glsl: support compilation of geometry shaders v2 (Paul Berry <stereotype441@gmail.com>): Add a few missing calls to v4 (Paul Berry <stereotype441@gmail.com>): Eliminate v5 (Paul Berry <stereotype441@gmail.com>): Split out
glsl: add builtins for geometry shaders. v2 (Paul Berry <stereotype441@gmail.com>): Account for rework of v3 (Paul Berry <stereotype441@gmail.com>): Be less obscure about