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glsl_type: Add get_record_instance method
2010-06-29
Ian Romanick
glsl_type: Add get_record_instance method
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2010-06-29
Ian Romanick
glsl_type: Vector, matrix, and sampler type constructors...
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2010-06-29
Ian Romanick
glsl_type: Make all static objects be class private
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2010-06-29
Ian Romanick
glsl2: Use talloc_strdup when generating constructor...
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2010-06-29
Ian Romanick
glsl_type: Remove vector and matrix constructor generators
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2010-06-29
Ian Romanick
glsl2: Don't flatten constructor parameters to scalars
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2010-06-29
Ian Romanick
glsl2: Always emit matrix constructors inline
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2010-06-29
Ian Romanick
glsl2: Always emit vector constructors inline
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2010-06-29
Ian Romanick
ir_swizzle: Add new constructor, refactor constructors
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2010-06-29
Ian Romanick
glsl2: Invoke preprocessor before calling the compiler...
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2010-06-28
Ian Romanick
glsl2: Add option to stand-alone GLSL compiler to dump...
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2010-06-28
Ian Romanick
glsl2: Use i2b and f2b IR opcodes for casting int or...
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2010-06-24
Ian Romanick
Make sure that symbols aren't multiply defined in the...
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2010-06-23
Ian Romanick
Generate errors for empty constructors instead of asserting
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2010-06-23
Ian Romanick
linker: Update some comments, remove a couple FINISHMEs
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2010-06-23
Ian Romanick
linker: Use InfoLog in assign_attribute_locations
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2010-06-23
Ian Romanick
linker: Refactor parameters to cross_validate_uniforms
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2010-06-23
Ian Romanick
linker: Write errors to info log instead of stdout
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2010-06-23
Ian Romanick
linker: Initial implementation of varying slot allocation
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2010-06-23
Ian Romanick
linker: Limit attribute allocation to MAX_VERTEX_ATTRIBS
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2010-06-23
Ian Romanick
linker: Support matrix and array vertex inputs
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2010-06-23
Ian Romanick
linker: Initial implementation of attribute slot allocation
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2010-06-23
Ian Romanick
Import some bits Mesa's mtypes.h
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2010-06-23
Ian Romanick
Import gl_program_parameter and gl_program_parameter_list...
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2010-06-23
Ian Romanick
linker: Store the par-linked per-stage shaders in the...
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2010-06-23
Ian Romanick
linker: Initial implementation of uniform slot allocation
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2010-06-23
Ian Romanick
Import gl_uniform and gl_uniform_list types from Mesa
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2010-06-23
Ian Romanick
ir_variable: Add query to get number of slots used...
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2010-06-23
Ian Romanick
glsl_type: Add method to get number of slots used by...
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2010-06-23
Ian Romanick
linker: Document what remains to be done
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2010-06-23
Ian Romanick
ir_variable: Set locations for shader built-in variables
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2010-06-23
Ian Romanick
ir_variable: Track the location of uniforms, varings...
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2010-06-23
Ian Romanick
linker: Initial implementation of interstage input...
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2010-06-23
Ian Romanick
ir_variable: Add method to get string representing...
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2010-06-23
Ian Romanick
linker: Initial implementation of interstage uniform...
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2010-06-23
Ian Romanick
ir_constant: Add method to determine if two constants...
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2010-06-23
Ian Romanick
ir_validate: Use callback functionality in ir_hierarchical_v...
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2010-06-23
Ian Romanick
ir_hierarchical_visitor: Add generic callback functionality
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2010-06-22
Ian Romanick
Add missing build products to gitignore
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2010-06-19
Ian Romanick
Initialize the shader info log
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2010-06-19
Ian Romanick
Ensure that shader_in and shader_out are correctly...
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2010-06-19
Ian Romanick
glsl_lexer: centroid and invariant are not reserved...
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2010-06-19
Ian Romanick
glsl_lexer: Handle interpolation qualifiers
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2010-06-18
Ian Romanick
linker: Add some function header comments
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2010-06-18
Ian Romanick
TODO: Add note about initializers for constants
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2010-06-18
Ian Romanick
Allow initializers for uniforms
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2010-06-18
Ian Romanick
Don't link shaders by default
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2010-06-17
Ian Romanick
linker: Initial bits of the linker
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2010-06-17
Ian Romanick
Use glsl_program instead of an open-coded vector of...
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2010-06-17
Ian Romanick
Add glsl_program that is similar to Mesa's gl_shader_program
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2010-06-17
Ian Romanick
Change glsl_program to glsl_shader
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2010-06-17
Ian Romanick
Compile multiple shaders listed on the command line
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2010-06-17
Ian Romanick
Extract compilation to a separate routine
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2010-06-17
Ian Romanick
Add glsl_program that is similar to Mesa's gl_program
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2010-06-16
Ian Romanick
Add TODO list
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2010-06-15
Ian Romanick
Printing LIR is optional
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2010-06-15
Ian Romanick
Printing the AST is optional
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2010-06-15
Ian Romanick
Minor bits of code rearranging
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2010-06-15
Ian Romanick
Infer shader type from suffix on filename
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2010-06-14
Ian Romanick
Remove ability to read "IR shaders" from stand-alone...
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2010-06-14
Ian Romanick
Move stand-alone compiler main routine to main.cpp
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2010-06-12
Ian Romanick
ir_constant: Eliminate 'void *' constructor
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2010-06-12
Ian Romanick
Use statically typed ir_constant constructors wherever...
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2010-06-12
Ian Romanick
ir_reader: Use 'union ir_constant_data' in read_constant
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2010-06-12
Ian Romanick
ir_constant_visitor: Type of constant result is same...
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2010-06-12
Ian Romanick
ir_constant_visitor: Types of ir_binop_{equal,nequal...
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2010-06-12
Ian Romanick
ir_constant_visitor: Use 'union ir_constant_data' in...
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2010-06-11
Ian Romanick
ir_constant_visitor: Use 'union ir_constant_data' instead...
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2010-06-11
Ian Romanick
Matrix and vector constructors with a single constant...
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2010-06-11
Ian Romanick
ir_constant_visitor: Handle bool-to-int and int-to...
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2010-06-11
Ian Romanick
Treat ?: with all constant subexpressions as a constant...
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2010-06-11
Ian Romanick
Rearrange code in HIR conversion of ?: operator
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2010-06-11
Ian Romanick
ir_constant_visitor: Handle constant swizzles
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2010-06-11
Ian Romanick
ir_constant_visitor: Handle array access of constant...
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2010-06-11
Ian Romanick
Remove redundant type checks for constant constructors
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2010-06-11
Ian Romanick
Do simple constant folding while processing function...
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2010-06-11
Ian Romanick
ir_constant_visitor: Handle dereferences of constant...
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2010-06-11
Ian Romanick
ir_constant: Add get_record_field query
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2010-06-11
Ian Romanick
Add glsl_types::field_index to get the location of...
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2010-06-11
Ian Romanick
Detect and process constant record constructors
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2010-06-11
Ian Romanick
Move parameter processing out of match_function_by_name
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2010-06-11
Ian Romanick
ir_constant_visitor: Use clone to create a constant...
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2010-06-11
Ian Romanick
ir_constant: Support constant structures in clone
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2010-06-11
Ian Romanick
ir_constant: Add storage for multiple constants for...
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2010-06-11
Ian Romanick
Add glsl_type::is_record query
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2010-06-11
Ian Romanick
Add float/bool conversion to ir_constant_expression...
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2010-06-11
Ian Romanick
Constant-fold constructor parameters after type conversion
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2010-06-11
Ian Romanick
Make constructors with all constant parameters generate...
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2010-06-11
Ian Romanick
Construct an ir_constant from a list of ir_constant...
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2010-06-11
Ian Romanick
Add queries to determine if a node is a list sentinal
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2010-06-11
Ian Romanick
Add methods to ir_constant to get scalar components...
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2010-06-11
Ian Romanick
Derefence components of constants smarter
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2010-06-11
Ian Romanick
Construct an ir_constant from a scalar component of...
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2010-06-11
Ian Romanick
Use ir_unop_b2i when converting a bool-to-int and add...
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2010-06-09
Ian Romanick
Define IR instruction for texture look-ups
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2010-06-09
Ian Romanick
Use array delete operator to delete an array
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2010-06-08
Ian Romanick
Bump GL_MAX_TEXTURE_COORDS from 2 to 4
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2010-06-08
Ian Romanick
Only allow global precision qualifier for int and float
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2010-06-08
Ian Romanick
Fix parsing of precision qualifiers
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2010-06-08
Ian Romanick
Don't process empty shaders
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