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mesa: Replace ctx->Shader.Current{Vertex,Fragment,Geometry}Program with an array.
2014-01-22
Paul Berry
mesa: Replace ctx->Shader.Current{Vertex,Fragment,Geometry...
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2014-01-22
Paul Berry
glsl/linker: Refactor in preparation for adding more...
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2014-01-22
Paul Berry
mesa: use _mesa_validate_shader_target() more frequently.
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2014-01-22
Paul Berry
main: Allow ctx == NULL in _mesa_validate_shader_target().
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2014-01-22
Paul Berry
mesa: Make validate_shader_target() non-static.
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2014-01-22
Paul Berry
mesa: Replace _mesa_program_index_to_target with _mesa_shade...
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2014-01-21
Paul Berry
i965: Modify some error messages to refer to "vec4...
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2014-01-21
Paul Berry
i965: Add GS support to INTEL_DEBUG=shader_time.
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2014-01-13
Paul Berry
i965: Ensure that all necessary state is re-emitted...
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2014-01-10
Paul Berry
i965: Fix clears of layered framebuffers with mismatched...
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2014-01-10
Paul Berry
main: check texture target when validating layered...
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2014-01-09
Paul Berry
mesa: Use functions to convert gl_shader_stage to PROGRAM...
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2014-01-09
Paul Berry
main: Change init_program_limits() to use gl_shader_stage.
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2014-01-09
Paul Berry
glsl: Index into ctx->Const.Program[] rather than using...
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2014-01-09
Paul Berry
mesa: Index into ctx->Const.Program[] rather than using...
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2014-01-09
Paul Berry
mesa: replace ctx->Const.{Vertex,Fragment,Geomtery...
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2014-01-08
Paul Berry
mesa: Remove _mesa_progshader_enum_to_string(), which...
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2014-01-08
Paul Berry
glsl: Make more use of gl_shader_stage enum in ir_set_progra...
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2014-01-08
Paul Berry
glsl: Make more use of gl_shader_stage enum in lower_clip_di...
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2014-01-08
Paul Berry
glsl: Make more use of gl_shader_stage enum in link_varyings...
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2014-01-08
Paul Berry
glsl: Change _mesa_glsl_parse_state ctor to use gl_shader_st...
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2014-01-08
Paul Berry
mesa: Use gl_shader::Stage instead of gl_shader::Type...
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2014-01-08
Paul Berry
mesa: Store gl_shader_stage enum in gl_shader objects.
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2014-01-08
Paul Berry
mesa: Move declaration of gl_shader_stage earlier in...
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2014-01-08
Paul Berry
glsl: make _mesa_shader_stage_to_string() available...
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2014-01-08
Paul Berry
mesa: Clean up nomenclature for pipeline stages.
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2013-12-30
Paul Berry
glsl: Fix gl_type of usamplerCube built-in type.
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2013-12-30
Paul Berry
mesa: Add an assertion to _mesa_program_index_to_target().
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2013-12-30
Paul Berry
mesa: Improve static error checking of arrays sized...
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2013-12-30
Paul Berry
glsl: Remove extraneous shader_type argument from analyze_cl...
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2013-12-30
Paul Berry
glsl: Get rid of hardcoded arrays of shader target...
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2013-12-30
Paul Berry
main: Remove unused function _mesa_shader_index_to_type().
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2013-12-30
Paul Berry
Rename overloads of _mesa_glsl_shader_target_name().
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2013-12-17
Paul Berry
glsl: Replace _mesa_glsl_parser_targets enum with gl_shader_...
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2013-12-17
Paul Berry
main: Move MESA_SHADER_TYPES outside of gl_shader_type...
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2013-12-17
Paul Berry
glsl: Don't return bad values from _mesa_shader_type_to_index.
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2013-12-09
Paul Berry
glsl/loops: Get rid of lower_bounded_loops and ir_loop...
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2013-12-09
Paul Berry
glsl/loops: Stop creating normatively bound loops in...
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2013-12-09
Paul Berry
glsl/loops: Get rid of loop_variable_state::max_iterations.
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2013-12-09
Paul Berry
glsl/loops: Simplify loop unrolling logic by breaking...
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2013-12-09
Paul Berry
glsl/loops: Move some analysis from loop_controls to...
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2013-12-09
Paul Berry
glsl/loops: Allocate loop_terminator using new(mem_ctx...
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2013-12-09
Paul Berry
glsl/loops: Remove unnecessary list walk from loop_control_v...
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2013-12-09
Paul Berry
glsl/loops: Remove unused fields iv_scale and biv from...
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2013-12-09
Paul Berry
glsl/loops: replace loop controls with a normative...
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2013-12-09
Paul Berry
glsl/loops: consolidate bounded loop handling into...
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2013-12-09
Paul Berry
glsl: In loop analysis, handle unconditional second...
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2013-12-09
Paul Berry
glsl: Fix handling of function calls inside nested...
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2013-12-09
Paul Berry
glsl: Fix loop analysis of nested loops.
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2013-12-09
Paul Berry
glsl: Extract functions from loop_analysis::visit(ir_derefer...
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2013-12-09
Paul Berry
i965/gen7+: Implement fast color clears for MSAA buffers.
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2013-12-09
Paul Berry
i965/blorp: Refactor code for computing fast clear...
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2013-12-09
Paul Berry
i965/blorp: allow multisample blorp clears
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2013-12-09
Paul Berry
i965/blorp: Get rid of redundant num_samples blorp...
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2013-12-09
Paul Berry
i965/gen7+: Disentangle MSAA layout from fast clear...
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2013-12-09
Paul Berry
i965: Don't try to use HW blitter for glCopyPixels...
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2013-12-09
Paul Berry
i965: Document conventions for counting layers in 2D...
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2013-12-09
Paul Berry
i965/blorp: Improve fast color clear comment.
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2013-11-30
Paul Berry
i965/gen6: Fix multisample resolve blits for luminance...
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2013-11-30
Paul Berry
glsl: Remove unused field loop_variable_state::loop.
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2013-11-30
Paul Berry
glsl: Improve documentation of ir_loop counter/control...
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2013-11-30
Paul Berry
glsl: In ir_validate, check that ir_loop::counter always...
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2013-11-30
Paul Berry
glsl: Fix inconsistent assumptions about ir_loop::counter.
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2013-11-30
Paul Berry
glsl: Teach ir_variable_refcount about ir_loop::counter...
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2013-11-26
Paul Berry
glsl/linker: Validate IR just before reparenting.
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2013-11-26
Paul Berry
glsl: Fix lowering of direct assignment in lower_clip_distance.
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2013-11-26
Paul Berry
i965/gs: Set GS prog_data to NULL if there is no GS...
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2013-11-26
Paul Berry
i965/gs: Properly skip GS binding table upload when...
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2013-11-22
Paul Berry
mesa: Implement GL_FRAMEBUFFER_ATTACHMENT_LAYERED query.
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2013-11-22
Paul Berry
mesa: Fix texture target validation for glFramebufferTexture()
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2013-11-22
Paul Berry
i965: Fix fast clear of depth buffers.
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2013-11-22
Paul Berry
i965: Fix blorp clear of layered framebuffers.
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2013-11-22
Paul Berry
i965: refactor blorp clear code in preparation for...
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2013-11-22
Paul Berry
meta: fix meta clear of layered framebuffers
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2013-11-22
Paul Berry
mesa: Track number of layers in layered framebuffers.
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2013-11-21
Paul Berry
glsl: Fix interstage uniform interface block link error...
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2013-11-21
Paul Berry
glsl: Fix cross-version linking between VS and GS.
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2013-11-21
Paul Berry
glsl: Prohibit illegal mixing of redeclarations inside...
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2013-11-19
Paul Berry
i965/gen7: Disallow Y tiling of renderable surfaces...
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2013-11-19
Paul Berry
i965/gen7: Prefer vertical alignment of 4 when possible.
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2013-11-19
Paul Berry
i965/vec4: Fix broken IR annotation in debug output.
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2013-11-18
Paul Berry
i965/gen7: Emit workaround flush when changing GS enable...
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2013-11-15
Paul Berry
glsl: Rework interface block linking.
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2013-11-15
Paul Berry
i965: Fix vertical alignment for multisampled buffers.
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2013-11-15
Paul Berry
main: Fix MaxUniformComponents for geometry shaders.
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2013-11-06
Paul Berry
i965/gen6: Don't allow SIMD16 dispatch in 4x PERPIXEL...
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2013-11-05
Paul Berry
glsl: Don't generate misleading debug names when packing...
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2013-10-29
Paul Berry
glsl: Generalize MSVC fix for strcasecmp().
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2013-10-27
Paul Berry
i965: Make fs gl_PrimitiveID input work even when there...
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2013-10-25
Paul Berry
glsl: When disabling gl_PerVertex variables, check...
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2013-10-25
Paul Berry
glsl: Remove unused gl_PerVertex interface blocks.
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2013-10-25
Paul Berry
glsl: Call check_builtin_array_max_size when redeclaring...
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2013-10-25
Paul Berry
mesa: Fix geometry shader program queries.
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2013-10-25
Paul Berry
glsl: Account for interface block lowering in program_resour...
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2013-10-25
Paul Berry
glsl: mark variables produced by lower_named_interface_blocks.
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2013-10-25
Paul Berry
glsl: Keep track of centroid/interpolation mode for...
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2013-10-25
Paul Berry
glsl: Pass variable mode into ast_process_structure_or_inter...
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2013-10-25
Paul Berry
glsl: Extract interpretation of interpolation to its...
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2013-10-25
Paul Berry
glsl: Pull interpolation_string() out of ir_variable.
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2013-10-25
Paul Berry
i965: Reduce gl_MaxGeometryInputComponents to 64.
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