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Bug #1679: Link DRI drivers against DRI_LIB_DEPS, not GL_LIB_DEPS.
2004-10-20
Daniel Borca
fixed compilation errors
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2004-10-19
Daniel Borca
fix compilation error in `convertPalette' (still have...
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2004-10-18
Daniel Borca
print an error message in convertPalette before dying.
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2004-10-18
Daniel Borca
small fix to match new _mesa_rescale_teximage2d
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2004-10-18
Daniel Borca
changed _mesa_rescale_teximage2d to allow rescaling...
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2004-10-18
Daniel Borca
added dstRowStride to dxtCompressTexFuncExt;
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2004-10-18
Daniel Borca
use RowStride instead of Width in texel fetchers.
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2004-10-12
Daniel Borca
support for external libraries
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2004-10-12
Daniel Borca
SWTC trick (disabled for now)
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2004-10-12
Daniel Borca
SWTC trick, enabled new extensions
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2004-10-12
Daniel Borca
SWTC trick
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2004-10-12
Daniel Borca
bump version numbers to their real values
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2004-10-12
Daniel Borca
doc update
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2004-10-12
Daniel Borca
avoid the patch if Mesa_DXTn flag is set
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2004-10-12
Daniel Borca
add more mess to the dynamic linking system
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2004-10-12
Daniel Borca
add newline to end of file
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2004-10-05
Daniel Borca
put Rush in the list of supported HW
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2004-10-05
Daniel Borca
stencil wrap works, either HW or SW (Ian Romanick)
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2004-10-05
Daniel Borca
enable 2_0 extensions
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2004-09-28
Daniel Borca
use GLuint instead of uint
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2004-09-27
Daniel Borca
stencil wrap works, either HW or SW (Ian Romanick)
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2004-09-24
Daniel Borca
added (back!) option to use non-packedcolor
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2004-09-20
Daniel Borca
clamp size of wide points
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2004-09-13
Daniel Borca
cleanup and bugfixes for fxDDClear()
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2004-09-13
Daniel Borca
cleanup and some changes towards GL_ARB_point_sprite...
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2004-09-13
Daniel Borca
cleanup
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2004-09-13
Daniel Borca
changes towards GL_ARB_point_sprite (two-zero)
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2004-09-03
Daniel Borca
make sure the HW is clean before shooting the pipeline
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2004-08-31
Daniel Borca
newer Glide3x snaps vertices internally for V1/VR/VB
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2004-08-31
Daniel Borca
document MESA_FX_NOSNAP
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2004-08-30
Daniel Borca
remove CR
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2004-08-30
Daniel Borca
cleanup
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2004-08-30
Daniel Borca
revived unused code, but got rid of warnings
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2004-08-30
Daniel Borca
cleaned up extensions a bit
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2004-08-30
Daniel Borca
clamp lodbias
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2004-08-30
Daniel Borca
fixed automatic mipmap generation
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2004-08-30
Daniel Borca
fog really needs W
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2004-08-30
Daniel Borca
remove CR
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2004-08-30
Daniel Borca
Werror is bad, unless you know what you are doing
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2004-08-20
Daniel Borca
hide GL_ARB_texture_compression from non-VSA cards
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2004-08-20
Daniel Borca
cleanup
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2004-08-19
Daniel Borca
why is GL_ARB_texture_env_combine different from EXT?
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2004-08-19
Daniel Borca
"const int _nc" was really stupid...
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2004-08-19
Daniel Borca
cleanup
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2004-08-19
Daniel Borca
silence compiler warnings
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2004-08-16
Daniel Borca
prepared for release
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2004-08-16
Daniel Borca
cleanup
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2004-08-16
Daniel Borca
fixed texture fetchers, fixed automatic mipmap generation...
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2004-08-16
Daniel Borca
fixed pixel drawing routines, some cleanup
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2004-08-16
Daniel Borca
disabled stereo checking in wglChoosePixelFormat
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2004-07-29
Daniel Borca
disabled automatic mipmaps until we can handle 565...
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2004-07-29
Daniel Borca
fixed conflict between depth & alpha in 16bpp
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2004-07-26
Daniel Borca
disable W1 when single-texturing
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2004-07-26
Daniel Borca
Rush is back on ZBUFFER
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2004-07-23
Daniel Borca
fixed pixelpiped DrawBitmap / DrawPixels (clipping...
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2004-07-21
Daniel Borca
partial GL_BLEND for Voodoo1
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2004-07-21
Daniel Borca
minor doc update
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2004-07-21
Daniel Borca
fixed a bug in clear routine
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2004-07-20
Daniel Borca
GL_EXT_texture_env_add shouldn't be conditioned by...
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2004-07-19
Daniel Borca
trying vertex_program...
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2004-07-19
Daniel Borca
several new bugs
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2004-07-16
Daniel Borca
minor corrections
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2004-07-16
Daniel Borca
GL_MODULATE/GL_REPLACE multitex (wasteful, but apparently...
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2004-07-16
Daniel Borca
SGIS_generate_mipmap
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2004-07-13
Daniel Borca
fixed vertex RGBA
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2004-07-06
Daniel Borca
use tnl_emit_func, it's safer
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2004-07-05
Daniel Borca
added GL_ARB_point_sprite.
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2004-07-05
Daniel Borca
fixed non-threaded codepath
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2004-07-02
Daniel Borca
added GL_EXT_fog_coord.
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2004-07-02
Daniel Borca
put back the correct dispatcher for non-threaded builds.
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2004-06-24
Daniel Borca
hack for compressed textures with aspectratio greater...
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2004-06-24
Daniel Borca
disabled unnecessary assertions in texture replicator
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2004-06-24
Daniel Borca
added back x86 entrypoints
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2004-06-21
Daniel Borca
added support for non-64bit compilers
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2004-06-19
Daniel Borca
Hack for linear fogging. Added empty routines for WGL_ARB_pi...
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2004-06-15
Daniel Borca
fix correct parameters passed to StoreImage
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2004-06-14
Daniel Borca
Fixed a bug in vertex emitter (untile we move to t_vertex.c)
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2004-06-08
Daniel Borca
corrected a bug wrt point_size
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2004-06-07
Daniel Borca
small corrections
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2004-06-03
Daniel Borca
masked out unsupported glBlendColor (some games check...
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2004-05-31
Daniel Borca
reworked FXT1
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2004-05-25
Daniel Borca
oops
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2004-05-25
Daniel Borca
FXT1 texture compression (initial draft)
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2004-05-20
Daniel Borca
doc update; minor changes
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2004-05-19
Daniel Borca
added GL_NV_blend_square
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2004-05-18
Daniel Borca
added some core-level extensions
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2004-05-12
Daniel Borca
minor fixes
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2004-05-10
Daniel Borca
fixed bugs in fxddtex.c
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2004-05-07
Daniel Borca
documentation update
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2004-05-04
Daniel Borca
texture compression: getting warmer
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2004-05-03
Daniel Borca
unbloat namespace
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2004-04-30
Daniel Borca
FXT1: getting warmer
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2004-04-29
Daniel Borca
FXT1 preparations
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2004-04-28
Daniel Borca
updated makefiles
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2004-04-27
Daniel Borca
transfer routines for compressed formats (avoid SEGFAULT...
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2004-04-26
Daniel Borca
accomodate newtexstore
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2004-04-14
Daniel Borca
documentation updates
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2004-04-13
Daniel Borca
updated Glide driver documentation
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2004-04-07
Daniel Borca
removed wfx makefiles
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2004-04-07
Daniel Borca
revived linux-glide build process
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