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st/mesa: release EGLImage on EGLImageTarget* error
2017-07-03
Marek Olšák
st/mesa: fix tessellation shaders with no support for...
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2017-06-29
Marek Olšák
radeonsi: set COMPUTE_DISPATCH_INITIATOR.ORDER_MODE = 1
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2017-06-29
Marek Olšák
radeonsi: use the DISPATCH packets to force COMPUTE_START_X...
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2017-06-27
Marek Olšák
radeonsi: move instance divisors into a constant buffer
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2017-06-27
Marek Olšák
radeonsi: check nr_cbufs in other places before flushing CB
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2017-06-27
Marek Olšák
radeonsi: use #pragma pack to pack si_shader_key
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2017-06-27
Marek Olšák
Revert "radeonsi: use uint32_t to declare si_shader_key...
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2017-06-27
Marek Olšák
Revert "radeonsi: remove 8 bytes from si_shader_key...
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2017-06-27
Marek Olšák
mesa: optimize GL_PRIMITIVE_RESTART_NV more
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2017-06-27
Marek Olšák
mesa: fix clip plane enable breakage
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2017-06-26
Marek Olšák
radeonsi: don't flush and wait for CB after depth-only...
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2017-06-26
Marek Olšák
mesa/glthread: don't include pthread.h
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2017-06-26
Marek Olšák
drirc: whitelist glthread for a few games
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2017-06-26
Marek Olšák
mesa/glthread: decrease the batch size for better perf...
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2017-06-26
Marek Olšák
gallium/hud: add glthread counters
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2017-06-26
Marek Olšák
gallium/hud: add API-thread-busy for monitoring the...
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2017-06-26
Marek Olšák
gallium/hud: add hud_pane::hud pointer
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2017-06-26
Marek Olšák
mesa/glthread: add glthread "perf" counters and pass...
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2017-06-26
Marek Olšák
gallium/hud: move struct hud_context to hud_private.h
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2017-06-26
Marek Olšák
gallium/hud: rename API-thread-busy to main-thread...
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2017-06-26
Marek Olšák
mesa/glthread: switch to u_queue and redesign the batch...
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2017-06-26
Marek Olšák
mesa/glthread: remove HAVE_PTHREAD guards
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2017-06-26
Marek Olšák
util: move pipe_thread_is_self from gallium to src...
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2017-06-24
Marek Olšák
radeonsi/gfx9: don't overallocate shader binaries
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2017-06-23
Marek Olšák
radeonsi: unreference vertex buffers when destroying...
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2017-06-23
Marek Olšák
radeonsi: implement the workaround for Rocket League...
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2017-06-23
Marek Olšák
gallium/radeon: pass create_screen flags to r600_common_scre...
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2017-06-23
Marek Olšák
st/dri: add a drirc workaround for Rocket League
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2017-06-23
Marek Olšák
st/dri: get drirc options before creating pipe_screen
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2017-06-23
Marek Olšák
gallium: allow passing 'unsigned flags' to create_screen()
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2017-06-23
Marek Olšák
mesa: don't flush vertices in glClientActiveTexture
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2017-06-23
Marek Olšák
mesa: don't flag _NEW_ARRAY for GL_PRIMITIVE_RESTART_NV
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2017-06-23
Marek Olšák
Revert "radeonsi: don't emit partial flushes at the...
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2017-06-22
Marek Olšák
radeonsi/gfx9: enable DCC fast clear
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2017-06-22
Marek Olšák
radeonsi/gfx9: don't ever flush the TC metadata cache
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2017-06-22
Marek Olšák
radeonsi/gfx9: use TC L2 for fast color clear with...
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2017-06-22
Marek Olšák
radeonsi: fix DCC fast clear for luminance and alpha...
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2017-06-22
Marek Olšák
radeonsi: don't emit partial flushes at the end of...
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2017-06-21
Marek Olšák
radeonsi/gfx9: keep reusing the same buffer/address...
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2017-06-21
Marek Olšák
radeonsi/gfx9: enable the constant engine
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2017-06-21
Marek Olšák
radeonsi/gfx9: indirect buffers and all CP packets...
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2017-06-21
Marek Olšák
radeonsi: flush CB after MSAA only when transitioning...
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2017-06-21
Marek Olšák
radeonsi: unify CB_RESOLVE blitter invocation code
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2017-06-21
Marek Olšák
radeonsi: flush DB caches only when transitioning from...
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2017-06-21
Marek Olšák
radeonsi: add separate HUD counters for CB and DB cache...
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2017-06-21
Marek Olšák
st/mesa: don't set the border color if it's unused
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2017-06-21
Marek Olšák
st/mesa: don't set 16 scissors and 16 viewports if...
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2017-06-21
Marek Olšák
st/mesa: fix pipe_rasterizer_state::scissor with multiple...
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2017-06-21
Marek Olšák
st/mesa: simplify st_update_viewport
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2017-06-21
Marek Olšák
st/mesa: remove redundant sample_mask checking
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2017-06-21
Marek Olšák
st/mesa: use precomputed st_fb_orientation
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2017-06-21
Marek Olšák
mesa: don't call _mesa_update_clip_plane in the GL...
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2017-06-21
Marek Olšák
st/mesa: set st_context::...num_samplers to 0 when...
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2017-06-21
Marek Olšák
st/mesa: unify fail paths for update_single_texture
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2017-06-21
Marek Olšák
st/mesa: don't call u_sampler_view_default_template...
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2017-06-21
Marek Olšák
st/mesa: always set sampler swizzle according to the...
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2017-06-21
Marek Olšák
st/mesa: samplers only need to track whether GLSL ...
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2017-06-21
Marek Olšák
st/mesa: simplify get_texture_format_swizzle
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2017-06-21
Marek Olšák
st/mesa: add an entirely separate codepath for setting...
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2017-06-21
Marek Olšák
st/mesa: don't return an error from update_single_texture
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2017-06-21
Marek Olšák
st/mesa: clean up trivial dereferences in update_textures
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2017-06-21
Marek Olšák
st/mesa: don't check MaxTextureImageUnits in update_textures
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2017-06-21
Marek Olšák
st/mesa: don't call st_shader_stage_to_ptarget in update_tex...
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2017-06-21
Marek Olšák
cso: inline a few frequently-used functions
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2017-06-21
Marek Olšák
cso: don't return errors from sampler functions
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2017-06-21
Marek Olšák
cso: don't track the number of sampler states bound
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2017-06-21
Marek Olšák
st/mesa: sink and simplify texBaseFormat getting for...
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2017-06-21
Marek Olšák
st/mesa: don't set sampler states for TBOs
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2017-06-21
Marek Olšák
st/mesa: optimize sampler state translation code
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2017-06-21
Marek Olšák
st/mesa: sink code needed for apply_texture_swizzle_to_borde...
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2017-06-21
Marek Olšák
st/mesa: simplify update_shader_samplers
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2017-06-21
Marek Olšák
st/mesa: when binding sampler states, don't check the...
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2017-06-21
Marek Olšák
st/mesa: don't unbind sampler states if none are used
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2017-06-21
Marek Olšák
st/mesa: unify update_gp/tcp/tep code
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2017-06-21
Marek Olšák
st/mesa: don't search through shader variants if there...
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2017-06-21
Marek Olšák
st/mesa: don't track shader variants in st_context
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2017-06-21
Marek Olšák
st/mesa: move blend color into its own state atom
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2017-06-21
Marek Olšák
st/mesa: check correctly if multisampling is enabled
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2017-06-21
Marek Olšák
st/mesa: don't invoke st_finalize_texture & st_convert_sampl...
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2017-06-21
Marek Olšák
mesa: simplify _mesa_is_image_unit_valid for buffers
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_PROGRAM_CONSTANTS for GLSL programs...
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_PROGRAM_CONSTANTS for non-GLSL...
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2017-06-21
Marek Olšák
mesa: flush vertices before updating ctx->_Shader
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2017-06-21
Marek Olšák
mesa: set driver flags for glPopAttrib(GL_ENABLE_BIT...
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_POLYGON_STIPPLE for st/mesa
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_LINE for st/mesa
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_POLYGON for st/mesa
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_TRANSFORM for st/mesa if possible
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_TRANSFORM for Transform.RasterPosition...
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_TRANSFORM for primitive restart
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_VIEWPORT for st/mesa if possible
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2017-06-21
Marek Olšák
mesa: flush vertices before changing viewports
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_MULTISAMPLE for st/mesa
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_COLOR for st/mesa if possible
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2017-06-21
Marek Olšák
mesa: use DriverFlags.NewAlphaTest to communicate alphatest...
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_DEPTH for st/mesa
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2017-06-21
Marek Olšák
mesa: make _mesa_set_varying_vp_inputs a no-op in GL...
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2017-06-21
Marek Olšák
mesa: remove _NEW_BUFFER_OBJECT
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_SCISSOR for st/mesa
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2017-06-21
Marek Olšák
mesa: don't execute most of _mesa_update_state_locked...
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