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mesa: fix segfault in glUniformSubroutinesuiv()
2016-01-18
Timothy Arceri
mesa: fix segfault in glUniformSubroutinesuiv()
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2016-01-18
Timothy Arceri
glsl: fix segfault linking subroutine uniform with...
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2016-01-12
Timothy Arceri
mesa: print the invalid enum when CreateShader fails
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2016-01-10
Timothy Arceri
glsl: replace unreachable code path with assert
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2016-01-10
Timothy Arceri
Revert "glsl: replace unreachable code path with assert"
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2016-01-10
Timothy Arceri
glsl: replace unreachable code path with assert
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2016-01-10
Timothy Arceri
glsl: combine if blocks
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2016-01-06
Timothy Arceri
glsl: fix varying slot allocation for blocks and structs...
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2016-01-06
Timothy Arceri
glsl: don't try adding built-ins to explicit locations...
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2016-01-06
Timothy Arceri
glsl: fix overlapping of varying locations for arrays...
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2016-01-06
Timothy Arceri
glsl: create helper to remove outer vertex index array...
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2016-01-06
Timothy Arceri
glsl: remove unused varyings before packing them
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2016-01-06
Timothy Arceri
mesa: fix GL_MAX_NAME_LENGTH query for tessellation...
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2016-01-05
Timothy Arceri
glsl: don't change the varying type in validation code
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2016-01-05
Timothy Arceri
glsl: move lowering after matching validation
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2016-01-05
Timothy Arceri
glsl: only add outward facing varyings to resourse...
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2015-12-30
Timothy Arceri
glsl: tidy up struct with a single member
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2015-12-22
Timothy Arceri
nir: remove field only used in GLSL IR when assigning...
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2015-12-15
Timothy Arceri
docs: mark input/output block locations as DONE
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2015-12-15
Timothy Arceri
glsl: add support for explicit locations inside interface...
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2015-12-15
Timothy Arceri
glsl: simplify interface matching
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2015-12-11
Timothy Arceri
nir: silence uninitialized warning
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2015-12-07
Timothy Arceri
mesa: move GLES checks for SSO input/output validation
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2015-12-07
Timothy Arceri
mesa: move GL_INVALID_OPERATION error to rendering...
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2015-12-07
Timothy Arceri
mesa: move pipeline input/output validation inside...
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2015-12-07
Timothy Arceri
glsl: re-validate program pipeline after sampler change
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2015-12-01
Timothy Arceri
glsl: copy how_declared when lowering interface blocks
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2015-12-01
Timothy Arceri
glsl: optimise inputs/outputs with explicit locations
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2015-11-26
Timothy Arceri
glsl: don't generate extra errors in ValidateProgramPipeline
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2015-11-24
Timothy Arceri
glsl: only call dead code pass when new inputs/outputs...
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2015-11-24
Timothy Arceri
glsl: move and reused code to find first and last shaders
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2015-11-24
Timothy Arceri
glsl: implement recent spec update to SSO validation
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2015-11-24
Timothy Arceri
Revert "mesa: return initial value for VALIDATE_STATUS...
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2015-11-23
Timothy Arceri
glsl: fix max binding validation for uniform blocks
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2015-11-20
Timothy Arceri
docs: mark compile-time constant expressions as done
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2015-11-20
Timothy Arceri
glsl: add subroutine index qualifier support
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2015-11-20
Timothy Arceri
glsl: add support for complie-time constant expressions
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2015-11-20
Timothy Arceri
glsl: add new type for compile time constants
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2015-11-20
Timothy Arceri
glsl: call set_shader_inout_layout() earlier
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2015-11-20
Timothy Arceri
glsl: replace binding layout min boundary check
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2015-11-20
Timothy Arceri
glsl: encapsulate binding validation and setting
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2015-11-20
Timothy Arceri
glsl: move stream layout max validation
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2015-11-20
Timothy Arceri
glsl: move stream layout qualifier validation
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2015-11-20
Timothy Arceri
glsl: replace index layout min boundary check
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2015-11-20
Timothy Arceri
glsl: remove duplicate validation for index layout...
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2015-11-20
Timothy Arceri
glsl: move location layout qualifier validation
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2015-11-20
Timothy Arceri
glsl: add process_qualifier_constant() helper
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2015-11-17
Timothy Arceri
glsl: rename location layout helper
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2015-11-17
Timothy Arceri
glsl: don't validate binding when its not needed
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2015-11-17
Timothy Arceri
glsl: remove temp variable to make code easier to read
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2015-11-17
Timothy Arceri
glsl: cleanup and fix validate matrix function for...
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2015-11-17
Timothy Arceri
glsl: use better location in struct and block error...
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2015-11-17
Timothy Arceri
glsl: only do type and qualifier validation once per...
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2015-11-17
Timothy Arceri
glsl: rename function that processes struct and iface...
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2015-11-17
Timothy Arceri
glsl: move block validation outside function that validates...
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2015-11-17
Timothy Arceri
glsl: move ast layout qualifier handling code into...
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2015-11-11
Timothy Arceri
glsl: add helper to check for enhanced layouts support
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2015-11-11
Timothy Arceri
mesa: add ARB_enhanced_layouts
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2015-11-10
Timothy Arceri
glsl: simplify interface block stream qualifier validation
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2015-10-26
Timothy Arceri
glsl: keep track of intra-stage indices for atomics
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2015-10-23
Timothy Arceri
glsl: remove excess location qualifier validation
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2015-10-21
Timothy Arceri
glsl: check for arrays of arrays when assigning explicit...
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2015-10-21
Timothy Arceri
glsl: add is_array_of_arrays() helper
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