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fixed texture fetchers, fixed automatic mipmap generation, some cleanup
2004-08-16
Daniel Borca
fixed texture fetchers, fixed automatic mipmap generation...
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2004-08-16
Daniel Borca
fixed pixel drawing routines, some cleanup
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2004-08-16
Daniel Borca
disabled stereo checking in wglChoosePixelFormat
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2004-07-29
Daniel Borca
disabled automatic mipmaps until we can handle 565...
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2004-07-29
Daniel Borca
fixed conflict between depth & alpha in 16bpp
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2004-07-26
Daniel Borca
disable W1 when single-texturing
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2004-07-26
Daniel Borca
Rush is back on ZBUFFER
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2004-07-23
Daniel Borca
fixed pixelpiped DrawBitmap / DrawPixels (clipping...
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2004-07-21
Daniel Borca
partial GL_BLEND for Voodoo1
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2004-07-21
Daniel Borca
minor doc update
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2004-07-21
Daniel Borca
fixed a bug in clear routine
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2004-07-20
Daniel Borca
GL_EXT_texture_env_add shouldn't be conditioned by...
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2004-07-19
Daniel Borca
trying vertex_program...
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2004-07-19
Daniel Borca
several new bugs
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2004-07-16
Daniel Borca
minor corrections
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2004-07-16
Daniel Borca
GL_MODULATE/GL_REPLACE multitex (wasteful, but apparently...
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2004-07-16
Daniel Borca
SGIS_generate_mipmap
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2004-07-13
Daniel Borca
fixed vertex RGBA
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2004-07-06
Daniel Borca
use tnl_emit_func, it's safer
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2004-07-05
Daniel Borca
added GL_ARB_point_sprite.
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2004-07-05
Daniel Borca
fixed non-threaded codepath
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2004-07-02
Daniel Borca
added GL_EXT_fog_coord.
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2004-07-02
Daniel Borca
put back the correct dispatcher for non-threaded builds.
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2004-06-24
Daniel Borca
hack for compressed textures with aspectratio greater...
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2004-06-24
Daniel Borca
disabled unnecessary assertions in texture replicator
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2004-06-24
Daniel Borca
added back x86 entrypoints
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2004-06-21
Daniel Borca
added support for non-64bit compilers
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2004-06-19
Daniel Borca
Hack for linear fogging. Added empty routines for WGL_ARB_pi...
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2004-06-15
Daniel Borca
fix correct parameters passed to StoreImage
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2004-06-14
Daniel Borca
Fixed a bug in vertex emitter (untile we move to t_vertex.c)
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2004-06-08
Daniel Borca
corrected a bug wrt point_size
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2004-06-07
Daniel Borca
small corrections
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2004-06-03
Daniel Borca
masked out unsupported glBlendColor (some games check...
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2004-05-31
Daniel Borca
reworked FXT1
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2004-05-25
Daniel Borca
oops
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2004-05-25
Daniel Borca
FXT1 texture compression (initial draft)
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2004-05-20
Daniel Borca
doc update; minor changes
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2004-05-19
Daniel Borca
added GL_NV_blend_square
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2004-05-18
Daniel Borca
added some core-level extensions
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2004-05-12
Daniel Borca
minor fixes
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2004-05-10
Daniel Borca
fixed bugs in fxddtex.c
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2004-05-07
Daniel Borca
documentation update
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2004-05-04
Daniel Borca
texture compression: getting warmer
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2004-05-03
Daniel Borca
unbloat namespace
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2004-04-30
Daniel Borca
FXT1: getting warmer
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2004-04-29
Daniel Borca
FXT1 preparations
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2004-04-28
Daniel Borca
updated makefiles
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2004-04-27
Daniel Borca
transfer routines for compressed formats (avoid SEGFAULT...
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2004-04-26
Daniel Borca
accomodate newtexstore
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2004-04-14
Daniel Borca
documentation updates
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2004-04-13
Daniel Borca
updated Glide driver documentation
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2004-04-07
Daniel Borca
removed wfx makefiles
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2004-04-07
Daniel Borca
revived linux-glide build process
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2004-04-05
Daniel Borca
protected all codegen behind AllowCodegen
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2004-04-02
Daniel Borca
got rid of the notify routine as intermediate step
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2004-04-02
Daniel Borca
disabled naughty cheats and protected the choosers...
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2004-04-02
Daniel Borca
added codegen'ed choosers
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2004-04-01
Daniel Borca
codegen'ed versions of the 2nd level dispatch
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2004-03-31
Daniel Borca
fine-tuning x86 gcc codegen
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2004-03-29
Daniel Borca
code cleanup heheh
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2004-03-25
Daniel Borca
small changes (version string)
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2004-03-15
Daniel Borca
unfinished SOLO driver for TDFX
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2004-03-09
Daniel Borca
fxMesa: remove buffer_obj_ext, cos it breaks UT2004
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2004-03-08
Daniel Borca
Voodoo Rush fixes
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2004-03-03
Daniel Borca
_tnl_allow_*_fog(...)
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2004-03-03
Daniel Borca
made NASM opcodes consistent
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2004-03-02
Daniel Borca
workaround for crash-upon-exit in verbose mode
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2004-02-20
Daniel Borca
fixed some typos
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2004-02-16
Daniel Borca
cleanup and some WGL PIXELFORMAT issues
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2004-02-16
Daniel Borca
fog_coord demo
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2004-02-10
Daniel Borca
fixed back fxMesaGetCurrentContext to match MakeCurrent
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2004-02-09
Daniel Borca
reorganized DMesa to fxMesa wrapper
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2004-02-09
Daniel Borca
deal with combine_ext refactor
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2004-02-07
Daniel Borca
removed MGA driver from DMesa
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2004-02-07
Daniel Borca
added NUL driver for DMesa
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2004-02-02
Daniel Borca
added glutGetProcAddress in DMesaGLUT
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2004-02-02
Daniel Borca
fixed a bug in GL_NEAREST sampler
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2004-01-29
Daniel Borca
GL_TEXTURE_1D and other stories...
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2004-01-26
Daniel Borca
minimize the number of DIVs
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2004-01-26
Daniel Borca
glutTimerFunc cleanup
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2004-01-26
Daniel Borca
accomodate FetchTexel and fix some memory leak bugs
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2004-01-23
Daniel Borca
accomodated new driver_func initialization
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2004-01-20
Daniel Borca
fixed a bug in VGA initialization routine
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2004-01-16
Daniel Borca
fixed refresh rate control in Glide wrapper
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2004-01-15
Daniel Borca
implemented glutTimerFunc
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2004-01-15
Daniel Borca
documentation update
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2004-01-15
Daniel Borca
_mesa_delete_texture_object and some other updates
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2004-01-14
Daniel Borca
fixed a bug in texture memory manager when in UMA mode
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2004-01-13
Daniel Borca
added support for textures bigger than HW can support...
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2004-01-13
Daniel Borca
re-enabled trilinearness
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2004-01-13
Daniel Borca
small fixes
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2004-01-13
Daniel Borca
updated FX wrapper
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2004-01-12
Daniel Borca
Glide driver (windowed mode) fix for Voodoo2
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2004-01-08
Daniel Borca
keeping things safe: sanity check back
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2004-01-08
Daniel Borca
envvars to control run-time
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2004-01-08
Daniel Borca
updated makefiles
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2004-01-08
Daniel Borca
removed unnecessary (now) sanity check
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2004-01-07
Daniel Borca
bugfix in texture swapping mechanism (multitex)
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2004-01-07
Daniel Borca
temporary workaround for bad primitives in fx_render_vb_quads
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2004-01-07
Daniel Borca
protect against broken apps
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