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radeonsi: apply a tessellation bug workaround for SI
2016-11-29
Jason Ekstrand
i965/fs: Refactor handling of constant tg4 offsets
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2016-11-29
Jason Ekstrand
anv/cmd_buffer: Remove the 1-D case from the HiZ QPitch...
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2016-11-29
Jason Ekstrand
anv/cmd_buffer: Set the correct surface type for depth...
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2016-11-29
Jason Ekstrand
intel/aubinator: Pull useful information from the AUB...
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2016-11-29
Jason Ekstrand
intel/aubinator: Wait to setup decoders until we parse...
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2016-11-29
Jason Ekstrand
intel/aubinator: Rework handling of the --gen flag
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2016-11-29
Jason Ekstrand
intel/aubinator: Trust the packet size in the header...
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2016-11-29
Jason Ekstrand
intel/aubinator: Add a get_offset helper
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2016-11-29
Jason Ekstrand
intel/aubinator: Fix the kernel start pointer for 3DSTATE_HS
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2016-11-29
Jason Ekstrand
intel/aubinator: Add a get_address helper
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2016-11-29
Jason Ekstrand
intel/aubinator: Properly handle batch buffer chaining
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2016-11-26
Jason Ekstrand
anv/pipeline: Make is_dual_src_blend_factor inline
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2016-11-26
Jason Ekstrand
anv/pipeline: Make the temp blend attachment state...
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2016-11-26
Jason Ekstrand
anv/device: Remove a bogus finishme comment
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2016-11-22
Jason Ekstrand
anv: Enable fast clears on gen7-8
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2016-11-22
Jason Ekstrand
anv: Add support for fast clears on gen9
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2016-11-22
Jason Ekstrand
anv/blorp: Rework flushing around resolves
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2016-11-22
Jason Ekstrand
anv/cmd_buffer: Apply remaining flushes in EndCommandBuffer
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2016-11-22
Jason Ekstrand
anv/blorp: Use regular blorp clears for subpass clears
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2016-11-22
Jason Ekstrand
anv: Add a vk_to_isl_color helper
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2016-11-22
Jason Ekstrand
anv/cmd_buffer: Make setup_attachments take a RenderPassBegi...
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2016-11-22
Jason Ekstrand
anv: Set up binding tables and surface states for input...
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2016-11-22
Jason Ekstrand
anv/pipeline: Handle depth/stencil self-dependencies
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2016-11-22
Jason Ekstrand
anv: Use pass attachment information to insert flushes
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2016-11-22
Jason Ekstrand
anv/cmd_buffer: Fix pipeline barriers for input attachments
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2016-11-22
Jason Ekstrand
anv/pipeline: Add a input_attachment_index to the bindings
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2016-11-22
Jason Ekstrand
anv/pass: Calculate the combined image usage of attachments
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2016-11-22
Jason Ekstrand
anv: Add an input attachment lowering pass
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2016-11-22
Jason Ekstrand
i965/fs: Implement load_layer_id for fragment shaders
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2016-11-22
Jason Ekstrand
nir: Add a layer_id system value intrinsic
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2016-11-22
Jason Ekstrand
spirv: Stop warning about input attachments
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2016-11-22
Jason Ekstrand
spirv: Handle the InputAttachmentIndex decoration
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2016-11-22
Jason Ekstrand
compiler: Add the rest of the subpassInput types
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2016-11-22
Jason Ekstrand
anv/cmd_buffer: Emit CS push constants after binding...
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2016-11-22
Jason Ekstrand
anv/cmd_buffer: Add an assert on emit_binding_table...
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2016-11-22
Jason Ekstrand
anv/cmd_buffer: Emit a CS stall before setting a CS...
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2016-11-22
Jason Ekstrand
anv/cmd_buffer: Re-emit MEDIA_CURBE_LOAD when CS push...
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2016-11-22
Jason Ekstrand
anv/cmd_buffer: Handle running out of binding tables...
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2016-11-22
Jason Ekstrand
i965/compiler: Disable trig workarounds on KBL+
Signed-off-by:
Jason Ekstrand
<jason@jlekstrand.net>
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2016-11-22
Jason Ekstrand
intel/common: Add an is_kabylake field to gen_device_info
Signed-off-by:
Jason Ekstrand
<jason@jlekstrand.net>
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2016-11-21
Jason Ekstrand
anv: Implement a depth stall restriction on gen7
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2016-11-17
Jason Ekstrand
anv/TODO: Check off render buffer compression
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2016-11-17
Jason Ekstrand
anv: Enable "permanent" compression for immutable format...
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2016-11-17
Jason Ekstrand
intel/blorp: Properly handle color compression in blorp_copy
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2016-11-17
Jason Ekstrand
intel/blorp: Always use UINT formats on SKL+
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2016-11-17
Jason Ekstrand
i965/blorp: Rework resolve handling
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2016-11-17
Jason Ekstrand
anv/image: Add an aux_usage field for "default" aux
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2016-11-17
Jason Ekstrand
anv: Add initial support for Sky Lake color compression
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2016-11-17
Jason Ekstrand
anv/pass: Precompute some subpass usage information
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2016-11-17
Jason Ekstrand
util/vk_alloc: Add a vk_zalloc2 helper
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2016-11-17
Jason Ekstrand
anv/image: Memset all aux surfaces (not just HiZ) to 0
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2016-11-17
Jason Ekstrand
anv/image: Rename hiz_surface to aux_surface
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2016-11-17
Jason Ekstrand
anv/blorp: Ignore clears for attachments first used...
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2016-11-17
Jason Ekstrand
intel/blorp: Take a fast_clear_op in ccs_resolve
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2016-11-17
Jason Ekstrand
intel/isl: Allow non-2D CCS surfaces
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2016-11-17
Jason Ekstrand
intel/isl: Rework the asserts and fails in isl_surf_get_ccs
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2016-11-17
Jason Ekstrand
anv/cmd_buffer: Refactor surface state relocation handling
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2016-11-17
Jason Ekstrand
anv/cmd_buffer: Pull add_surface_state_reloc into genX_cmd_b...
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2016-11-17
Jason Ekstrand
anv/image: Stop force-disabling AUX
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2016-11-17
Jason Ekstrand
nir/spirv: Fix handling of gl_PrimitiveId
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2016-11-17
Jason Ekstrand
anv/fence: Handle ANV_FENCE_CREATE_SIGNALED_BIT
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2016-11-17
Jason Ekstrand
anv: Handle null in all destructors
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2016-11-17
Jason Ekstrand
util/vk_alloc: Ensure NULL is handled correctly in...
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2016-11-17
Jason Ekstrand
anv/device: Silence a 32-bit warning
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2016-11-17
Jason Ekstrand
anv/descriptor_set: Put the whole state in the state...
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2016-11-17
Jason Ekstrand
anv/descriptor_set: Write the state offset in the surface...
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2016-11-16
Jason Ekstrand
anv/blorp: Handle VK_ATTACHMENT_UNUSED in CmdClearAttachments
Signed-off-by:
Jason Ekstrand
<jason@jlekstrand.net>
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2016-11-16
Jason Ekstrand
Allocate a null state whenever there is depth/stencil
Signed-off-by:
Jason Ekstrand
<jason@jlekstrand.net>
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2016-11-16
Jason Ekstrand
anv: Set framebuffer to NULL in secondary command buffers
Signed-off-by:
Jason Ekstrand
<jason@jlekstrand.net>
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2016-11-16
Jason Ekstrand
anv/blorp: Use the new clear_attachments entrypoint...
Signed-off-by:
Jason Ekstrand
<jason@jlekstrand.net>
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2016-11-16
Jason Ekstrand
anv/blorp: Break the guts of alloc_binding_table into...
Signed-off-by:
Jason Ekstrand
<jason@jlekstrand.net>
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2016-11-16
Jason Ekstrand
anv: Bring back anv_cmd_buffer_emit_state_base_address
Signed-off-by:
Jason Ekstrand
<jason@jlekstrand.net>
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2016-11-16
Jason Ekstrand
intel/blorp: Add a clear_attachments entrypoint
Signed-off-by:
Jason Ekstrand
<jason@jlekstrand.net>
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2016-11-16
Jason Ekstrand
intel/blorp: Add capability to use pre-baked binding...
Signed-off-by:
Jason Ekstrand
<jason@jlekstrand.net>
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2016-11-16
Jason Ekstrand
intel/blorp: Add support for vertex shaders
Signed-off-by:
Jason Ekstrand
<jason@jlekstrand.net>
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2016-11-16
Jason Ekstrand
intel/blorp: Use an actual chunk of vertex buffer for...
Signed-off-by:
Jason Ekstrand
<jason@jlekstrand.net>
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2016-11-16
Jason Ekstrand
blorp/exec: Use uint32_t for copying varying data
Signed-off-by:
Jason Ekstrand
<jason@jlekstrand.net>
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2016-11-16
Jason Ekstrand
intel/blorp: Handle NIR clear inputs the same way as...
Signed-off-by:
Jason Ekstrand
<jason@jlekstrand.net>
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2016-11-16
Jason Ekstrand
intel/blorp: Remove NIR support for uniforms
Signed-off-by:
Jason Ekstrand
<jason@jlekstrand.net>
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2016-11-16
Jason Ekstrand
intel/blorp: Add a shader type to make keys more unique
Signed-off-by:
Jason Ekstrand
<jason@jlekstrand.net>
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2016-11-16
Jason Ekstrand
intel/blorp: Make the number of samples an explicit...
Signed-off-by:
Jason Ekstrand
<jason@jlekstrand.net>
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2016-11-16
Jason Ekstrand
anv/cmd_buffer: Stop relying on the framebuffer for...
Signed-off-by:
Jason Ekstrand
<jason@jlekstrand.net>
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2016-11-16
Jason Ekstrand
anv: Rework the way render target surfaces are allocated
Signed-off-by:
Jason Ekstrand
<jason@jlekstrand.net>
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2016-11-16
Jason Ekstrand
anv/cmd_buffer: Expose add_surface_state_reloc as an...
Signed-off-by:
Jason Ekstrand
<jason@jlekstrand.net>
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2016-11-16
Jason Ekstrand
anv/cmd_buffer: Use the surface state alloc helper...
Signed-off-by:
Jason Ekstrand
<jason@jlekstrand.net>
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2016-11-16
Jason Ekstrand
anv: Add a helper for doing buffer copies with nothing...
Signed-off-by:
Jason Ekstrand
<jason@jlekstrand.net>
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2016-11-16
Jason Ekstrand
intel/genxml: Add SO_WRITE_OFFSET registers for gen7-9
Signed-off-by:
Jason Ekstrand
<jason@jlekstrand.net>
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2016-11-16
Jason Ekstrand
intel/isl: Add some basic info about RENDER_SURFACE_STATE...
Signed-off-by:
Jason Ekstrand
<jason@jlekstrand.net>
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2016-11-16
Jason Ekstrand
anv/pipeline: Use get_scratch_space/address for compute...
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2016-11-16
Jason Ekstrand
anv: Move INTERFACE_DESCRIPTOR_DATA setup to the pipeline
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2016-11-16
Jason Ekstrand
anv/pipeline: Roll genX_pipeline_util.h into genX_pipeline.c
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2016-11-16
Jason Ekstrand
anv/pipeline: Unify graphics_pipeline_create
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2016-11-16
Jason Ekstrand
anv/pipline: Re-order state emission and make it consistent
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2016-11-16
Jason Ekstrand
anv/pipeline: Rework the 3DSTATE_VF_TOPOLOGY helper
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2016-11-16
Jason Ekstrand
anv/pipeline: Move 3DSTATE_PS_EXTRA setup into a helper
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2016-11-16
Jason Ekstrand
anv/pipeline: Unify 3DSTATE_WM emission
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2016-11-16
Jason Ekstrand
intel/genxml: Make 3DSTATE_WM more consistent across...
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2016-11-16
Jason Ekstrand
anv/pipeline: Unify 3DSTATE_PS emission
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2016-11-16
Jason Ekstrand
anv/pipeline/gen7: Properly set 3DSTATE_PS::DualSourceBlendE...
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2016-11-16
Jason Ekstrand
intel/genxml: Make some 3DSTATE_PS fields more consistent
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