2008-06-12 | Zack Rusin | silly bug: it's PROGRAM_VARYING |
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2008-06-12 | Zack Rusin | glsl: make sure we replace all output reads with temporaries |
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2008-06-12 | Zack Rusin | glsl: allow uniforms |
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2008-06-12 | Zack Rusin | glsl: fix array size initialiazers using const variables |
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2008-06-12 | Zack Rusin | almost forgot - RelAddr is a boolean so use it here |
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2008-06-12 | Zack Rusin | shaders: fix allocation of arrays of parameters |
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2008-06-12 | Zack Rusin | glsl: implement variable array indexes |
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