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mesa: Set the base format of GL_ALPHA FBOs and teach swrast about it.
2010-08-23
Eric Anholt
ir_to_mesa: Fix constant array handling to return the...
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2010-08-23
Eric Anholt
glsl: Trim the size of uniform arrays to the maximum...
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2010-08-23
Eric Anholt
mesa: Don't add 1 to GL_ACTIVE_UNIFORM_MAX_LENGTH.
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2010-08-23
Eric Anholt
glsl2: Add missing sig_iter.next() to the no-constant...
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2010-08-23
Eric Anholt
mesa: Fix typo in autoconf.in that made talloc cflags...
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2010-08-23
Eric Anholt
glsl: Don't constant-fold in a constant in place of...
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2010-08-23
Eric Anholt
glsl: Convert constant folding to the rvalue visitor.
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2010-08-23
Eric Anholt
glsl: Don't tree-graft in an expression in place of...
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2010-08-23
Eric Anholt
mesa: AC_SUBST the talloc libs/cflags so the ./configure...
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2010-08-22
Eric Anholt
i965: Fix 8-wide FB writes on gen6.
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2010-08-22
Eric Anholt
i965: Fix brw_math1 with scalar argument in gen6 FS.
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2010-08-22
Eric Anholt
i965: Fix up WM push constant setup on gen6.
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2010-08-22
Eric Anholt
i965: Use intel->gen >= 6 instead of IS_GEN6.
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2010-08-20
Eric Anholt
i965: Rename nr_depth_regs to nr_payload_regs.
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2010-08-20
Eric Anholt
i965: Also use the SIMD8 FB writes for SIMD8 mode on...
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2010-08-20
Zhenyu Wang
i965: Add support for FB writes on Sandybridge.
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2010-08-20
Zhenyu Wang
i965: Set the destination horiz stride even for da16...
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2010-08-20
Zhenyu Wang
i965: Set the maximum number of threads on Sandybridge.
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2010-08-20
Zhenyu Wang
i965: Add AccWrCtl support on Sandybridge.
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2010-08-20
Zhenyu Wang
i965: Mention the mlen and rlen for URB reads.
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2010-08-20
Zhenyu Wang
i965: Sandybridge doesn't have Compr4 mode, since it...
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2010-08-20
Zhenyu Wang
i965: Adjust disasm of subreg numbers to be in units...
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2010-08-20
Eric Anholt
i965: Fix DP write channel ordering on Sandybridge.
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2010-08-20
Eric Anholt
intel: Don't try to do work for BufferSubData with...
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2010-08-20
Nick Bowler
mesa: Fix GetUniformLocation while compiling display...
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2010-08-20
Eric Anholt
Remove remnants of the old glsl compiler.
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2010-08-19
Eric Anholt
i965: Set the if stack pop count when breaking out...
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2010-08-19
Eric Anholt
i965: Don't set the swizzle on an immediate value in...
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2010-08-19
Eric Anholt
mesa: Fix the whining for link failures to actually...
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2010-08-19
Eric Anholt
mesa: Don't try to free components of a NULL uniform...
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2010-08-19
Eric Anholt
glsl: Also strdup the names of uniform list entries...
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2010-08-19
Eric Anholt
ir_to_mesa: Fix leak by improper freeing of a uniform...
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2010-08-19
Eric Anholt
glsl2: Free the shader compiler at dri screen destruction.
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2010-08-18
Eric Anholt
ir_to_mesa: Don't leak the whole linked assembly program.
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2010-08-18
Eric Anholt
dri2: Clean up the common dri2 options at screen destroy.
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2010-08-18
Eric Anholt
glsl: Fix leak-causing typo in destructor that made...
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2010-08-18
Eric Anholt
ir_to_mesa: Fix leak of set_branchtargets temp data.
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2010-08-18
Eric Anholt
glsl: Garbage collect old prototype for ir_to_mesa.
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2010-08-18
Eric Anholt
ir_to_mesa: Stop leaking the ir_instruction * annotation...
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2010-08-18
Eric Anholt
mesa: Free linked shaders when deleting the shader...
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2010-08-18
Eric Anholt
mesa: Free old linked shaders when relinking new shaders.
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2010-08-18
Eric Anholt
glsl2: Fix copy'n'paste hilarity leading to leaking...
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2010-08-18
Eric Anholt
ir_to_mesa: Free the ir_to_mesa temporary storage when...
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2010-08-18
Eric Anholt
mesa: Hang the compiled shader off the shader->ir,...
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2010-08-18
Eric Anholt
mesa: Make MESA_GLSL=dump include when compile/link...
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2010-08-18
Eric Anholt
ir_to_mesa: Allow ir_return in main().
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2010-08-18
Eric Anholt
i965: Throw a link error when we see a "return" in...
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2010-08-18
Eric Anholt
glcpp: Add testcase for #if handling bug that breaks...
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2010-08-18
Eric Anholt
ir_to_mesa: Fix implementation of ir_binop_equal, ir_binop_n...
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2010-08-17
Eric Anholt
i915: Add support for SSG opcode.
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2010-08-17
Eric Anholt
i915: Add support for reading output regs in the FS.
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2010-08-17
Eric Anholt
i915: Add support for OPCODE_DP2.
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2010-08-17
Eric Anholt
i915: Enable ARB_fragment_shader by default.
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2010-08-17
Eric Anholt
i965: Add support for DP2 in the VS.
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2010-08-17
Eric Anholt
glsl: When doing algebraic simplification, make sure...
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2010-08-17
Eric Anholt
glsl: Make ir_algebraic new expressions allocate out...
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2010-08-17
Eric Anholt
mesa: Dump shader source before validating the shader.
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2010-08-17
Eric Anholt
i965: Use the implied move available in most brw_wm_emit...
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2010-08-17
Eric Anholt
i965: Add disasm for Compr4 instruction compression.
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2010-08-14
Eric Anholt
glsl2: Add a pass to strip out noop swizzles.
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2010-08-14
Eric Anholt
glsl2: Convert ir_constant_propagation to ir_rvalue_visitor.
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2010-08-14
Eric Anholt
glsl2: Add a generic visitor class to call back with...
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2010-08-14
Eric Anholt
mesa: Avoid using c++ keyword in dri_util.h when compiled...
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2010-08-14
Eric Anholt
intel: Remove include of texmem.h, since we haven't...
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2010-08-14
Eric Anholt
glsl2: Move ir_to_mesa handling to driver CompileShader...
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2010-08-14
Eric Anholt
glsl2: Add support for ir_unop_neg to ir_mat_op_to_vec
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2010-08-14
Eric Anholt
glsl2: Move the common optimization passes to a helper...
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2010-08-10
Eric Anholt
glsl2: Make ir_algebraic reassociate add/mul operands...
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2010-08-10
Eric Anholt
glsl2: Add a pass to transform ir_binop_sub to add...
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2010-08-10
Eric Anholt
glsl2: Add constant propagation.
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2010-08-10
Eric Anholt
i965: More s/stderr/stdout/ for program debug.
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2010-08-10
Eric Anholt
glsl2: Teach copy propagation about "if" and "loop...
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2010-08-09
Eric Anholt
glsl2: Handle plain variable copies in struct splitting.
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2010-08-06
Aras Pranckevicius
ir_function_inlining: Fix missing iter.next() in inlining...
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2010-08-06
Aras Pranckevicius
copy_propagation: do propagation into non-out call...
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2010-08-06
Eric Anholt
glsl2: Move gl_program->InputsRead/OutputsWritten setting...
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2010-08-06
Eric Anholt
ir_to_mesa: Add support for sampler arrays.
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2010-08-06
Eric Anholt
glsl2: Fix inlining with sampler array or struct dereference...
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2010-08-06
Eric Anholt
glsl2: Don't assert in a couple of places when encountering...
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2010-08-06
Eric Anholt
ir_to_mesa: Give the expected size for _mesa_add_attribute().
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2010-08-05
Eric Anholt
glsl2: Add a pass to convert exp and log to exp2 and...
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2010-08-05
Eric Anholt
glsl2: Insert global declarations at the top of the...
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2010-08-05
Eric Anholt
ir_structure_splitting: Massive fixing to this.
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2010-08-05
Eric Anholt
glsl2: Make the HV actually call ir_texture's visit_leave.
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2010-08-05
Eric Anholt
ir_structure_splitting: New pass to chop structures...
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2010-08-05
Eric Anholt
glsl2: Fix the dereferences_variable check in ir_tree_grafting.
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2010-08-05
Eric Anholt
glsl2: Don't tree-grafting out assignment to an out...
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2010-08-05
Eric Anholt
glsl2: Don't dead-code eliminate a call where the return...
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2010-08-05
Eric Anholt
glsl2: Add some easy-to-enable debug printfs to ir_dead_code...
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2010-08-05
Eric Anholt
ir_to_mesa: Don't do function inlining until linking.
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2010-08-05
Eric Anholt
glsl2: Add a pass for removing unused functions.
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2010-08-05
Eric Anholt
glsl2: Catch pointless copies in copy propagation.
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2010-08-05
Eric Anholt
glsl2: Don't try to dump GLSL IR for a shader that...
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2010-08-05
Eric Anholt
ir_to_mesa: Remove debug force-enablement of EmitNoIfs.
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2010-08-05
Eric Anholt
glsl2: Remove the shader_in/shader_out tracking separate...
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2010-08-05
Eric Anholt
glsl2: Remove a dead cut and paste member from ir_variable_r...
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2010-08-05
Eric Anholt
i965: Settle on printing our program debug to stdout.
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2010-08-05
Eric Anholt
ir_to_mesa: Print shader source and compiled IR under...
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2010-08-05
Eric Anholt
glsl2: Use linked ir_constant_variable after linking...
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2010-08-05
Eric Anholt
glsl2: Return progress from ir_vec_index_to_swizzle.
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