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intel: Refactor the wrapping of textures with renderbuffers
2011-05-25
Chad Versace
intel: Refactor the wrapping of textures with renderbuffers
Signed-off-by: Chad Versace <
chad@chad-versace.us
>
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2011-05-25
Chad Versace
intel: Add hiz_region to intel_renderbuffer
Signed-off-by: Chad Versace <
chad@chad-versace.us
>
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2011-05-25
Chad Versace
intel: Add is_hiz_depth_format() to intel_contex.vtbl
Signed-off-by: Chad Versace <
chad@chad-versace.us
>
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2011-05-25
Chad Versace
intel: Allocate region for separate stencil buffer
Signed-off-by: Chad Versace <
chad@chad-versace.us
>
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2011-05-25
Chad Versace
intel: Change supported texture formats for separate...
Signed-off-by: Chad Versace <
chad@chad-versace.us
>
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2011-05-25
Chad Versace
mesa: Add MESA_FORMAT_X8_Z24 to _mesa_choose_tex_format
Signed-off-by: Chad Versace <
chad@chad-versace.us
>
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2011-05-25
Chad Versace
intel: Add flags to intel_context for hiz and separate...
Signed-off-by: Chad Versace <
chad@chad-versace.us
>
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2011-03-13
Chad Versace
glsl: Document glsl_type::sampler_dimensionality
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2011-02-15
Chad Versace
tnl: Add support for datatype GL_FIXED in vertex arrays
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2011-01-28
Chad Versace
mesa: Fix available APIs for AMD_conservative_depth
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