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nvfx: support nv30 simulation on nv40
2010-09-05
Luca Barbieri
nvfx: support nv30 simulation on nv40
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2010-09-05
Luca Barbieri
mesa: don't smash the stack in _mesa_find_used_registers
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2010-09-05
Luca Barbieri
mesa: don't expose unsupported GL_ARB_geometry_shader4...
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2010-09-05
Luca Barbieri
nouveau: delete nouveau_class.h, move nv50 regs to...
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2010-09-05
Luca Barbieri
nvfx: move nv04_2d to rules-ng-ng
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2010-09-05
Luca Barbieri
nvfx: switch to rules-ng-ng register headers
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2010-09-05
Luca Barbieri
nvfx: remove remaining BEGIN_RING/eng3d uses
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2010-09-05
Luca Barbieri
nvfx: pause occlusion queries during blitter usage
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2010-09-05
Luca Barbieri
nvfx: properly return fogcoord.w == 1
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2010-09-05
Luca Barbieri
nvfx: support saturate in vp
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2010-09-05
Luca Barbieri
nvfx: add rewritten swtnl support
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2010-09-05
Luca Barbieri
nvfx: use a piglit-ignored format for unknown cap message
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2010-09-05
Luca Barbieri
nvfx: support unlimited constants and immediates in fp
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2010-09-05
Luca Barbieri
nvfx: support using blitter to copy depth/stencil resources...
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2010-09-04
Luca Barbieri
nvfx: support rendering to more formats
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2010-09-04
Luca Barbieri
nvfx: move 2D format selection logic to 2D code
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2010-09-04
Luca Barbieri
nvfx: fix swizzling of high bpp surfaces
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2010-09-04
Luca Barbieri
nvfx: fix some subrectangle copies
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2010-09-04
Luca Barbieri
nvfx: fix inlinining in nv04_2d.c
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2010-09-04
Luca Barbieri
nvfx: fix the temporary copying logic and add asserts
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2010-09-04
Luca Barbieri
nvfx: prevent swizzled rendering into formats where...
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2010-09-04
Luca Barbieri
nvfx: consolidate tiny files
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2010-09-04
Luca Barbieri
mesa/st: add missing _mesa_set_fetch_functions in st_get_tex...
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2010-09-04
Luca Barbieri
nvfx: fix vp DP2
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2010-09-04
Luca Barbieri
nvfx: implement fp SSG properly
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2010-09-04
Luca Barbieri
nvfx: don't claim we support preds since the driver...
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2010-09-04
Luca Barbieri
nv40: support all 10 texcoords
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2010-09-04
Luca Barbieri
nvfx: add missing context init
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2010-09-04
Luca Barbieri
nvfx: tidy up state_emit
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2010-09-04
Luca Barbieri
nvfx: support all coord conventions in hardware
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2010-09-04
Luca Barbieri
nvfx: add missing pushbuffer space check
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2010-09-04
Luca Barbieri
nvfx: support all possible vs consts
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2010-09-04
Luca Barbieri
nvfx: set magic bit to round NPOT mipmap sizes down...
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2010-09-04
Luca Barbieri
nvfx: allow nested blitter usage, fixing bug in clear
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2010-09-03
Luca Barbieri
nvfx: implement LIT in fp
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2010-09-03
Luca Barbieri
nvfx: fix division by zero in vp-ignore-input
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2010-09-03
Luca Barbieri
nvfx: report correct max lodbias
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2010-09-03
Luca Barbieri
nvfx: remove message
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2010-09-03
Luca Barbieri
nvfx: support indirect addressing in vps
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2010-09-03
Luca Barbieri
nvfx: fix support for more than 8 texture units (fixes...
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2010-08-30
Luca Barbieri
glapi: fix generator which got out of sync with the...
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2010-08-24
Luca Barbieri
translate_sse: clear state for each function emission
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2010-08-23
Luca Barbieri
nvfx: don't emit dummy commands on nv30
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2010-08-23
Luca Barbieri
translate_sse: fix x86-64
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2010-08-23
Luca Barbieri
auxiliary: fix nvfx/nv50 primitive splitting for line...
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2010-08-23
Luca Barbieri
nvfx: improve fp temp accounting
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2010-08-23
Luca Barbieri
nvfx: emit bo relocations only when needed
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2010-08-23
Luca Barbieri
nvfx: match Gallium's gl_PointCoord brokenness
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2010-08-23
Luca Barbieri
nvfx: support clip planes sensibly and fix them on...
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2010-08-22
Luca Barbieri
nvfx: fix minor memory leak
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2010-08-22
Luca Barbieri
nvfx: support both sprite coord origins
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2010-08-22
Luca Barbieri
nvfx: use 64-bit bitmasks for temps
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2010-08-22
Jakob Bornecrantz
translate_sse: add R32G32B32A32_FLOAT -> X8X8X8X8_UNORM...
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2010-08-22
Luca Barbieri
translate_sse: refactor constant management
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2010-08-22
Luca Barbieri
nvfx: refactor to support multiple fragment program...
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2010-08-22
Luca Barbieri
nvfx: move stuff around
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2010-08-22
Luca Barbieri
nvfx: simplify and correct fragment program update...
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2010-08-22
Luca Barbieri
nvfx: make stipple setting independent of enable
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2010-08-22
Luca Barbieri
nvfx: fix vertex programs
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2010-08-22
Luca Barbieri
nvfx: use relocations array for vp constants
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2010-08-21
Luca Barbieri
nvfx: actually fix it properly
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2010-08-21
Luca Barbieri
nvfx: fix incorrect assert
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2010-08-21
Luca Barbieri
nvfx: fix warnings
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2010-08-21
Luca Barbieri
nvfx: enable translate_sse
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2010-08-21
Luca Barbieri
nvfx: slightly improve handling of overlong vps
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2010-08-21
Luca Barbieri
nvfx: tweak CMP in fp
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2010-08-21
Luca Barbieri
nvfx: implement CMP in vp
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2010-08-21
Luca Barbieri
nvfx: implement TXL in fp
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2010-08-21
Luca Barbieri
nvfx: implement SSG in fp
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2010-08-21
Luca Barbieri
nvfx: implement DP2 in vp and fp
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2010-08-21
Luca Barbieri
nvfx: implement TRUNC in vp and fp
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2010-08-21
Luca Barbieri
nvfx: implement NOP
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2010-08-21
Luca Barbieri
nvfx: add vertex program control flow
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2010-08-21
Luca Barbieri
nvfx: fix vertex shader headers
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2010-08-21
Luca Barbieri
nv40: add fragment program control flow
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2010-08-21
Luca Barbieri
nvfx: refactor shader assembler
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2010-08-21
Luca Barbieri
nvfx: add option to dump shaders in TGSI and native...
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2010-08-21
Luca Barbieri
nvfx: improve and correct nvfx_shader.h
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2010-08-21
Luca Barbieri
nvfx: fix lodbias
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2010-08-21
Luca Barbieri
nvfx: mostly fix inline corruption magically
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2010-08-21
Luca Barbieri
nvfx: fix GPU hardlocks when depth buffer is absent
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2010-08-21
Luca Barbieri
nvfx: fire ring after transfers
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2010-08-21
Luca Barbieri
nv30: band-aid viewport issues
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2010-08-21
Luca Barbieri
nvfx: support flatshade_first
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2010-08-21
Luca Barbieri
nvfx: expose GLSL
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2010-08-21
Luca Barbieri
nvfx: support proper shader linkage - adds glsl support
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2010-08-21
Luca Barbieri
nvfx: rewrite draw code and buffer code
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2010-08-21
Luca Barbieri
nvfx: refactor sampling code, add support for swizzles...
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2010-08-21
Luca Barbieri
nvfx: new 2D: unify textures and buffers
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2010-08-21
Luca Barbieri
nvfx: new 2D: use a CPU copy for up to 4 pixels, up...
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2010-08-21
Luca Barbieri
nvfx: new 2D: new render temporaries with resources
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2010-08-21
Luca Barbieri
nv30: new 2D: support ARB_texture_rectangle
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2010-08-21
Luca Barbieri
nvfx: new 2D: optimize fragtex format lookup
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2010-08-21
Luca Barbieri
nvfx: new 2D: enable swizzling for all surfaces
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2010-08-21
Luca Barbieri
nvfx: new 2D: use new 2D engine in Gallium
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2010-08-21
Luca Barbieri
nv04-nv40: new 2D: add new Gallium-independent 2D engine
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2010-08-21
Luca Barbieri
nvfx: new 2D: rewrite transfer code to use staging...
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2010-08-21
Luca Barbieri
nvfx: new 2D: rewrite miptree code, adapt transfers
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2010-08-21
Luca Barbieri
nvfx: add nouveau_resource_on_gpu
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2010-08-21
Luca Barbieri
nvfx: add linear flag for buffers
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