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st/vdpau: add device reference counting
2014-08-12
Eric Anholt
vc4: Drop the dump_fbo() routine.
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2014-08-12
Eric Anholt
vc4: Claim the GL 2.1 minimum for 3D textures.
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2014-08-12
Eric Anholt
vc4: Declare what vertex formats we actually support.
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2014-08-12
Eric Anholt
vc4: Stash some debug code for format support checks.
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2014-08-12
Eric Anholt
vc4: Texture format support has nothing to do with...
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2014-08-12
Eric Anholt
vc4: Fix off-by-one in texture maximum levels.
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2014-08-12
Eric Anholt
vc4: Add support for the FLR opcode.
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2014-08-11
Eric Anholt
vc4: Flip which primitives are considered front-facing.
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2014-08-11
Eric Anholt
vc4: Don't forget to set the depth clear value in the...
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2014-08-11
Eric Anholt
vc4: Add support for gl_FragCoord.
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2014-08-11
Eric Anholt
vc4: Refactor shader input setup again.
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2014-08-11
Eric Anholt
vc4: Clean up the tile alloc buffer size.
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2014-08-11
Eric Anholt
vc4: Clarify some values implicitly chosen for binning...
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2014-08-11
Eric Anholt
vc4: Improve simulator memory allocation.
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2014-08-11
Eric Anholt
vc4: Handle stride==0 in VBO validation
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2014-08-11
Eric Anholt
vc4: Stash some debug code for looking at what BOs...
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2014-08-11
Eric Anholt
vc4: Use GEM under simulation even for non-winsys BOs.
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2014-08-11
Eric Anholt
vc4: Don't forget to unmap the GEM BO when freeing.
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2014-08-11
Eric Anholt
vc4: Add validation of raster-format textures.
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2014-08-11
Eric Anholt
vc4: Drop VC4_PACKET_PRIMITIVE_LIST_FORMAT.
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2014-08-11
Eric Anholt
vc4: Add validation that vertex indices don't overflow...
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2014-08-11
Eric Anholt
vc4: Fix the shader record size for extended strides.
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2014-08-11
Eric Anholt
vc4: Fix the shader record size for extended strides.
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2014-08-11
Eric Anholt
vc4: Add a bunch of validation of render mode configuration.
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2014-08-11
Eric Anholt
vc4: Store the (currently always linear) tiling format...
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2014-08-11
Eric Anholt
vc4: Add a bunch of validation of the binning mode...
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2014-08-11
Eric Anholt
vc4: Validate that the same BO doesn't get reused for...
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2014-08-11
Eric Anholt
vc4: Use the packet #defines in the kernel validation...
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2014-08-11
Eric Anholt
vc4: Rename GEM_HANDLES to be in a namespace.
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2014-08-11
Eric Anholt
vc4: Clean up TMU write validation.
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2014-08-11
Eric Anholt
vc4: Update a comment about shader validation
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2014-08-11
Eric Anholt
vc4: Add proper translation from Zc to Zs for vertex...
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2014-08-11
Eric Anholt
vc4: Add support for depth clears and tests within...
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2014-08-11
Eric Anholt
vc4: Avoid flushing when mapping buffers that aren...
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2014-08-11
Eric Anholt
vc4: Drop the flush at the end of the draw
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2014-08-11
Eric Anholt
vc4: Align following shader recs to 16 bytes.
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2014-08-11
Eric Anholt
vc4: Fix a potential src buffer overflow in shader...
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2014-08-11
Eric Anholt
vc4: Keep a reference to BOs queued for rendering.
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2014-08-11
Eric Anholt
vc4: Compute the proper end address of the relocated...
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2014-08-11
Eric Anholt
vc4: Walk tiles horizontally, then vertically.
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2014-08-11
Eric Anholt
vc4: Track clears veresus uncleared draws, and the...
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2014-08-11
Eric Anholt
vc4: Move the rest of RCL setup to flush time.
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2014-08-11
Eric Anholt
vc4: Move render command list calls to vc4_flush()
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2014-08-11
Eric Anholt
vc4: Move bin command list ending commands to vc4_flush()
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2014-08-11
Eric Anholt
vc4: Rename fields in the kernel interface.
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2014-08-11
Eric Anholt
vc4: Fix things to validate more than one shader state...
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2014-08-11
Eric Anholt
vc4: Rewrite the kernel ABI to support texture uniform...
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2014-08-11
Eric Anholt
vc4: Add docs for the drm interface
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2014-08-11
Eric Anholt
vc4: Add load/store to the validator
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2014-08-11
Eric Anholt
vc4: Switch simulator to using kernel validator
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2014-08-11
Eric Anholt
vc4: Drop pointless shader state struct
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2014-08-11
Eric Anholt
vc4: Add support for texture rectangles
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2014-08-11
Eric Anholt
vc4: Add support for texturing (under simulation)
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2014-08-11
Eric Anholt
vc4: Drop PIPE_SHADER_CAP_MAX_ADDRS
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2014-08-09
Eric Anholt
vc4: Add support for the COS instruction.
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2014-08-09
Eric Anholt
vc4: Add support for the SIN instruction.
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2014-08-09
Eric Anholt
vc4: Fix register aliasing for packing of scaled coordinates.
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2014-08-09
Eric Anholt
vc4: Add some debug code for forcing fragment shader...
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2014-08-09
Eric Anholt
u_primconvert: Copy min/max_index from the original...
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2014-08-09
Eric Anholt
vc4: Fix using and emitting the 1/W from the vertex...
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2014-08-09
Eric Anholt
vc4: Add support for swizzles of 32 bit float vertex...
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2014-08-09
Eric Anholt
vc4: Add support for the TGSI FRC opcode.
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2014-08-09
Eric Anholt
vc4: Add support for the TGSI TRUNC opcode.
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2014-08-09
Eric Anholt
vc4: Crank up the tile allocation BO size
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2014-08-09
Eric Anholt
vc4: Add support for multiple attributes
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2014-08-09
Eric Anholt
vc4: Add more useful debug for the undefined-source...
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2014-08-09
Eric Anholt
vc4: Add support for the lit opcode.
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2014-08-09
Eric Anholt
vc4: Add support for the POW opcode
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2014-08-09
Eric Anholt
vc4: Refactor uniform handling.
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2014-08-09
Eric Anholt
vc4: Add support for the LRP opcode.
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2014-08-09
Eric Anholt
vc4: Add copy propagation between temps.
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2014-08-09
Eric Anholt
vc4: Add dead code elimination.
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2014-08-09
Eric Anholt
vc4: Add an initial pass of algebraic optimization.
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2014-08-09
Eric Anholt
vc4: Add support for CMP.
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2014-08-09
Eric Anholt
vc4: Make scheduling of NOPs a separate step from QIR...
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2014-08-09
Eric Anholt
vc4: Add WIP support for varyings.
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2014-08-09
Eric Anholt
vc4: Use r3 instead of r5 for temps, since r5 only...
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2014-08-09
Eric Anholt
vc4: Fix emit of ABS
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2014-08-09
Eric Anholt
vc4: Add shader variant caching to handle FS output...
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2014-08-09
Eric Anholt
vc4: Load the tile buffer before incrementally drawing.
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2014-08-09
Eric Anholt
vc4: Don't reallocate the tile alloc/state bos every...
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2014-08-09
Eric Anholt
vc4: Add VC4_DEBUG env option
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2014-08-09
Eric Anholt
vc4: Add support for SNE/SEQ/SGE/SLT.
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2014-08-09
Eric Anholt
vc4: Use the user's actual first vertex attribute.
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2014-08-09
Eric Anholt
vc4: Fix UBO allocation when no uniforms are used.
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2014-08-09
Eric Anholt
vc4: Add initial support for math opcodes
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2014-08-09
Eric Anholt
vc4: Switch to actually generating vertex and fragment...
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2014-08-09
Eric Anholt
vc4: Start converting the driver to use vertex shaders.
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2014-08-09
Eric Anholt
vc4: Initial skeleton driver import.
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2014-07-31
Eric Anholt
gbm: Log at least one dlerror() when we fail to open...
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2014-07-31
Eric Anholt
gbm: Fix a debug log message
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2014-07-31
Eric Anholt
gallium: Add a uif() helper function to complement...
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2014-07-02
Eric Anholt
i965/gen6: Add a spec citation about push constant...
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2014-07-02
Eric Anholt
i965: Add a comment about null renderbuffer surfaces...
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2014-07-02
Eric Anholt
i965: Update a ton of comments about constant buffers.
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2014-07-02
Eric Anholt
i965: Merge VS/GS and WM pull constant buffer upload...
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2014-07-02
Eric Anholt
i965/gen6+: Merge VS/GS and WM push constant buffer...
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2014-07-02
Eric Anholt
i965: Move dispatch_grf_start_reg and first_curbe_grf...
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2014-07-02
Eric Anholt
i965: Fix state flags for gen4/5 CURBE.
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2014-07-02
Eric Anholt
i965: Remove a dead define.
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