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r300g: fix multiple render targets
2010-06-13
Marek Olšák
r300g: fix multiple render targets
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2010-06-13
Marek Olšák
r300g: remove r300_state.h
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2010-06-13
Marek Olšák
r300g: move two-sided stencilref fallback to its own...
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2010-06-13
Marek Olšák
r300g: move index buffer translate functions to their...
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2010-06-13
Marek Olšák
r300g: add fallback for unaligned/unsupported vertex...
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2010-06-13
Marek Olšák
r300g: upload only vertex buffers referenced by vertex...
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2010-06-11
Tom Stellard
r300/compiler: Handle more complex conditionals in...
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2010-06-11
Tom Stellard
r300/compiler: Fix warning.
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2010-06-11
Tom Stellard
r300/compiler: Handle SGT and SLE at the beginning...
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2010-06-11
Tom Stellard
r300/compiler: Verify assumptions about opcode types.
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2010-06-11
Tom Stellard
r300/compiler: Unroll loops that decrement the counter.
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2010-06-11
Tom Stellard
r300/compiler: Unroll loops that have a constant number...
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2010-06-11
Tom Stellard
r300/compiler: Implement simple loop emulation
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2010-06-09
Marek Olšák
r300g: try harder to create a transfer object
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2010-06-09
Marek Olšák
r300g: debug output texture size
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2010-06-09
Marek Olšák
r300g: return NULL texture early if buffer_create fails
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2010-06-09
Marek Olšák
r600g: save vertex buffers in blitter
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2010-06-09
Marek Olšák
r300g: save vertex buffers in blitter
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2010-06-09
Marek Olšák
util: reference vertex buffers in blitter
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2010-06-08
Marek Olšák
r300g: report that transfers are always supported
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2010-06-08
Marek Olšák
r300g: fix loading compressed textures
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2010-06-08
Marek Olšák
r300g: skip rendering for unsupported vertex formats...
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2010-06-07
Marek Olšák
r300g: fix hardlock caused by an incompatible vertex...
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2010-06-07
Marek Olšák
r300g: fix 24-bit depth texturing
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2010-06-06
Marek Olšák
st/mesa: advertise GL_ARB_fragment_program_shadow
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2010-06-06
Marek Olšák
r300g: workaround index bias on chipsets that do not...
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2010-06-05
Marek Olšák
st/mesa: trivially enable GL_ATI_texture_env_combine3
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2010-06-05
Marek Olšák
mesa: add ARB_texture_swizzle as alias of EXT_texture_swizzl...
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2010-06-05
Marek Olšák
r300/compiler: implement SIN+COS+SCS for vertex shaders
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2010-06-05
Marek Olšák
r300/compiler: implement SNE unwound for r3xx VS, natively...
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2010-06-05
Marek Olšák
r300/compiler: implement SEQ unwound for r3xx VS, natively...
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2010-06-05
Marek Olšák
r300/compiler: implement SFL for vertex shaders
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2010-06-04
Marek Olšák
r600g: implement clear_{render_target, depth_stencil...
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2010-06-04
Marek Olšák
r600g: make blit functions static (private)
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2010-06-04
Marek Olšák
r600g: use cast wrappers
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2010-06-03
Marek Olšák
r300/compiler: print opcode names instead of numbers
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2010-06-03
Marek Olšák
r300g: set the minimum texture stride to 64 bytes on...
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2010-06-02
Marek Olšák
r300g: use the stored GEM domain in add_buffer/write_reloc
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2010-06-02
Marek Olšák
r300g: store the GEM domain in buffer and texture structs
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2010-06-02
Marek Olšák
r300g: use r300_buffer_domain everywhere
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2010-06-02
Marek Olšák
r300g: blit directly to/from GTT when transfering textures
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2010-06-02
Marek Olšák
r300g: let the driver determine the GEM domain for...
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2010-06-02
Marek Olšák
r300g: make texture transfers more pipelined
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2010-06-02
Marek Olšák
r300g: better describe another flush and move it closer...
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2010-06-02
Marek Olšák
r300g: remove one flush
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2010-05-31
Marek Olšák
r300g: set correct pitch in libdrm
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2010-05-31
Marek Olšák
r300g: remove texture usage transfer flag
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2010-05-31
Marek Olšák
r600g: remove unused struct r600_state
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2010-05-29
Marek Olšák
r300: fix blits for textures of width/height greater...
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2010-05-29
Marek Olšák
r600g: remove unused variable
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2010-05-29
Marek Olšák
r600g: fix gallium function parameters
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2010-05-29
Marek Olšák
r600g: make a local copy of viewport state
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2010-05-29
Marek Olšák
r600g: fix build
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2010-05-28
Marek Olšák
r300g: remove unnecessary breaks
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2010-05-28
Marek Olšák
r300g: report vertex format support in is_format_supported
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2010-05-28
Marek Olšák
st/mesa: advertise ARB_half_float_vertex when available
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2010-05-28
Marek Olšák
r300g/swtcl: fix WPOS
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2010-05-28
Marek Olšák
r300g/swtcl: avoid an infinite loop if an occl. query...
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2010-05-27
Marek Olšák
r300g/swtcl: fix secondary color and back-face color...
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2010-05-26
Marek Olšák
r300g: decouple drawing code and two-sided stencil...
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2010-05-26
Marek Olšák
r300g/swtcl: handle large index count properly
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2010-05-26
Marek Olšák
r300g/swtcl: force vertex prefetching for non-indexed...
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2010-05-26
Marek Olšák
r300g/swtcl: move emitting AOS to prepare_for_rendering
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2010-05-26
Marek Olšák
r300g/swtcl: vbo transfer sanity checks
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2010-05-26
Marek Olšák
r300g: add get_cs_info winsys entrypoint, abandon check_cs
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2010-05-26
Marek Olšák
r300g/swtcl: do not use u_upload_mgr and do not compute...
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2010-05-26
Marek Olšák
r300g: remove unnecessary includes
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2010-05-26
Marek Olšák
r300g: fix fence referencing
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2010-05-26
Marek Olšák
r300/compiler: implement SGT+SLE opcodes
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2010-05-26
Marek Olšák
r300/compiler: fix dumping r5xx vertex shaders
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2010-05-26
Marek Olšák
r300/compiler: move hardware caps to the radeon_compiler...
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2010-05-26
Marek Olšák
r300/compiler: shorten swizzle expressions
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2010-05-25
Marek Olšák
r300g: more efficient finish + fix comments
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2010-05-25
Marek Olšák
r300g: implement fake but compliant fences
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2010-05-25
Marek Olšák
r300g: add r300_init_render_functions, remove r300_render.h
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2010-05-25
Marek Olšák
r300g: remove r300_query.h
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2010-05-25
Marek Olšák
r300g: remove r300_flush.h
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2010-05-25
Marek Olšák
r300g: add r300_init_blit_functions, remove r300_blit.h
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2010-05-25
Marek Olšák
util: update comments at blitter
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2010-05-25
Marek Olšák
util: fix indentation in blitter
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2010-05-25
Marek Olšák
r300g,util: remove pipe_surface from the util_blitter_copy...
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2010-05-25
Marek Olšák
r300g,util: remove pipe_surface from the util_blitter_fill...
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2010-05-25
Marek Olšák
util: remove unused util_blitter_copy_surface
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2010-05-23
Marek Olšák
util/blitter: allow NULL clear color
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2010-05-23
Marek Olšák
r300g: extend compile error message
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2010-05-23
Marek Olšák
r300g: fix dummy vertex shader compilation
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2010-05-23
Marek Olšák
r300g: fix warnings
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2010-05-13
Marek Olšák
r300g: fix for piglit/fp-indirections2
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2010-05-13
Marek Olšák
r300g: fix texture transfers
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2010-05-13
Marek Olšák
r300g: re-order caps
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2010-05-13
Marek Olšák
r300g: fill out the shader limits
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2010-05-08
Marek Olšák
r300g: follow pipe_rasterizer_state::light_twoside
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2010-05-08
Marek Olšák
r300g: follow pipe_rasterizer_state::point_size_per_vertex
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2010-05-08
Marek Olšák
r300g: move GA_POINT_MINMAX back to rs_state
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2010-05-08
Marek Olšák
r300g: fix glean/pointSprite using lodbias correction
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2010-05-08
Marek Olšák
r300g: pass depth texture swizzle to the compiler if...
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2010-05-08
Marek Olšák
r300g: respect compare mode regardless of sampler type
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2010-05-08
Marek Olšák
r300/compiler: fake equal/notequal for shadow samplers
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2010-05-08
Marek Olšák
r300/compiler: use perspective division only for TXP...
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2010-05-08
Marek Olšák
r300/compiler: make shadow sampler codegen more readable...
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