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gallium/util: whitespace, formatting fixes in u_debug.c
2016-02-06
Timothy Arceri
glsl: don't generate transform feedback candidate when...
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2016-02-06
Timothy Arceri
glsl: replace unreachable code with an assert()
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2016-02-04
Timothy Arceri
glsl: simplify setting of image access qualifiers
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2016-02-04
Timothy Arceri
mesa: remove dead program parameter functions
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2016-01-26
Timothy Arceri
glsl: remove old FINISHME
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2016-01-20
Timothy Arceri
glsl: add missing explicit_image_format flag to has_layout()
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2016-01-19
Timothy Arceri
mesa: remove link validation that should be done elsewhere
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2016-01-19
Timothy Arceri
glsl: allow multiple layout qualifiers for a single...
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2016-01-19
Timothy Arceri
glsl: update parser to allow duplicate default layout...
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2016-01-19
Timothy Arceri
glsl: move default layout qualifier rules out of the...
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2016-01-19
Timothy Arceri
glsl: split layout_defaults into specific types
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2016-01-19
Timothy Arceri
glsl: allow duplicate layout-qualifier-names
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2016-01-19
Timothy Arceri
glsl: fix interface block error message
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2016-01-18
Timothy Arceri
glsl: remove special case for detecting stream duplicates
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2016-01-18
Timothy Arceri
glsl: add missing explicit_stream flag to has_layout()
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2016-01-18
Timothy Arceri
mesa: fix segfault in glUniformSubroutinesuiv()
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2016-01-18
Timothy Arceri
glsl: fix segfault linking subroutine uniform with...
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2016-01-12
Timothy Arceri
mesa: print the invalid enum when CreateShader fails
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2016-01-10
Timothy Arceri
glsl: replace unreachable code path with assert
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2016-01-10
Timothy Arceri
Revert "glsl: replace unreachable code path with assert"
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2016-01-10
Timothy Arceri
glsl: replace unreachable code path with assert
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2016-01-10
Timothy Arceri
glsl: combine if blocks
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2016-01-07
Timothy Arceri
glsl: replace null check with assert
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2016-01-06
Timothy Arceri
glsl: fix varying slot allocation for blocks and structs...
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2016-01-06
Timothy Arceri
glsl: don't try adding built-ins to explicit locations...
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2016-01-06
Timothy Arceri
glsl: fix overlapping of varying locations for arrays...
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2016-01-06
Timothy Arceri
glsl: create helper to remove outer vertex index array...
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2016-01-06
Timothy Arceri
glsl: remove unused varyings before packing them
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2016-01-06
Timothy Arceri
mesa: fix GL_MAX_NAME_LENGTH query for tessellation...
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2016-01-05
Timothy Arceri
glsl: don't change the varying type in validation code
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2016-01-05
Timothy Arceri
glsl: move lowering after matching validation
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2016-01-05
Timothy Arceri
glsl: only add outward facing varyings to resourse...
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2015-12-30
Timothy Arceri
glsl: tidy up struct with a single member
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2015-12-22
Timothy Arceri
nir: remove field only used in GLSL IR when assigning...
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2015-12-15
Timothy Arceri
docs: mark input/output block locations as DONE
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2015-12-15
Timothy Arceri
glsl: add support for explicit locations inside interface...
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2015-12-15
Timothy Arceri
glsl: simplify interface matching
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2015-12-11
Timothy Arceri
nir: silence uninitialized warning
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2015-12-07
Timothy Arceri
mesa: move GLES checks for SSO input/output validation
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2015-12-07
Timothy Arceri
mesa: move GL_INVALID_OPERATION error to rendering...
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2015-12-07
Timothy Arceri
mesa: move pipeline input/output validation inside...
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2015-12-07
Timothy Arceri
glsl: re-validate program pipeline after sampler change
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2015-12-01
Timothy Arceri
glsl: copy how_declared when lowering interface blocks
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2015-12-01
Timothy Arceri
glsl: optimise inputs/outputs with explicit locations
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2015-11-26
Timothy Arceri
glsl: don't generate extra errors in ValidateProgramPipeline
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2015-11-24
Timothy Arceri
glsl: only call dead code pass when new inputs/outputs...
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2015-11-24
Timothy Arceri
glsl: move and reused code to find first and last shaders
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2015-11-24
Timothy Arceri
glsl: implement recent spec update to SSO validation
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2015-11-24
Timothy Arceri
Revert "mesa: return initial value for VALIDATE_STATUS...
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2015-11-23
Timothy Arceri
glsl: fix max binding validation for uniform blocks
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2015-11-20
Timothy Arceri
docs: mark compile-time constant expressions as done
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2015-11-20
Timothy Arceri
glsl: add subroutine index qualifier support
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2015-11-20
Timothy Arceri
glsl: add support for complie-time constant expressions
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2015-11-20
Timothy Arceri
glsl: add new type for compile time constants
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2015-11-20
Timothy Arceri
glsl: call set_shader_inout_layout() earlier
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2015-11-20
Timothy Arceri
glsl: replace binding layout min boundary check
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2015-11-20
Timothy Arceri
glsl: encapsulate binding validation and setting
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2015-11-20
Timothy Arceri
glsl: move stream layout max validation
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2015-11-20
Timothy Arceri
glsl: move stream layout qualifier validation
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2015-11-20
Timothy Arceri
glsl: replace index layout min boundary check
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2015-11-20
Timothy Arceri
glsl: remove duplicate validation for index layout...
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2015-11-20
Timothy Arceri
glsl: move location layout qualifier validation
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2015-11-20
Timothy Arceri
glsl: add process_qualifier_constant() helper
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2015-11-17
Timothy Arceri
glsl: rename location layout helper
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2015-11-17
Timothy Arceri
glsl: don't validate binding when its not needed
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2015-11-17
Timothy Arceri
glsl: remove temp variable to make code easier to read
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2015-11-17
Timothy Arceri
glsl: cleanup and fix validate matrix function for...
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2015-11-17
Timothy Arceri
glsl: use better location in struct and block error...
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2015-11-17
Timothy Arceri
glsl: only do type and qualifier validation once per...
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2015-11-17
Timothy Arceri
glsl: rename function that processes struct and iface...
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2015-11-17
Timothy Arceri
glsl: move block validation outside function that validates...
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2015-11-17
Timothy Arceri
glsl: move ast layout qualifier handling code into...
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2015-11-11
Timothy Arceri
glsl: add helper to check for enhanced layouts support
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2015-11-11
Timothy Arceri
mesa: add ARB_enhanced_layouts
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2015-11-10
Timothy Arceri
glsl: simplify interface block stream qualifier validation
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2015-11-04
Timothy Arceri
glsl: make sure to only add subroutines to resource...
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2015-11-04
Timothy Arceri
glsl: remove old TODO
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2015-11-04
Timothy Arceri
docs: Mark AoA as done for i965
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2015-11-04
Timothy Arceri
i965: enable ARB_arrays_of_arrays
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2015-11-04
Timothy Arceri
i965: add support for image AoA
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2015-10-30
Timothy Arceri
glsl: set image access qualifiers for AoA
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2015-10-26
Timothy Arceri
glsl: keep track of intra-stage indices for atomics
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2015-10-23
Timothy Arceri
glsl: remove excess location qualifier validation
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2015-10-21
Timothy Arceri
glsl: check for arrays of arrays when assigning explicit...
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2015-10-21
Timothy Arceri
glsl: add is_array_of_arrays() helper
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2015-10-21
Timothy Arceri
glsl: add AoA support to subroutines
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2015-10-20
Timothy Arceri
glsl: fix stream qualifier for blocks with an instance...
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2015-10-20
Timothy Arceri
glsl: fix regression when building interface field...
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2015-10-16
Timothy Arceri
glsl: initialise record array count to 1
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2015-10-16
Timothy Arceri
nir: add atomic lowering support for AoA
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2015-10-16
Timothy Arceri
nir: wrapper for glsl_type arrays_of_arrays_size()
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2015-10-15
Timothy Arceri
glsl: Allow arrays of arrays in GLSL ES 3.10 and GLSL...
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2015-10-15
Timothy Arceri
glsl: allow for AoA in calculating offset to ubo start...
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2015-10-15
Timothy Arceri
glsl: build ubo name and indexing offset for AoA
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2015-10-15
Timothy Arceri
glsl: link uniform block arrays of arrays
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2015-10-15
Timothy Arceri
glsl: Add AoA support when checking for non-const index
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2015-10-15
Timothy Arceri
glsl: Add support for lowering interface block arrays...
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2015-10-15
Timothy Arceri
glsl: add AoA support for an inteface with unsized...
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2015-10-15
Timothy Arceri
glsl: add AoA support for linking interface blocks...
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2015-10-15
Timothy Arceri
glsl: avoid hitting assert for arrays of arrays
Signed-off-by:
Timothy Arceri
<t_arceri@yahoo.com.au>
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