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vc4: Add support for texture rectangles
2014-08-11
Eric Anholt
vc4: Add support for texture rectangles
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2014-08-11
Eric Anholt
vc4: Add support for texturing (under simulation)
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2014-08-11
Eric Anholt
vc4: Drop PIPE_SHADER_CAP_MAX_ADDRS
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2014-08-09
Eric Anholt
vc4: Add support for the COS instruction.
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2014-08-09
Eric Anholt
vc4: Add support for the SIN instruction.
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2014-08-09
Eric Anholt
vc4: Fix register aliasing for packing of scaled coordinates.
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2014-08-09
Eric Anholt
vc4: Add some debug code for forcing fragment shader...
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2014-08-09
Eric Anholt
u_primconvert: Copy min/max_index from the original...
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2014-08-09
Eric Anholt
vc4: Fix using and emitting the 1/W from the vertex...
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2014-08-09
Eric Anholt
vc4: Add support for swizzles of 32 bit float vertex...
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2014-08-09
Eric Anholt
vc4: Add support for the TGSI FRC opcode.
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2014-08-09
Eric Anholt
vc4: Add support for the TGSI TRUNC opcode.
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2014-08-09
Eric Anholt
vc4: Crank up the tile allocation BO size
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2014-08-09
Eric Anholt
vc4: Add support for multiple attributes
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2014-08-09
Eric Anholt
vc4: Add more useful debug for the undefined-source...
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2014-08-09
Eric Anholt
vc4: Add support for the lit opcode.
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2014-08-09
Eric Anholt
vc4: Add support for the POW opcode
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2014-08-09
Eric Anholt
vc4: Refactor uniform handling.
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2014-08-09
Eric Anholt
vc4: Add support for the LRP opcode.
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2014-08-09
Eric Anholt
vc4: Add copy propagation between temps.
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2014-08-09
Eric Anholt
vc4: Add dead code elimination.
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2014-08-09
Eric Anholt
vc4: Add an initial pass of algebraic optimization.
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2014-08-09
Eric Anholt
vc4: Add support for CMP.
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2014-08-09
Eric Anholt
vc4: Make scheduling of NOPs a separate step from QIR...
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2014-08-09
Eric Anholt
vc4: Add WIP support for varyings.
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2014-08-09
Eric Anholt
vc4: Use r3 instead of r5 for temps, since r5 only...
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2014-08-09
Eric Anholt
vc4: Fix emit of ABS
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2014-08-09
Eric Anholt
vc4: Add shader variant caching to handle FS output...
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2014-08-09
Eric Anholt
vc4: Load the tile buffer before incrementally drawing.
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2014-08-09
Eric Anholt
vc4: Don't reallocate the tile alloc/state bos every...
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2014-08-09
Eric Anholt
vc4: Add VC4_DEBUG env option
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2014-08-09
Eric Anholt
vc4: Add support for SNE/SEQ/SGE/SLT.
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2014-08-09
Eric Anholt
vc4: Use the user's actual first vertex attribute.
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2014-08-09
Eric Anholt
vc4: Fix UBO allocation when no uniforms are used.
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2014-08-09
Eric Anholt
vc4: Add initial support for math opcodes
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2014-08-09
Eric Anholt
vc4: Switch to actually generating vertex and fragment...
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2014-08-09
Eric Anholt
vc4: Start converting the driver to use vertex shaders.
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2014-08-09
Eric Anholt
vc4: Initial skeleton driver import.
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2014-07-31
Eric Anholt
gbm: Log at least one dlerror() when we fail to open...
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2014-07-31
Eric Anholt
gbm: Fix a debug log message
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2014-07-31
Eric Anholt
gallium: Add a uif() helper function to complement...
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2014-05-21
Eric Anholt
i965: Ask the VBO module to actually use VBOs.
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2014-05-12
Eric Anholt
i965: Stop doing remapping of "special" regs.
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2014-05-12
Eric Anholt
i965: Generalize the pixel_x/y workaround for all UW...
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2014-05-12
Eric Anholt
i965: Move has_hiz from the slice to the level.
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2014-05-03
Eric Anholt
i965: Move push constant state packets to push constant...
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2014-05-03
Eric Anholt
i965: Merge gen8_upload_constant_state into gen7_upload_cons...
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2014-05-03
Eric Anholt
i965: Refactor gen7_upload_constant_state to look more...
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2014-05-03
Eric Anholt
i965: Drop unnecessary state flag for units on NEW_BINDING_T...
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2014-05-03
Eric Anholt
i965/gen7+: Move sampler state packets to the stage...
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2014-05-03
Eric Anholt
i965/gen6: Don't update unit state when samplers change.
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2014-05-03
Eric Anholt
i965: Drop a NEW_SAMPLER annotation for use of sampler_count.
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2014-05-03
Eric Anholt
i965: Simplify sampler setup by passing the stage state.
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2014-05-03
Eric Anholt
i965: Make batch dumping go to stderr, too.
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2014-05-03
Eric Anholt
i965: Fix a stale comment reference
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2014-05-01
Eric Anholt
i965: Fix the file comment for intel_image.h
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2014-05-01
Eric Anholt
i965: Rename intel_regions.h to something more appropriate...
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2014-05-01
Eric Anholt
i965: Delete the intel_regions.c code.
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2014-05-01
Eric Anholt
i965: Drop region usage from DRI2 winsys-allocated...
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2014-05-01
Eric Anholt
i965: Drop a funny assert about mt pitch.
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2014-05-01
Eric Anholt
i965: Fix intel_bufferobj_buffer range for blit drawpixels.
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2014-05-01
Eric Anholt
i965: Drop use of intel_region from miptrees.
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2014-05-01
Eric Anholt
i965: Replace the region in DRIimage with just a BO...
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2014-05-01
Eric Anholt
i965: Make intel_set_texture_region just take a BO...
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2014-05-01
Eric Anholt
i965: Stop making a pointless region for DRI2 to just...
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2014-05-01
Eric Anholt
i965: Drop the global GEM name from regions.
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2014-05-01
Eric Anholt
i965: Drop the tiling argument to intel_miptree_create_for_bo.
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2014-05-01
Eric Anholt
i965: Drop pointless cast of texObj to intelObj.
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2014-05-01
Eric Anholt
i965: Move intel_region_get_aligned_offset() to be...
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2014-05-01
Eric Anholt
i965: Move intel_region_get_tile_masks() to be a miptree...
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2014-05-01
Eric Anholt
i965: Fix another broken offset-aligned-to-tile test.
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2014-05-01
Eric Anholt
i965: Fix offset-aligned-to-tile test in dma_buf import.
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2014-05-01
Eric Anholt
i965: Reuse intel_miptree_get_tile_offsets().
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2014-04-30
Eric Anholt
i965: Fix state flag comments on color_buffer_write_enabled...
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2014-04-30
Eric Anholt
i965: Drop bogus state flag comment.
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2014-04-30
Eric Anholt
i965: Track the number of samples in the drawbuffer.
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2014-04-30
Eric Anholt
mesa: Track maximum CurrentTexUnit to reduce glDeleteTexture...
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2014-04-30
Eric Anholt
mesa: Rewrite shader-based texture image state updates.
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2014-04-30
Eric Anholt
mesa: Split the shader texture update logic from fixed...
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2014-04-30
Eric Anholt
mesa: Finish removing the _ReallyEnabled field.
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2014-04-30
Eric Anholt
radeon: Drop the remaining driver usage of _ReallyEnabled.
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2014-04-30
Eric Anholt
swrast: Drop remaining use of _ReallyEnabled.
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2014-04-30
Eric Anholt
gallium: Drop use of _ReallyEnabled.
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2014-04-30
Eric Anholt
mesa: Drop _ReallyEnabled usage from ff_fragment_shader.
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2014-04-30
Eric Anholt
i915: Drop use of _ReallyEnabled.
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2014-04-30
Eric Anholt
mesa: Replace use of _ReallyEnabled as a boolean with...
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2014-04-30
Eric Anholt
mesa: Ensure that (unit->_Current != 0) == (unit->_ReallyEna...
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2014-04-30
Eric Anholt
mesa: Drop dead last_ReallyEnabled fields from drivers.
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2014-04-30
Eric Anholt
mesa: Drop _EnabledUnits.
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2014-04-30
Eric Anholt
swrast: Just use _EnabledCoordUnits for figuring out...
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2014-04-30
Eric Anholt
i915: Redo texture unit walking on i830.
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2014-04-26
Eric Anholt
i965: Don't bother flushing the batch if it doesn't...
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2014-04-15
Eric Anholt
i965: Fix buffer overruns in MSAA MCS buffer clearing.
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2014-04-15
Eric Anholt
meta: Add support for MSAA resolves from 2D_MS_ARRAY...
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2014-04-15
Eric Anholt
meta: Add an accelerated glCopyTexSubImage using glBlitFrame...
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2014-04-15
Eric Anholt
meta: Add support for CUBE_MAP_ARRAY to generatemipmap.
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2014-04-15
Eric Anholt
meta: Infer bind_fbo_image parameters from an incoming...
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2014-04-15
Eric Anholt
meta: Move bind_fbo_image() code back to meta.c, to...
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2014-04-15
Eric Anholt
meta: Refactor the BlitFramebuffer depth CopyTexImage...
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2014-04-15
Eric Anholt
meta: Refactor the BlitFramebuffer color CopyTexImage...
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