marek Olšák
glthread: inline SET_func and add -O1 to build _mesa_create_...
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2020-03-23
Marek Olšák
st/mesa: fix use of uninitialized memory due to st_nir_lower...
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2020-03-21
Marek Olšák
ac: fix fast division
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2020-03-21
Marek Olšák
vbo,gallium: make glBegin/End buffer size configurable...
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2020-03-21
Marek Olšák
glthread: remove the marshal_fail XML attribute
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2020-03-21
Marek Olšák
glthread: ignore vertex arrays with user pointers if...
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2020-03-21
Marek Olšák
glthread: track which vertex array attribs are enabled
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2020-03-21
Marek Olšák
glthread: rename non_vbo helper functions
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2020-03-21
Marek Olšák
glthread: handle buffer unbinding via glDeleteBuffers
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2020-03-21
Marek Olšák
mesa: put gl_thread_state inside gl_context to remove...
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2020-03-21
Marek Olšák
glthread: rename marshal.h/c to glthread_marshal.h...
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2020-03-21
Marek Olšák
glthread: move buffer functions into glthread_bufferobj.c
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2020-03-21
Marek Olšák
glthread: autogenerate prototypes for custom-marshalled...
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2020-03-21
Marek Olšák
glthread: simplify printing safe_mul in gl_marshal.py
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2020-03-21
Marek Olšák
glthread: remove _mesa_post_marshal_hook, because it...
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2020-03-20
Marek Olšák
driconf: enable glthread for "From The Depths"
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2020-03-20
Marek Olšák
winsys/radeon: change to 3-space indentation
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2020-03-20
Marek Olšák
glthread: don't declare unmarshal functions as inline
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2020-03-20
Marek Olšák
glthread: clean up debug_print_sync code
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2020-03-20
Marek Olšák
glthread: remove debug_print_marshal function
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2020-03-20
Marek Olšák
glthread: don't execute any custom VAO and BindBuffer...
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2020-03-20
Marek Olšák
glthread: track VAOs created by CreateVertexArrays
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2020-03-20
Marek Olšák
glthread: enable display lists
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2020-03-20
Marek Olšák
glthread: align the batch buffer to 8 bytes for pointers...
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2020-03-19
Marek Olšák
mesa: remove redundant api_loopback functions
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2020-03-19
Marek Olšák
mesa: use vbo_attrib_tmp.h to generate display list...
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2020-03-19
Marek Olšák
nir: fix clip/cull_distance_array_size in nir_lower_clip_cul...
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2020-03-17
Marek Olšák
ac: don't set old denormals flags with LLVM >= 11
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2020-03-17
Marek Olšák
ac: set new LLVM denormal flags
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2020-03-17
Marek Olšák
ac: unify denorm setting enforcement
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2020-03-17
Marek Olšák
gallium/u_vbuf: simplify the first if statement in...
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2020-03-17
Marek Olšák
gallium/u_threaded: don't sync the thread for all unsychroni...
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2020-03-12
Marek Olšák
ac: disable late alloc on small gfx10 chips
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2020-03-12
Marek Olšák
ac: add radeon_info::use_late_alloc to control LATE_ALLOC...
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2020-03-12
Marek Olšák
radeonsi: tune primitive binning for small chips
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2020-03-12
Marek Olšák
radeonsi: set better tessellation tunables on gfx9...
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2020-03-12
Marek Olšák
radeonsi/gfx10: cache metadata in L2 on small chips
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2020-03-11
Marek Olšák
mesa: don't unroll glMultiDrawElements with user indices...
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2020-03-11
Marek Olšák
gallium: add PIPE_CAP_DRAW_INFO_START_WITH_USER_INDICES
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2020-03-11
Marek Olšák
vbo: fix vbo_copy_vertices for GL_PATCHES and adjacency...
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2020-03-11
Marek Olšák
vbo: fix transitions from glVertexN to glVertexM where...
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2020-03-11
Marek Olšák
vbo: use vbo_exec_wrap_upgrade_vertex for glVertex...
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2020-03-11
Marek Olšák
st/mesa: keep serialized NIR instead of nir_shader...
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2020-03-11
Marek Olšák
gallium/cso_context: remove cso_delete_xxx_shader helpers...
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2020-03-10
Marek Olšák
st/mesa: fix a possible crash with selection and feedback...
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2020-03-10
Marek Olšák
st/mesa: flush the bitmap cache before st/dri and vbo...
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2020-03-09
Marek Olšák
radeonsi: determine uses_bindless_samplers correctly
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2020-03-09
Marek Olšák
ac: add a bug workaround for the 100% NGG culling case
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2020-03-09
Marek Olšák
radeonsi: add a bug workaround for NGG - LATE_ALLOC_GS
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2020-03-06
Marek Olšák
glthread: fall back if a param size is non-zero and...
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2020-03-06
Marek Olšák
glthread: fix a crash with incorrect glShaderSource...
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2020-03-06
Marek Olšák
glthread: add custom marshalling for glNamedBuffer...
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2020-03-06
Marek Olšák
glthread: merge glBufferSubData and glNamedBufferSubData...
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2020-03-06
Marek Olšák
glthread: merge glBufferData and glNamedBufferData...
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2020-03-06
Marek Olšák
glthread: replace custom glBindBuffer marshalling with...
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2020-03-06
Marek Olšák
glthread: sync instead of disabling glthread for non...
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2020-03-06
Marek Olšák
glthread: track for each VAO whether the user has set...
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2020-03-06
Marek Olšák
glthread: add marshal_call_after and remove custom...
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2020-03-06
Marek Olšák
glthread: don't insert an empty line after (void) cmd;
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2020-03-06
Marek Olšák
glthread: add support for glMemoryObjectParameteriv...
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2020-03-06
Marek Olšák
glthread: add support for glCallLists, glPatchParameterfv
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2020-03-06
Marek Olšák
glthread: add support for glClearNamedFramebuffer,...
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2020-03-06
Marek Olšák
glthread: add support for glFog, glLight, glLightModel...
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2020-03-06
Marek Olšák
glthread: add support for TexParameteri and SamplerParameter...
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2020-03-06
Marek Olšák
glthread: replace custom ClearBuffer marshalling with...
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2020-03-06
Marek Olšák
glthread: check the size of all variable params and...
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2020-03-06
Marek Olšák
glthread: handle complex pointer parameters and support...
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2020-03-06
Marek Olšák
glthread: add/update count and marshal fields for many...
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2020-03-06
Marek Olšák
glthread: add GL_DRAW_INDIRECT_BUFFER tracking and...
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2020-03-06
Marek Olšák
glthread: don't increment variable_data if it's the...
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2020-03-06
Marek Olšák
glthread: don't insert _mesa_post_marshal_hook into...
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2020-03-06
Marek Olšák
glthread: simplify repeated function sequences in marshal_ge...
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2020-03-06
Marek Olšák
glthread: use int instead of size_t where it's OK
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2020-03-06
Marek Olšák
glthread: reduce pointer dereferences in glthread_unmarshal_...
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2020-03-06
Marek Olšák
glthread: inline _mesa_unmarshal_dispatch_cmd and convert...
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2020-03-06
Marek Olšák
glthread: don't prefix variable_data with const
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2020-03-06
Marek Olšák
glthread: don't generate the sync fallback if the call...
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2020-03-05
Marek Olšák
vbo: merge draws even when begin==0 or end==0
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2020-03-05
Marek Olšák
vbo: merge more primitive types for glBegin/End (v2)
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2020-03-05
Marek Olšák
mesa: deduplicate draw indirect functions
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2020-03-05
Marek Olšák
mesa: optimize get_index_size
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2020-03-05
Marek Olšák
mesa: remove _mesa_index_buffer::index_size in favor...
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2020-03-05
Marek Olšák
Revert "mesa: check for z=0 in _mesa_Vertex3dv()"
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2020-03-05
Marek Olšák
vbo: fold code from vbo_exec_fixup_vertex to vbo_exec_wrap_u...
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2020-03-05
Marek Olšák
vbo: clean up conditional blocks in ATTR_UNION
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2020-03-05
Marek Olšák
vbo: handle GS and tess primitive types when splitting...
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2020-03-05
Marek Olšák
vbo: clean up vbo_copy_vertices
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2020-03-05
Marek Olšák
vbo: deduplicate copy_vertices functions
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2020-03-05
Marek Olšák
vbo: don't look at the second draw's count when merging...
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2020-03-05
Marek Olšák
mesa: replace some index_size multiplications and divisions...
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2020-03-05
Marek Olšák
mesa: add index_size_shift = log2(index_size) into...
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2020-02-28
Marek Olšák
gallium/u_vbuf: silence a warning by using unreachable
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2020-02-28
Marek Olšák
mesa: fix 11 warnings
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2020-02-28
Marek Olšák
nir: fix 5 warnings
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2020-02-28
Marek Olšák
gallivm: fix 5 warnings
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2020-02-28
Marek Olšák
nir: replace GCC unroll with an option that works on...
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2020-02-28
Marek Olšák
mesa: fix incorrect prim.begin/end for glMultiDrawElements
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2020-02-28
Marek Olšák
mesa: optimize glMultiDrawArrays, call Draw only once...
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