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i965/gen4: Set depth offset when there is stencil attachment only
2017-06-15
Eric Anholt
gallium: Add renderonly-based support for pl111+vc4.
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2017-06-15
Eric Anholt
etnaviv: Only use renderonly_get_handle for GEM handles.
Signed-off-by:
Eric Anholt
<eric@anholt.net>
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2017-05-17
Eric Anholt
vc4: Don't allocate new BOs to avoid synchronization...
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2017-05-17
Eric Anholt
vc4: Drop pointless indirections around BO import/export.
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2017-05-17
Eric Anholt
vc4: Drop the u_resource_vtbl no-op layer.
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2017-05-15
Eric Anholt
renderonly: Initialize fields of struct winsys_handle.
Signed-off-by:
Eric Anholt
<eric@anholt.net>
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2017-05-08
Eric Anholt
glsl: Don't allow redefining builtin functions on GLSL...
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2017-05-08
Eric Anholt
glsl: Restrict func redeclarations (not just redefinitions...
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2017-05-08
Eric Anholt
glsl: Ban #undefining __LINE__ and friends on GLES2.
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2017-05-08
Eric Anholt
glsl: Restrict functions to not return arrays or SOAs...
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2017-05-02
Eric Anholt
vc4: Use runtime CPU detection for whether NEON is...
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2017-05-02
Eric Anholt
vc4: Use a wrapper file to set VC4_BUILD_NEON instead...
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2017-05-02
Eric Anholt
gallium: Enable ARM NEON CPU detection.
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2017-05-02
Eric Anholt
nir: Pick just the channels we want for bitmap and...
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2017-05-01
Eric Anholt
vc4: Only build the NEON code on arm32.
Signed-off-by:
Eric Anholt
<eric@anholt.net>
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2017-04-18
Eric Anholt
vc4: Enable V3D 2.6.
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2017-03-16
Eric Anholt
mesa: Track the current vertex/element array buffers...
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2017-03-16
Eric Anholt
mesa: Disable glthread when glBegin() is called.
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2017-03-16
Eric Anholt
mesa: Add an attribute for conditions to turn off threading.
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2017-03-16
Eric Anholt
mesa: Add support for asynchronous glDraw* on GL core.
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2017-03-16
Eric Anholt
mesa: Add support for NULL arguments like in glBufferData...
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2017-03-16
Eric Anholt
mesa: Statically allocate glthread command buffer in...
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2017-03-16
Eric Anholt
glapi: Mark vertex attrib pointer functions as async.
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2017-03-16
Eric Anholt
mesa: Connect the generated GL command marshalling...
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2017-03-16
Eric Anholt
mesa: Add infrastructure for a worker thread to process...
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2017-03-16
Eric Anholt
mesa: Validate count parameters when marshalling.
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2017-03-16
Eric Anholt
glapi: Mark compressed teximage functions as sync.
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2017-03-16
Eric Anholt
egl: Implement __DRI_BACKGROUND_CALLABLE
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2017-03-08
Eric Anholt
vc4: Fix math with a condition flag set.
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2017-03-08
Eric Anholt
vc4: Fix register pressure cost estimates when a src...
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2017-03-08
Eric Anholt
vc4: Report to shader-db how many threads a fragment...
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2017-03-08
Eric Anholt
Revert "vc4: Lazily emit our FS/VS input loads."
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2017-03-03
Eric Anholt
glapi: Fix a comment typo
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2017-02-25
Eric Anholt
vc4: Lazily emit our FS/VS input loads.
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2017-02-25
Eric Anholt
vc4: Refactor the load_input code out of the intrinsic...
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2017-02-25
Eric Anholt
vc4: Track the last block we emitted at the top level.
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2017-02-25
Eric Anholt
vc4: Emit max number of temps in the shader-db output.
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2017-02-10
Eric Anholt
vc4: Enable glSampleMask() even when !rasterizer->multisample.
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2017-02-10
Eric Anholt
vc4: Respect glSampleMask() even when we're not writing...
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2017-02-10
Eric Anholt
vc4: Use the nir_builder helper for loading sample...
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2017-02-10
Eric Anholt
vc4: Use accurate 1/w in coordinate shader as well...
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2017-02-10
Eric Anholt
vc4: Drop VS inputs to 8.
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2017-02-10
Eric Anholt
vc4: Avoid emitting small immediates for UBO indirect...
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2017-02-06
Eric Anholt
gallium: Remove vc4 simulator hack from loader infrastructure.
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2017-02-06
Eric Anholt
loader: Add an environment variable to override driver...
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2017-02-06
Eric Anholt
targets: Use a macro to reduce cut and paste in driver...
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2017-01-29
Eric Anholt
vc4: Coalesce into TLB writes as well as VPM/tex.
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2017-01-29
Eric Anholt
vc4: Avoid an extra temporary and mov in ffloor/ffract...
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2017-01-29
Eric Anholt
vc4: Flip the switch to run the GLSL compiler optimization...
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2017-01-26
Eric Anholt
vc4: Use NEON to speed up utile stores on Pi2+.
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2017-01-26
Eric Anholt
vc4: Use NEON to speed up utile loads on Pi2.
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2017-01-26
Eric Anholt
vc4: Move LT tiling code to a separate file.
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2017-01-26
Eric Anholt
vc4: Use unreachable() in an unreachable codepath for...
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2017-01-06
Eric Anholt
vc4: Rewrite T image handling based on calling the...
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2017-01-06
Eric Anholt
vc4: Move the utile_width/height functions to header...
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2017-01-06
Eric Anholt
vc4: Make the load/store utile functions static.
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2017-01-06
Eric Anholt
vc4: Simplify the load/store utile functions.
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2017-01-06
Eric Anholt
vc4: Reuse a list function to simplify bufmgr code.
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2017-01-06
Eric Anholt
vc4: Flush the job early if we're referencing too many...
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2017-01-05
Eric Anholt
configure: Fix another bashism.
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2017-01-03
Eric Anholt
editorconfig: Fix up the tab rendering width.
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2016-12-29
Eric Anholt
vc4: Rework scheduling of thread switch to cut one...
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2016-12-29
Eric Anholt
vc4: Enable NIR-based loop unrolling.
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2016-12-01
Eric Anholt
vc4: Avoid false scheduling dependencies for LOAD_IMMs.
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2016-12-01
Eric Anholt
vc4: Try to schedule QIR instructions between writing...
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2016-12-01
Eric Anholt
vc4: Improve interleaving of texture coordinates vs...
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2016-12-01
Eric Anholt
vc4: Fix stray "." on no-op MUL packs.
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2016-12-01
Eric Anholt
vc4: Allow merging instructions with SF set where the...
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2016-12-01
Eric Anholt
vc4: In a loop break/continue, jump if everyone has...
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2016-11-29
Eric Anholt
vc4: Add a note for the future about texture latency...
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2016-11-29
Eric Anholt
vc4: Add support for coalescing ALU ops into tex_[srtb...
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2016-11-29
Eric Anholt
vc4: Restructure VPM write optimization into two passes.
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2016-11-29
Eric Anholt
vc4: Make qir_for_each_inst_inorder() safe against...
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2016-11-29
Eric Anholt
vc4: Split optimizing VPM writes from VPM reads.
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2016-11-29
Eric Anholt
vc4: Restructure texture insts as ALU ops with tex_...
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2016-11-29
Eric Anholt
vc4: Refactor qir_get_op_nsrc(enum qop) to qir_get_nsrc...
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2016-11-29
Eric Anholt
vc4: Replace the qinst src[] with a fixed-size array.
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2016-11-29
Eric Anholt
vc4: Remove qir_inst4().
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2016-11-23
Eric Anholt
vc4: Don't conditionalize the src1 mov of qir_SEL().
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2016-11-23
Eric Anholt
vc4: Re-add R4 to the "any" register class.
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2016-11-23
Eric Anholt
vc4: Disable MSAA rasterization when the job binning...
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2016-11-23
Eric Anholt
vc4: Make sure we don't overflow texture input/output...
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2016-11-17
Eric Anholt
nir: Avoid an extra NIR op in integer divide lowering.
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2016-11-17
Eric Anholt
vc4: Try compiling our FSes in multithreaded mode on...
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2016-11-17
Eric Anholt
vc4: Add support for ETC1 textures if the kernel is...
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2016-11-17
Eric Anholt
vc4: Fix simulator mode missing-GETPARAM debug info.
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2016-11-13
Eric Anholt
vc4: Mark threaded FSes as non-singlethread in the CL.
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2016-11-13
Eric Anholt
vc4: Flag the last thread switch in the program as...
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2016-11-13
Eric Anholt
vc4: Add THRSW nodes after each tex sample setup in...
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2016-11-13
Eric Anholt
vc4: Add some spec citations about texture fifo management.
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2016-11-13
Eric Anholt
vc4: Use ra14/rb14 as the spilling registers.
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2016-11-13
Eric Anholt
vc4: Add support for register allocation for threaded...
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2016-11-13
Eric Anholt
vc4: Split register class setup for physical files...
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2016-11-13
Eric Anholt
vc4: Use register allocator CLASS_BIT_R0_R3 to clean...
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2016-11-13
Eric Anholt
vc4: Add support for QPU scheduling of thread switch...
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2016-11-13
Eric Anholt
vc4: Add a thread switch QIR instruction.
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2016-11-13
Eric Anholt
vc4: Add a bit of QPU validation for threaded shaders.
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2016-11-13
Eric Anholt
vc4: Fix register class handling of DDX/DDY arguments.
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2016-11-09
Eric Anholt
vc4: Clamp the shadow comparison value.
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2016-11-09
Eric Anholt
vc4: Don't pair up TLB scoreboard locking instructions...
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