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winsys/radeon: add flush option not to rewrite tiling flags in registers
2011-12-13
Marek Olšák
winsys/radeon: add flush option not to rewrite tiling...
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2011-12-13
Marek Olšák
mesa: add const flags to skip MaxVarying and MaxUniform...
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2011-12-13
Marek Olšák
mesa: fix an out-of-bounds access in prog_print.c
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2011-12-12
Marek Olšák
mesa: fix possible precision issues in pack/unpack...
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2011-12-12
Marek Olšák
r300g: integer and fixed-point 16.16 textures are not...
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2011-12-12
Marek Olšák
st/mesa: add color varyings to MaxVarying
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2011-12-10
Marek Olšák
gallium: implement ARB_conservative_depth
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2011-11-22
Marek Olšák
mesa: re-implement unpacking of DEPTH_COMPONENT32F
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2011-11-22
Marek Olšák
r600g: handle all remaining CAPs
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2011-11-22
Marek Olšák
r600g: remove default case statements in get_param
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2011-11-22
Marek Olšák
r300g: re-order shaders CAPs
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2011-11-22
Marek Olšák
r300g: handle SHADER_CAP_OUTPUT_READ
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2011-11-22
Marek Olšák
r300g: remove default case statements in get_param
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2011-11-22
Marek Olšák
u_vbuf_mgr: rename to u_vbuf
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2011-11-22
Marek Olšák
u_vbuf_mgr: better way to find a free VB slot + check...
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2011-11-22
Marek Olšák
u_vbuf_mgr: remove a useless variable
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2011-11-22
Marek Olšák
u_vbuf_mgr: remove redundant memset
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2011-11-22
Marek Olšák
u_vbuf_mgr: don't reference non-native vertex buffers...
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2011-11-22
Marek Olšák
u_vbuf_mgr: rename translate_vb_slot -> fallback_vb_slot
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2011-11-22
Marek Olšák
gallium: separate out floating-point CAPs into its...
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2011-11-22
Marek Olšák
gallium: remove PIPE_CAP_GLSL and enable GLSL unconditionally
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2011-11-22
Marek Olšák
glsl: convervative_depth is not allowed in the vertex...
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2011-11-22
Marek Olšák
glsl: finish up ARB_conservative_depth (v2)
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2011-11-22
Marek Olšák
mesa: rename the AMD_conservative_depth extension flag...
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2011-11-22
Marek Olšák
st/mesa: quick fix of CopyPixels with GL_DEPTH_STENCIL
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2011-11-20
Marek Olšák
r300g: set max_index to 0xffffff if there are no per...
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2011-11-20
Marek Olšák
u_vbuf_mgr: correctly compute max vertex count from...
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2011-11-20
Marek Olšák
u_vbuf_mgr: correctly obtain min/max_index for uploads...
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2011-11-20
Marek Olšák
r600g: use u_vbuf_mgr to set/get the index buffer
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2011-11-20
Marek Olšák
r300g: use u_vbuf_mgr to set/get the index buffer
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2011-11-20
Marek Olšák
u_vbuf_mgr: add set_index_buffer function
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2011-11-20
Marek Olšák
u_vbuf_mgr: add comments
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2011-11-20
Marek Olšák
u_vbuf_mgr: don't upload user buffers which have been...
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2011-11-20
Marek Olšák
r600g: set MIN/MAX_VTX_INDX to 0 and ~0, respectively
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2011-11-20
Marek Olšák
r300g: always set VF_MIN_VTX_INDX to 0
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2011-11-19
Marek Olšák
gallium/docs: remove obsolete documentation
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2011-11-19
Marek Olšák
mesa: set the gl_FragDepth layout in the GLSL linker
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2011-11-19
Marek Olšák
glsl: when cloning a variable, copy the depth layout too
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2011-11-14
Marek Olšák
r600g: fix the representation of control-flow instructions
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2011-11-10
Marek Olšák
r600g: don't set the query result to 0 after a call...
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2011-11-10
Marek Olšák
r600g: the type of OCCLUSION_PREDICATE result should...
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2011-11-10
Marek Olšák
r600g: implement PIPE_QUERY_OCCLUSION_PREDICATE
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2011-11-10
Marek Olšák
r300g: fix query result of GPU_FINISHED
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2011-11-10
Marek Olšák
r300g: implement PIPE_QUERY_GPU_FINISHED
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2011-11-10
Marek Olšák
r300g: implement PIPE_QUERY_OCCLUSION_PREDICATE
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2011-11-10
Marek Olšák
r600g: remove useless texture barrier
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2011-11-10
Marek Olšák
r600g: flush the whole context when CS is full, not...
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2011-11-10
Marek Olšák
r600g: turn some CS overflow checks into assertions
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2011-11-10
Marek Olšák
r600g: put the rest of CS overflow checks in r600_need_cs_space
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2011-11-10
Marek Olšák
r600g: flush caches regardless of render condition
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2011-11-10
Marek Olšák
r600g: disable render condition at the end of CS, re...
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2011-11-10
Marek Olšák
r600g: don't suspend queries if they have already been...
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2011-11-10
Marek Olšák
r600g: properly reserve CS space for queries_suspend
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2011-11-10
Marek Olšák
r600g: reserve CS space for a draw command in begin_query...
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2011-11-10
Marek Olšák
r600g: consolidate checking whether CS is full
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2011-11-08
Marek Olšák
r600g: clarify meaning of one variable in shader codegen
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2011-11-08
Marek Olšák
r600g: cosmetic changes in query code
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2011-11-08
Marek Olšák
r600g: use modulo for computing index into query (ring...
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2011-11-08
Marek Olšák
r600g: make r600_query_result more generic
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2011-11-07
Marek Olšák
mesa: add missing checks to compute_version
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2011-11-04
Marek Olšák
st/mesa: set geometry shader to NULL when doing internal...
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2011-11-04
Marek Olšák
gallium/cso_cache: remove one call to pipe_sampler_view_refe...
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2011-11-04
Marek Olšák
u_vbuf_mgr: avoid one call to pipe_resource_reference...
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2011-11-03
Marek Olšák
r300g: force buffer placements to GTT on big endian...
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2011-11-01
Marek Olšák
docs: update relnotes-7.12
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2011-10-30
Marek Olšák
r600g: reset the render condition to NULL when rendering...
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2011-10-30
Marek Olšák
r600g: shortcut ctx->screen->ws to ctx->ws
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2011-10-29
Marek Olšák
r600g: remove one pointless flush
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2011-10-28
Marek Olšák
r600g: get backend mask after the context is fully...
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2011-10-28
Marek Olšák
r300c/compiler: remove the compiler too
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2011-10-28
Marek Olšák
r600g: don't flush before reading query results
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2011-10-28
Marek Olšák
r600g: only maintain the list of active queries
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2011-10-28
Marek Olšák
r600g: cleanup r600_query_result
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2011-10-28
Marek Olšák
r600g: don't flush in r600_get_backend_mask
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2011-10-28
Marek Olšák
r600g: remove redundant variable r600_query::buffer_size
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2011-10-28
Marek Olšák
r300g: remove useless code
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2011-10-27
Marek Olšák
docs: update GL3 status
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2011-10-27
Marek Olšák
r600g: remove redundant variable r600_pipe_context...
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2011-10-27
Marek Olšák
mesa: initialize ARB_transform_feedback2 dispatch
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2011-10-27
Marek Olšák
mesa: improve EXT_transform_feedback display list support
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2011-10-27
Marek Olšák
mesa: fix GL error checking in TransformFeedbackVaryings
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2011-10-26
Marek Olšák
r600g: remove redundant assignment of pipe_draw_info...
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2011-10-26
Marek Olšák
r600g: cleanup draw_vbo and add comments
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2011-10-25
Marek Olšák
r600g: move some code out of draw_vbo into new r600_update_d...
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2011-10-25
Marek Olšák
r600g: cleanup some magic numbers
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2011-10-25
Marek Olšák
r600g: don't render if pipe_draw_info::count is 0
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2011-10-24
Marek Olšák
r600g: set correct tiling flags in depth info
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2011-10-24
Marek Olšák
docs: update relnotes-7.12
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2011-10-24
Marek Olšák
r300g: expose ARB_ES2_compatibility by claiming FIXED...
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2011-10-24
Marek Olšák
winsys/radeon: don't use the new GEM_WAIT ioctl for now
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2011-10-23
Marek Olšák
r300g: don't call u_trim_pipe_prim in r300_swtcl_draw_vbo
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2011-10-23
Marek Olšák
u_blitter: accept overriden width0 and height0
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2011-10-23
Marek Olšák
u_blitter: add a copy_texture function which uses views...
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2011-10-21
Marek Olšák
r600g: cleanup r600_reset_blittable_to_compressed
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2011-10-20
Marek Olšák
r300g: don't return NULL in resource_from_handle if...
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2011-10-16
Marek Olšák
Revert "r300g: fix rendering with a non-zero index...
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2011-10-14
Marek Olšák
r300g: set max vertex samplers to 0 on swtcl chipsets
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2011-10-09
Marek Olšák
u_blitter: query vertex shader caps instead of geometry...
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2011-10-08
Marek Olšák
pb_bufmgr_cache: flush cache when create_buffer fails...
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2011-10-08
Marek Olšák
r300g: remove unused r300_resource::tex_offset
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