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glsl: Add ir_variable::interface_type field
2013-01-24
Marek Olšák
st/mesa: implement ARB_internalformat_query v2
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2013-01-24
Marek Olšák
st/mesa: advertise OES_depth_texture_cube_map if GLSL...
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2013-01-24
Marek Olšák
st/dri: disallow recursion in dri_flush
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2013-01-24
Marek Olšák
st/dri: add null-pointer check, remove duplicated local...
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2013-01-24
Marek Olšák
radeonsi: make sure copying of all texture formats...
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2013-01-21
Marek Olšák
r300g: add a workaround for the AA colorbuffer addressing...
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2013-01-21
Marek Olšák
r300g: allow resolutions up to 1280x1024 with AA optimizatio...
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2013-01-21
Marek Olšák
r300g: enable AA optimizations for the RGBA16F format
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2013-01-21
Marek Olšák
radeonsi: More assorted depth/stencil changes ported...
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2013-01-21
Marek Olšák
radeonsi: Assorted depth/stencil changes ported from...
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2013-01-15
Marek Olšák
r300g: fix and cleanup flushing before clearing CMASK...
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2013-01-15
Marek Olšák
r300g: implement MSAA compression and fast MSAA color...
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2013-01-15
Marek Olšák
gallium/util: add a half float array to util_color
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2013-01-15
Marek Olšák
st/mesa: use a generic varying to pass the clear color...
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2013-01-15
Marek Olšák
gallium/util: fix glClear with MRT by making the FS...
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2013-01-15
Marek Olšák
st/mesa: fix InternalFormat for Z24X8 window-system...
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2013-01-15
Marek Olšák
st/mesa: remove dead conditional in Clear
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2013-01-15
Marek Olšák
st/mesa: simplify conditionals in Clear
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2013-01-15
Marek Olšák
st/mesa: fix glClear with different colormask for each...
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2013-01-15
Marek Olšák
gallium: remove PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE
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2013-01-15
Marek Olšák
st/mesa: always assume separate depth and stencil clear...
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2013-01-15
Marek Olšák
softpipe: implement separate depth-stencil clear
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2013-01-14
Marek Olšák
r300g: set a dummy vertex buffer in context_create
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2013-01-14
Marek Olšák
r300g: fix MSAA resolve to an untiled texture
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2013-01-14
Marek Olšák
r300g: advertise MSAA support for the RGB10_A2 format...
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2013-01-14
Marek Olšák
r300g: allow separate depth and stencil clear
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2013-01-14
Marek Olšák
r300g: if both Z and stencil are present, they must...
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2013-01-14
Marek Olšák
r300g: allow HiZ with a 16-bit zbuffer
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2013-01-14
Marek Olšák
r300g: random hyperz cleanups
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2013-01-14
Marek Olšák
r300g: kill the X.Org state tracker target
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2013-01-10
Marek Olšák
r300g: don't set sample positions to the pixel center...
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2013-01-09
Marek Olšák
r300g: optionally log MSAA resources to stderr
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2013-01-09
Marek Olšák
r300g: fix the GPU name in the renderer string
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2013-01-09
Marek Olšák
r300g: fix CS checker errors caused by emit_dsa_state
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2013-01-08
Marek Olšák
r600g: implement buffer copying using CP DMA for R7xx...
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2013-01-08
Marek Olšák
st/mesa: fix possible MSVC build error v2
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2013-01-08
Marek Olšák
winsys/radeon: bump the size of relocation hashlist
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2013-01-08
Marek Olšák
r300g: fix assertion failure in emit_dsa_state
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2013-01-06
Marek Olšák
r600g: flush FMASK and CMASK at the end of CS
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2013-01-06
Marek Olšák
r300g: implement MSAA
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2013-01-06
Marek Olšák
r300g: simplify DSA state, add ability to patch FG_ALPHA_FUN...
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2013-01-06
Marek Olšák
r300g/compiler: add shader emulation for the alpha_to_one...
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2013-01-04
Marek Olšák
r300g: don't check for vertex and index buffer bind...
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2013-01-04
Marek Olšák
r300g/swtcl: use memcpy to emit indices
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2013-01-04
Marek Olšák
r300g/swtcl: simplify vertex uploading
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2013-01-04
Marek Olšák
r300g/swtcl: fix crash when setting vertex buffers
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2013-01-04
Marek Olšák
r300g: don't set PIPE_BIND flags for internal textures
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2013-01-04
Marek Olšák
r600g: implement 3D transfers
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2013-01-04
Marek Olšák
st/mesa: fix assertion failures with 2101010 vertex...
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2013-01-04
Marek Olšák
st/mesa: accelerate CopyTexSubImage for 1D array textures
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2013-01-04
Marek Olšák
st/mesa: fix CopyTexSubImage fallback for 1D array...
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2013-01-04
Marek Olšák
st/mesa: fix GetTexImage for compressed 2D array textures
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2013-01-04
Marek Olšák
gallium/util: remove unused helper util_create_rgba_texture
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2013-01-04
Marek Olšák
st/mesa: try to find the format matching format+type...
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2013-01-04
Marek Olšák
st/mesa: fix GetTexImage for compressed cubemaps
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2013-01-04
Marek Olšák
gallium/u_blitter: implement 3D blitting
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2013-01-04
Marek Olšák
gallium/u_blitter: fix blitting TEXTURE_CUBE_ARRAY...
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2013-01-04
Marek Olšák
gallium/u_blitter: minor simplification
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2013-01-04
Marek Olšák
gallium/u_blitter: unify some parameters into a dstbox...
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2013-01-04
Marek Olšák
gallium/u_blitter: remove useless parameter from blitter_def...
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2013-01-04
Marek Olšák
gallium/util: complete implementation of util_dump_transfer
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2013-01-04
Marek Olšák
mesa: allow TEXTURE_CUBE_MAP_ARRAY in GetTexImage
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2013-01-04
Marek Olšák
gallium/radeon: send the END_OF_FRAME flag to the DRM
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2013-01-04
Marek Olšák
gallium: extend pipe_context::flush for it to accept...
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2013-01-04
Marek Olšák
radeonsi: fix int->bool conversion in fence_signalled
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2013-01-04
Marek Olšák
r600g: fix int->bool conversion in fence_signalled
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2012-12-22
Marek Olšák
r600g: rename GPU_FLUSH -> INVAL_READ_CACHES
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2012-12-22
Marek Olšák
r600g: remove redundant parameter alloc_bo from r600_texture...
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2012-12-21
Marek Olšák
r600g: always use a tiled resource as the destination...
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2012-12-21
Marek Olšák
winsys/radeon: the env var RADEON_NOOP can be used...
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2012-12-21
Marek Olšák
r600g: remove a false comment
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2012-12-21
Marek Olšák
r600g: don't suspend TIME_ELAPSED queries during flushing
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2012-12-21
Marek Olšák
gallium/tests: fix build breakage after pipe_surface...
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2012-12-20
Marek Olšák
r600g: add assertions to prevent creation of invalid...
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2012-12-20
Marek Olšák
r600g: refactor and make streamout dumping more informative
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2012-12-20
Marek Olšák
r600g: try to fix streamout for the cases where BURST_COUNT > 0
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2012-12-20
Marek Olšák
r600g: lower stream outputs with dst_offset < start_component
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2012-12-20
Marek Olšák
r600g: use r600_get_temp to get temporaries for CLIPDIST...
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2012-12-12
Marek Olšák
r600g: suballocate memory for fetch shaders from a...
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2012-12-12
Marek Olšák
r600g: suballocate memory for the STRMOUT_BUFFER_FILLED_SIZE...
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2012-12-12
Marek Olšák
gallium/util: add a simple allocator for suballocating...
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2012-12-12
Marek Olšák
r600g: use u_upload_mgr for allocating staging transfer...
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2012-12-12
Marek Olšák
winsys/radeon: don't use BIND flags, add a flag for...
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2012-12-12
Marek Olšák
st/dri: add a way to force MSAA on with an environment...
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2012-12-12
Marek Olšák
mesa: don't advertise ARB_texture_buffer_object in...
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2012-12-12
Marek Olšák
mesa: disallow creation of GL 3.1 compatibility contexts
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2012-12-12
Marek Olšák
gallium: remove pipe_surface::usage
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2012-12-12
Marek Olšák
svga: stop using pipe_surface::usage
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2012-12-12
Marek Olšák
gallium/util: move util_try_blit_via_copy_region to...
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2012-12-12
Marek Olšák
gallium/cso: don't use the pipe_error return type where...
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2012-12-12
Marek Olšák
gallium: manage render condition in cso_context and...
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2012-12-12
Marek Olšák
st/mesa: remove a weird msaa hack
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2012-12-07
Marek Olšák
st/dri: implement MSAA for GLX/DRI2 framebuffers
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2012-12-07
Marek Olšák
gallium: pass the current context to the flush_front...
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2012-12-07
Marek Olšák
st/dri: don't expose MSAA configs with accumulation...
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2012-12-07
Marek Olšák
st/dri: refactor dri_fill_in_modes
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2012-12-07
Marek Olšák
st/dri: always allocate private depth-stencil buffers
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2012-12-07
Marek Olšák
st/mesa: implement CopyTexSubImage for MSAA framebuffers
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2012-12-07
Marek Olšák
gallium/u_blitter: fix conflict with u_memory.h
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2012-12-07
Marek Olšák
r600g: transfers of MSAA color textures should do the...
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