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llvmpipe: Make the code portable for MinGW.
2009-09-15
Zack Rusin
st/xorg: fixing copies and composite shaders
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2009-09-15
Zack Rusin
st/xorg: lots of fixes
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2009-09-15
Zack Rusin
st/xorg: Brian suggested that those could be mad's
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2009-09-14
Zack Rusin
st/xorg: add some debugging helpers
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2009-09-10
Zack Rusin
st/xorg: rename ctx to pipe to match every other gallium...
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2009-09-10
Zack Rusin
st/xorg: temporarily disablie copies
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2009-09-10
Zack Rusin
st/xorg: implement pipelines surface/texture copies
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2009-09-10
Zack Rusin
st/xorg: unite finalization and stub out pipelined...
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2009-09-10
Zack Rusin
st/xorg: abstract flushing and syncing for the exa...
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2009-09-10
Zack Rusin
st/xorg: disable solid fills until copies are accelerated...
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2009-09-10
Zack Rusin
st/xorg: implement exasolids with full pipelining
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2009-09-10
Zack Rusin
st/xorg: start adding support for surface fills
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2009-09-03
Zack Rusin
st/xorg: add linear and radial gradient acceleration
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2009-09-03
Zack Rusin
st/xorg: radial gradient shader
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2009-09-03
Zack Rusin
st/xorg: linear gradient shader
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2009-09-03
Zack Rusin
st/xorg: cleanup and adjust to the changes in the ureg...
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2009-09-03
Zack Rusin
st/xorg: adjust enums in preperation for gradients
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2009-09-02
Zack Rusin
st/xorg: fix warnings
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2009-09-02
Zack Rusin
st/xorg: handle xrender repeat modes
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2009-09-02
Zack Rusin
st/xorg: flip the coordinate system
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2009-09-02
Zack Rusin
st/xorg: handle solid fills in the fragment shader
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2009-09-01
Zack Rusin
st/xorg: getting indexes right tends to be helpful
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2009-09-01
Zack Rusin
st/xorg: redo the vertex shader
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2009-09-01
Zack Rusin
st/xorg: setup solid fills
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2009-09-01
Zack Rusin
st/xorg: fold back the helper function into core
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2009-09-01
Zack Rusin
st/xorg: start rendering and compositing pictures
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2009-08-31
Zack Rusin
st/xorg: add code to render textured quads for composite...
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2009-08-31
Zack Rusin
st/xorg: setup constant buffers for vertex and fragment...
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2009-08-28
Zack Rusin
st/xorg: disable composite accelration for now
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2009-08-28
Zack Rusin
st/xorg: bind samplers before composition
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2009-08-28
Zack Rusin
st/xorg: normalize coords for the src operands in the...
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2009-08-27
Zack Rusin
st/xorg: set vertex and fragment shader for the current op
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2009-08-27
Zack Rusin
st/xorg: bind rasterizer state
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2009-08-27
Zack Rusin
st/xorg: set blend state for exa
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2009-08-27
Zack Rusin
st/xorg: bind framebuffer and viewport for exa
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2009-08-27
Zack Rusin
st/xorg: create and destroy shader cache
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2009-08-26
Zack Rusin
st/xorg: create basic vertex shader
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2009-08-26
Zack Rusin
st/xorg: create basic fragment shader
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2009-08-25
Zack Rusin
xorg: insert shaders into the cache
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2009-08-25
Zack Rusin
exa: add basic code to cache vertex and fragment shaders
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2009-08-25
Zack Rusin
exa: check whether the op is accelerated
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2009-08-25
Zack Rusin
xorg: revert bad merge
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2009-08-24
Zack Rusin
xorg: fix compilation
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2009-08-24
Zack Rusin
xorg: start on code accelerating render
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2009-08-24
Zack Rusin
Merge branch 'master' of ssh://zack@git.freedesktop...
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2009-08-24
Zack Rusin
openvg: fix vgTransformPath with relative coords
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2009-07-11
Zack Rusin
gallium: compare the actual register, not all the inputs
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2009-07-07
Zack Rusin
gallium: fixup register indexes for fog/frontface/point...
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2009-07-07
Zack Rusin
gallium: more fog extraction fixes
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2009-07-07
Zack Rusin
Merge commit 'origin/openvg-1.0'
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2009-07-06
Zack Rusin
gallium: rearrange some members to avoid memory holes...
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2009-07-06
Zack Rusin
pipebuffer: handle possible null pointer dereference
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2009-07-06
Zack Rusin
cso: possible null pointer dereference
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2009-07-06
Zack Rusin
util: fix possible null pointer usage
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2009-07-06
Zack Rusin
exa: some infrastucture work for accelerating composite
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2009-07-01
Zack Rusin
gallium: fix the front face semantics
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2009-05-01
Zack Rusin
vg: remove a silly demo and add a bit better one
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2009-05-01
Zack Rusin
OpenVG 1.0 State Tracker
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2009-05-01
Zack Rusin
actually add debug to the debug config
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2009-04-17
Zack Rusin
egl: don't crash with one more khronos api
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2009-02-03
Zack Rusin
gallium: adjust gdi for the latest changes
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2009-02-03
Zack Rusin
gallium: remove pipe_buffer from surfaces
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2009-02-01
Zack Rusin
Merge branch 'gallium-winsys-private' into gallium-0.2
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2009-01-31
Zack Rusin
gallium: initialize simple screen in drivers
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2009-01-30
Zack Rusin
gallium: add a convience wrapper for simple screens
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2009-01-30
Zack Rusin
gallium: make p_winsys internal
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2009-01-30
Zack Rusin
gallium: give the screen priority when it comes to...
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2009-01-27
Zack Rusin
gallium: remove redundant size from the constant buffer
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2009-01-27
Zack Rusin
gallium: it's a reference value, not a reference number
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2009-01-27
Zack Rusin
gallium: standardize api on the prefix "nr"
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2009-01-27
Zack Rusin
gallium: standardize naming of masks
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2009-01-27
Zack Rusin
gallium: standardize on stride instead of pitch in...
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2009-01-26
Zack Rusin
egl: compilation fix
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2008-11-10
Zack Rusin
gallium: actually flip the coordinates
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2008-11-06
Zack Rusin
gallium: actually flip the coordinates
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2008-09-21
Zack Rusin
gallium: cleanup the after merge framebuffer update...
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2008-09-21
Zack Rusin
gallium: fix a fbo crash
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2008-08-13
Zack Rusin
fix compilation
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2008-07-21
Zack Rusin
add edge detection to that example
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2008-07-09
Zack Rusin
egl: plug a small memleak
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2008-07-09
Zack Rusin
draw: remove some debug output
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2008-06-27
Zack Rusin
egl: helps if the stride is right
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2008-06-27
Zack Rusin
eh, we need a buildbot... fix the compilation
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2008-06-12
Zack Rusin
silly bug: it's PROGRAM_VARYING
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2008-06-12
Zack Rusin
silly bug: it's PROGRAM_VARYING
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2008-06-12
Zack Rusin
glsl: make sure we replace all output reads with temporaries
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2008-06-12
Zack Rusin
glsl: allow uniforms
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2008-06-12
Zack Rusin
glsl: make sure we replace all output reads with temporaries
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2008-06-12
Zack Rusin
glsl: fix array size initialiazers using const variables
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2008-06-12
Zack Rusin
almost forgot - RelAddr is a boolean so use it here
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2008-06-12
Zack Rusin
shaders: fix allocation of arrays of parameters
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2008-06-12
Zack Rusin
glsl: implement variable array indexes
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2008-06-12
Zack Rusin
almost forgot - RelAddr is a boolean so use it here
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2008-06-12
Zack Rusin
add some glsl example testing different arrays of uniforms
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2008-06-12
Zack Rusin
shaders: fix allocation of arrays of parameters
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2008-06-12
Zack Rusin
glsl: implement variable array indexes
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2008-06-09
Zack Rusin
glsl: fix array size initialiazers using const variables
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2008-05-23
Zack Rusin
disable egl by default
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2008-05-20
Zack Rusin
add new binaries to ignore to make 'git status' cleaner
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2008-05-20
Zack Rusin
add a simple but nice example of convolution filters...
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