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llvmpipe: flush resources on sampler view binding
2020-07-08
Neil Roberts
v3d/compiler: Fix sorting the gs and fs inputs
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2020-07-07
Neil Roberts
broadcom/qpu: set VC5_QPU_RADDR_A out of the switch...
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2020-07-06
Neil Roberts
v3d: Enable perpendicular line caps when line smoothing
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2020-07-06
Neil Roberts
v3d: Add a lowering pass for line smoothing
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2020-07-06
Neil Roberts
v3d: Handle the line width intrinsics
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2020-07-06
Neil Roberts
nir: Add intrinsics for the line width
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2020-07-06
Neil Roberts
v3d: Implement the line coord intrinsic
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2020-07-06
Neil Roberts
compiler: Add a system value for the line coord
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2020-06-26
Neil Roberts
v3d: Use stvpmd for non-uniform offsets in GS
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2020-06-26
Neil Roberts
v3d: Add missing macro for stvpmd instruction
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2020-06-22
Neil Roberts
v3d: Disable PIPE_CAP_PRIMITIVE_RESTART
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2020-06-22
Neil Roberts
mesa: Add PrimitiveRestartFixedIndex to gl_constants
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2020-06-22
Neil Roberts
gallium: Add pipe cap for primitive restart with fixed...
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2020-06-22
Neil Roberts
v3d: Let scheduler know GS doesn’t have shared I/O...
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2020-06-22
Neil Roberts
nir/scheduler: Add an option to specify what stages...
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2020-06-22
Neil Roberts
nir/schedule: Store a pointer to the scoreboard in...
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2020-06-22
Neil Roberts
v3d: Remove unused member of v3d_compile
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2020-06-22
Neil Roberts
nir/scheduler: Handle nir_intrinsic_load_per_vertex_input
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2020-04-03
Neil Roberts
glsl/lower_precision: Use vector.back() instead of...
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2020-03-24
Neil Roberts
glsl/lower_precision: Lower builtins depending on arguments
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2020-03-24
Neil Roberts
glsl: Inline builtins in a separate pass
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2020-03-24
Neil Roberts
freedreno/ir3: Lower bools to bitsize
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2020-03-24
Neil Roberts
glsl: Add unit tests for the lower_precision pass
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2020-03-24
Neil Roberts
glsl/standalone: Add an option to lower the precision
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2020-03-24
Neil Roberts
glsl: Add an IR lowering pass to convert mediump operations...
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2020-03-24
Neil Roberts
glsl/hierarchical_visitor: Call leave_callback on leaf...
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2020-03-24
Neil Roberts
glsl: Add a method to get precision from a deref instruction
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2020-03-09
Neil Roberts
glsl/opt_minmax: Add support for float16
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2020-03-09
Neil Roberts
glsl/lower_instructions: Use float16 constants when...
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2020-03-09
Neil Roberts
glsl/validate: Allow float16 in the expression tree
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2020-03-09
Neil Roberts
glsl: Add ir_unop_f2fmp
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2020-03-09
Neil Roberts
glsl: Add b2f16 and f162b conversion operations
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2020-03-09
Neil Roberts
glsl: Add IR conversion ops for 16-bit float types
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2020-03-09
Neil Roberts
glsl: Add support for float16 types in the IR tree
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2020-02-24
Neil Roberts
nir/opcodes: Add nir_op_f2fmp
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2019-11-20
Neil Roberts
freedreno/ir3: Enabling lowering 16-bit flrp
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2019-11-20
Neil Roberts
freedreno/ir3: Implement f2b16 and i2b16
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2019-11-20
Neil Roberts
freedreno/ir3: Add implementation of nir_op_b16csel
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2019-11-20
Neil Roberts
freedreno/ir3: Support 16-bit comparison instructions
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2019-11-20
Neil Roberts
nir/lower_alu_to_scalar: Support lowering 8- and 16...
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2019-11-20
Neil Roberts
nir: Add a 8-bit bool type
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2019-11-20
Neil Roberts
nir: Add a 16-bit bool type
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2019-11-20
Neil Roberts
nir/opcodes: Add a helper function to generate reduce...
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2019-11-20
Neil Roberts
nir/opcodes: Add a helper function to generate the...
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2019-10-12
Neil Roberts
glsl/builtin: Add alternate versions of atan using...
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2019-10-12
Neil Roberts
glsl: Add opcodes for atan and atan2
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2019-10-12
Neil Roberts
nir/builtin: Add extern "C" guards to nir_builtin_builder.h
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2019-10-12
Neil Roberts
nir/builtin: Add #include u_math.h to the header
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2019-10-12
Neil Roberts
nir/builder: Move nir_atan and nir_atan2 from SPIR...
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2019-09-04
Neil Roberts
glsl: Store the precision for a function return type
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2019-07-12
Neil Roberts
mesa/glspirv: Validate that compute shaders are not...
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2019-07-12
Neil Roberts
mesa/glspirv: Validate that there is a VS when there...
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2019-07-11
Neil Roberts
glsl/builtin types: Set the precision on the depth...
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2019-07-11
Neil Roberts
glsl: Add a constructor for glsl_struct_field to specify...
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2019-07-11
Neil Roberts
glsl: Add a macro for the default values for glsl_struct_field
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2019-07-11
Neil Roberts
glsl/builtin_variables: Add a precision to the builtins
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2019-06-14
Neil Roberts
glsl: Set default precision on record members
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2019-06-14
Neil Roberts
glsl/linker: Make precision matching optional in intrastage_...
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2019-06-14
Neil Roberts
glsl/linker: Don’t check precision for shader interface
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2019-06-14
Neil Roberts
compiler/types: Making comparing record precision optional
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2019-06-03
Neil Roberts
freedreno/ir3: Fix up the half reg source even when...
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2019-06-03
Neil Roberts
freedreno/ir3: Add a 16-bit implementation of nir_op_imul
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2019-06-03
Neil Roberts
freedreno/ir3: Use output type size to set OUTPUT_REG_HALF_P...
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2019-06-03
Neil Roberts
freedreno/ir3: Fix loading half-float immediate vectors
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2019-01-28
Neil Roberts
spirv: Don't use special semantics when counting vertex...
Signed-off-by:
Neil Roberts
<nroberts@igalia.com>
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2019-01-28
Neil Roberts
glsl_types: Rename parameter of glsl_count_attribute_slots
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2019-01-28
Neil Roberts
spirv/nir: handle location decorations on block interface...
Signed-off-by:
Neil Roberts
<nroberts@igalia.com>
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2018-12-11
Neil Roberts
freedreno: Add .dir-locals to the common directory
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2018-10-17
Neil Roberts
Fix setting indent-tabs-mode in the Emacs .dir-locals...
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2018-10-17
Neil Roberts
freedreno: Remove the Emacs mode lines
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2018-10-17
Neil Roberts
freedreno: Fix the Emacs indentation configuration...
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2018-08-13
Neil Roberts
i965/nir: Use the nir copy of shader_info to handle...
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2018-08-13
Neil Roberts
mesa/glspirv: Set separate_shader on shader_info
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2018-08-13
Neil Roberts
spirv: Make VertexIndex and VertexId both non-zero...
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2018-07-31
Neil Roberts
i965: Link XFB varyings for SPIR-V shaders
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2018-07-31
Neil Roberts
nir/linker: Add the start of a pure-NIR linker for XFB
Signed-off-by:
Neil Roberts
<nroberts@igalia.com>
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2018-07-31
Neil Roberts
nir/types: Add a wrapper to access gl_type
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2018-07-31
Neil Roberts
nir/gather_info: Set info.gs.uses_streams
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2018-07-31
Neil Roberts
spirv/nir: Fix the stream ID when emitting a primitive...
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2018-07-31
Neil Roberts
spirv: Handle the SpvDecorationStream decoration
Signed-off-by:
Neil Roberts
<nroberts@igalia.com>
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2018-07-31
Neil Roberts
mesa/glspirv: Set last_vert_prog
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2018-07-31
Neil Roberts
spirv: Handle XFB variable decorations
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2018-07-31
Neil Roberts
spirv: Handle SpvExecutionModeXfb
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2018-07-31
Neil Roberts
nir: Add members for the explicit XFB properties to...
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2018-07-10
Neil Roberts
spirv: Fix InterpolateAt* instructions for vecs with...
Signed-off-by:
Neil Roberts
<nroberts@igalia.com>
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2018-07-04
Neil Roberts
i965: Fix output register sizes when variable ranges...
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2018-07-03
Neil Roberts
i965: Use the new nir atomic counter linker for SPIR...
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2018-07-03
Neil Roberts
nir/linker: Add a pure NIR implementation of the atomic...
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2018-07-03
Neil Roberts
nir/types: Add wrappers for a couple of atomic counter...
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2018-06-21
Neil Roberts
i965: Setup glsl uniforms by index rather than name...
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2018-06-21
Neil Roberts
i965: Update TexturesUsed after linking the shaders
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2018-06-21
Neil Roberts
nir/linker: Set the uniform initial values
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2018-06-21
Neil Roberts
spirv: Set nir_variable->explicit_binding
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2018-06-21
Neil Roberts
spirv: Get rid of vtn_variable_mode_image/sampler
Signed-off-by:
Neil Roberts
<nroberts@igalia.com
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2018-06-21
Neil Roberts
nir: Add explicit_binding to nir_variable
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2018-05-03
Neil Roberts
spirv: Apply OriginUpperLeft to FragCoord
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2018-04-26
Neil Roberts
spirv: Don’t check for NaN for most OpFOrd* comparisons
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2018-04-19
Neil Roberts
nir: Offset vertex_id by first_vertex instead of base_vertex
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2018-04-19
Neil Roberts
spirv: Lower BaseVertex to FIRST_VERTEX instead of...
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2018-04-19
Neil Roberts
intel/compiler: Add a uses_firstvertex flag
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