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mesa: remove unused gl_shader_info field from gl_linked_shader
2017-01-23
Timothy Arceri
mesa: remove unused gl_shader_info field from gl_linked_shader
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2017-01-23
Timothy Arceri
mesa/glsl: set and get cs layouts to and from shader_info
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2017-01-23
Timothy Arceri
mesa/glsl: set and get gs layouts directly to and from...
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2017-01-23
Timothy Arceri
mesa/glsl/i965: set and get tes layouts directly to...
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2017-01-23
Timothy Arceri
glsl: use last_vert_prog to get last {clip,cull}_distance_ar...
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2017-01-23
Timothy Arceri
mesa/glsl: set {clip,cull}_distance_array_size directly...
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2017-01-23
Timothy Arceri
st/mesa/glsl: change xfb_program field to last_vert_prog
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2017-01-23
Timothy Arceri
mesa: use gl_program for CurrentProgram rather than...
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2017-01-19
Timothy Arceri
mesa/glsl: move TransformFeedbackBufferStride to gl_shader
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2017-01-19
Timothy Arceri
glsl: exit loop early if we find xfb layout qualifers
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2017-01-19
Timothy Arceri
glsl: set InnerCoverage directly in gl_program
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2017-01-19
Timothy Arceri
glsl: tidy up PostDepthCoverage shader field
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2017-01-19
Timothy Arceri
mesa/glsl: move pixel_center_integer to gl_shader
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2017-01-19
Timothy Arceri
mesa/glsl: move origin_upper_left to gl_shader
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2017-01-19
Timothy Arceri
mesa/glsl: move uses_gl_fragcoord to gl_shader
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2017-01-19
Timothy Arceri
mesa/glsl: move redeclares_gl_fragcoord to gl_shader
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2017-01-19
Timothy Arceri
mesa/glsl: move ARB_fragment_coord_conventions_enable...
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2017-01-19
Timothy Arceri
st/mesa/glsl: set early_fragment_tests directly in...
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2017-01-19
Timothy Arceri
mesa/glsl/i965: set and use tcs vertices_out directly
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2017-01-19
Timothy Arceri
i965: get outputs_written from gl_program
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2017-01-19
Timothy Arceri
mesa: don't always set _NEW_PROGRAM when linking
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2017-01-19
Timothy Arceri
mesa: change init subroutine defaults helper to work...
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2017-01-19
Timothy Arceri
mesa/glsl: move ProgramResourceList to gl_shader_program_data
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2017-01-19
Timothy Arceri
glsl: store number of explicit uniform loactions in...
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2017-01-19
Timothy Arceri
glsl: create a new link_and_validate_uniforms() helper
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2017-01-19
Timothy Arceri
glsl: make a bunch of varying linking functions static
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2017-01-19
Timothy Arceri
glsl: move more varying linking code to link_varyings.cpp
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2017-01-14
Timothy Arceri
nir: optimise min/max fadd combos
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2017-01-12
Timothy Arceri
util: fix list_is_singular()
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2017-01-11
Timothy Arceri
nir: don't turn ieq/ine into inot if used by an if
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2017-01-11
Timothy Arceri
nir: add late opt to turn inot/b2f combos back to bcsel
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2017-01-11
Timothy Arceri
nir: add imprecise flrp optimisation
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2017-01-11
Kenneth Graunke
i965: Use the nir_move_comparisons pass.
Reviewed-by:
Timothy Arceri
<timothy.arceri@collabora.com>
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2017-01-11
Kenneth Graunke
i965: Move nir_lower_locals_to_regs a bit later.
Reviewed-by:
Timothy Arceri
<timothy.arceri@collabora.com>
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2017-01-11
Kenneth Graunke
nir: Introduce a nir_opt_move_comparisons() pass.
V2: (
Timothy Arceri
)
V3: (
Timothy Arceri
)
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2017-01-11
Timothy Arceri
nir/algebraic: add support for conditional helper functions...
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2017-01-09
Timothy Arceri
st/mesa: pass gl_program to st_bind_ubos()
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2017-01-09
Timothy Arceri
st/mesa: pass gl_program to st_bind_images()
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2017-01-09
Timothy Arceri
st/mesa: stop passing gl_linked_shader to set_affected_state...
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2017-01-09
Timothy Arceri
st/mesa/glsl: set num_images directly in shader_info
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2017-01-09
Timothy Arceri
st/mesa: pass gl_program to st_bind_ssbos()
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2017-01-09
Timothy Arceri
nir: add another comparison simplification
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2017-01-09
Kenneth Graunke
nir: Turn bcsel of +/- 1.0 and 0.0 into b2f sequences.
Reviewed-by:
Timothy Arceri
<timothy.arceri@collabora.com>
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2017-01-09
Kenneth Graunke
nir: Convert ineg(b2i(a)) to a if it's a boolean.
Reviewed-by:
Timothy Arceri
<timothy.arceri@collabora.com>
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2017-01-07
Timothy Arceri
glsl: fix opt_minmax redundancy checks against baserange
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2017-01-06
Timothy Arceri
st/mesa/glsl: move SamplerTargets to gl_program
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2017-01-06
Timothy Arceri
st/mesa/glsl: set SamplersUsed directly in gl_program
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2017-01-06
Timothy Arceri
mesa/glsl: set sampler units directly in gl_program
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2017-01-06
Timothy Arceri
mesa: simplify sampler setting code
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2017-01-06
Timothy Arceri
mesa/glsl: set num_textures per stage directly in shader_info
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2017-01-06
Timothy Arceri
mesa: make _CurrentFragmentProgram a gl_program struct...
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2017-01-06
Timothy Arceri
i965: stop passing gl_shader_program to the precompile...
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2017-01-06
Timothy Arceri
mesa/glsl: remove hack to reset sampler units to zero
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2017-01-06
Timothy Arceri
i965: make use of new is_arb_asm flag
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2017-01-06
Timothy Arceri
st/mesa/glsl: add new is_arb_asm flag in gl_program
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2017-01-06
Timothy Arceri
i965: pass gl_program directly to brw_compile_tes()
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2017-01-06
Timothy Arceri
i965: stop passing gl_shader_program to brw_nir_setup_glsl_u...
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2017-01-06
Timothy Arceri
i965: pass gl_program to brw_upload_ubo_surfaces()
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2017-01-06
Timothy Arceri
i965: stop passing gl_shader_program to brw_assign_common_bi...
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2017-01-06
Timothy Arceri
st/mesa/glsl/i965: move ShaderStorageBlocks to gl_program
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2017-01-06
Timothy Arceri
st/mesa/glsl/i965: set num_ssbos directly in shader_info
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2017-01-06
Timothy Arceri
st/mesa/glsl/i965: move per stage UniformBlocks to...
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2017-01-06
Timothy Arceri
st/mesa/glsl/i965: set num_ubos directly in shader_info
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2017-01-06
Timothy Arceri
st/mesa/glsl/i965: move ImageUnits and ImageAccess...
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2017-01-06
Timothy Arceri
i965: get InfoLog and LinkStatus via the pointer in...
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2017-01-06
Timothy Arceri
i965: get shared_size from shader_info rather than...
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2017-01-06
Timothy Arceri
i965: stop depending on gl_shader_program for brw_compute_vu...
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2017-01-06
Timothy Arceri
i965: pass gl_program to the brw_*_debug_recompile...
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2017-01-04
Timothy Arceri
nir: fix loop iteration count calculation for floats
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2017-01-03
Timothy Arceri
st/mesa: get Version from gl_program rather than gl_shader_p...
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2017-01-03
Timothy Arceri
i965: stop passing gl_shader_program to brw_compile_gs...
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2017-01-03
Timothy Arceri
i965: get InfoLog and LinkStatus via the shader program...
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2017-01-03
Timothy Arceri
i965: eliminate gen6_xfb_enabled field in brw_gs_prog_data
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2017-01-03
Timothy Arceri
i965: update brw_get_shader_time_index() not to take...
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2016-12-30
Timothy Arceri
glsl/mesa: add reference to gl_shader_program_data...
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2016-12-30
Timothy Arceri
mesa: make union in gl_program a struct and add FIXME
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2016-12-29
Timothy Arceri
mesa/glsl/i965: remove Driver.NewShader()
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2016-12-29
Timothy Arceri
i965: move compiled_once flag to brw_program
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2016-12-29
Timothy Arceri
mesa/glsl: move BlendSupport bitfield to gl_program
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2016-12-29
Timothy Arceri
mesa: store gl_program in gl_transform_feedback_object...
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2016-12-29
Timothy Arceri
mesa/glsl: move LinkedTransformFeedback from gl_shader_progr...
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2016-12-29
Timothy Arceri
i965: get LinkedTransformFeedback from gl_transform_feedback...
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2016-12-29
Timothy Arceri
mesa: move _Used to gl_program
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2016-12-29
Timothy Arceri
mesa/compiler: add local_size_variable to shader_info
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2016-12-29
Timothy Arceri
mesa: pass gl_program to _mesa_append_uniforms_to_file()
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2016-12-29
Timothy Arceri
glsl/mesa: set separate_shader directly in shader_info
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2016-12-29
Timothy Arceri
mesa/glsl: move subroutine metadata to gl_program
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2016-12-29
Timothy Arceri
mesa/compiler: add stage to shader_info
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2016-12-29
Timothy Arceri
nir: stop gcc warning about uninitialised variables
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2016-12-22
Timothy Arceri
i965: make use of nir_lower_returns() for GL
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2016-12-22
Timothy Arceri
nir: update nir_lower_returns to only predicate instructions...
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2016-12-22
Timothy Arceri
i965: disable loop unrolling in GLSL IR
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2016-12-22
Timothy Arceri
i965: use nir loop unrolling pass
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2016-12-22
Timothy Arceri
nir: pass compiler rather than devinfo to functions...
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2016-12-22
Timothy Arceri
nir: add a loop unrolling pass
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2016-12-22
Timothy Arceri
nir: add helper for cloning nir_cf_list
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2016-12-22
Timothy Arceri
nir: update fixup_phi_srcs() to handle registers
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2016-12-22
Timothy Arceri
nir: create helper for fixing phi srcs when cloning
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2016-12-22
Thomas Helland
nir: Add a LCSAA-pass
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2016-12-22
Thomas Helland
nir: Add a loop analysis pass
V3: (
Timothy Arceri
)
V4: (
Timothy Arceri
)
V5: (
Timothy Arceri
)
V6: (
Timothy Arceri
)
V7: (
Timothy Arceri
)
V8: (
Timothy Arceri
)
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