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gallium/freedreno: add automake target 'template'
2014-09-24
Eric Anholt
vc4: Drop maximum number of varyings down to 8.
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2014-09-24
Eric Anholt
vc4: Add support for flat shading.
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2014-09-24
Eric Anholt
vc4: Drop stale comment.
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2014-09-23
Eric Anholt
vc4: Put dead writes into the NOP register when generating...
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2014-09-23
Eric Anholt
vc4: When possible, resolve raddr conflicts by swapping...
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2014-09-23
Eric Anholt
vc4: Fix overzealous raddr conflict resolution.
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2014-09-23
Eric Anholt
vc4: Add support for 8-bit unorm/snorm vertex inputs.
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2014-09-23
Eric Anholt
vc4: Add disasm for A-file unpack operations.
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2014-09-23
Eric Anholt
vc4: Switch to using Mesa's register allocator.
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2014-09-23
Eric Anholt
vc4: Make a static list of all the registers.
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2014-09-23
Eric Anholt
vc4: Switch the context struct to use ralloc.
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2014-09-23
Eric Anholt
mesa: Move register_allocate.c to util.
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2014-09-19
Eric Anholt
vc4: Fix perspective interpolation.
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2014-09-19
Eric Anholt
vc4: Use the same method as for FRAG_Z to handle fragcoord W.
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2014-09-19
Eric Anholt
vc4: Add support for stencil operations.
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2014-09-18
Eric Anholt
vc4: Actually implement VC4_DEBUG=cl.
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2014-09-17
Eric Anholt
vc4: Allow copy propagation of uniforms.
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2014-09-17
Eric Anholt
vc4: Make sure thread end doesn't have a uniform read.
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2014-09-17
Eric Anholt
vc4: Allow dead code elimination of instructions that...
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2014-09-17
Eric Anholt
vc4: Add support for reordering the uniform stream...
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2014-09-17
Eric Anholt
vc4: Initialize the various qreg arrays when allocating...
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2014-09-17
Eric Anholt
vc4: Fix stray disable of the CSE pass.
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2014-09-16
Eric Anholt
vc4: Claim ARB_fbo.
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2014-09-16
Eric Anholt
vc4: Fix memory leaks in register allocation.
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2014-09-16
Eric Anholt
vc4: Move register allocation to a separate file.
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2014-09-16
Eric Anholt
vc4: Add support for computed depth writes.
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2014-09-16
Eric Anholt
vc4: Restructure depth input/output in fragment shaders.
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2014-09-15
Eric Anholt
vc4: Bump maximum ARB program temporaries to match...
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2014-09-15
Eric Anholt
vc4: Bump maximum uniforms count to match other drivers.
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2014-09-15
Eric Anholt
vc4: Dynamically allocate the TGSI-to-qreg arrays.
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2014-09-15
Eric Anholt
vc4: Fix memory leaks of struct qinst.
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2014-09-15
Eric Anholt
vc4: Fix memory leaks of some vc4_compile contents.
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2014-09-15
Eric Anholt
vc4: Reuse the util header instead of defining our...
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2014-09-10
Eric Anholt
vc4: Add support for shadow samplers.
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2014-09-10
Eric Anholt
vc4: Add support for texture swizzles.
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2014-09-10
Eric Anholt
vc4: Move the texture format into a struct.
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2014-09-10
Eric Anholt
vc4: Add support for depth texturing.
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2014-09-10
Eric Anholt
vc4: Expose r4 to register allocation.
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2014-09-10
Eric Anholt
vc4: Drop pointless raddr conflict handling on SF.
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2014-09-10
Eric Anholt
vc4: The r4_count is supposed to be how many writes...
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2014-09-09
Eric Anholt
vc4: Fix segfaults when rendering with no color render...
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2014-09-09
Eric Anholt
vc4: Fill out the stencil clear field.
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2014-09-09
Eric Anholt
vc4: Flip around the depth/stencil fields.
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2014-09-09
Eric Anholt
vc4: Add support for loading/storing the depth buffer.
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2014-09-09
Eric Anholt
vc4: Don't forget to do initial tile clearing for depth...
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2014-09-09
Eric Anholt
vc4: Ignore non-address bits of the offset for load...
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2014-09-09
Eric Anholt
vc4: Add a debug flag for flushing after every draw.
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2014-09-09
Eric Anholt
vc4: Add missing null terminator to the debug options...
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2014-09-05
Eric Anholt
vc4: Merge qcompile and tgsi_to_qir
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2014-09-04
Eric Anholt
vc4: Add a CSE optimization pass.
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2014-09-04
Eric Anholt
vc4: Switch to using native integers.
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2014-09-04
Eric Anholt
vc4: Expose compares at a lower level in QIR.
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2014-09-04
Eric Anholt
vc4: Stop being so clever in CMP handling.
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2014-09-04
Eric Anholt
state_tracker: Fix bug in conditional discards with...
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2014-09-02
Eric Anholt
u_primconvert: Use u_upload_mgr for our little IB allocations.
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2014-09-02
Eric Anholt
u_primconvert: Shut up compiler warning.
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2014-09-02
Eric Anholt
gbm: Fix gallium build when X11 is in a non-system...
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2014-09-02
Eric Anholt
vc4: Handle a couple of the transfer map flags.
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2014-08-25
Eric Anholt
vc4: Stop doing qpu_inst(add, NOP) or qpu_inst(NOP...
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2014-08-25
Eric Anholt
vc4: Set the other WADDR in the qpu instruction helpers.
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2014-08-25
Eric Anholt
vc4: Merge qpu_a_NOP() and qpu_m_NOP to a single qpu_NOP...
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2014-08-25
Eric Anholt
vc4: Ignore WADDRs from the other half of the instruction...
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2014-08-25
Eric Anholt
vc4: Fix LT/GE set-0-or-1 compares.
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2014-08-25
Eric Anholt
u_vbuf: Add a few more format fallbacks.
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2014-08-25
Eric Anholt
u_vbuf: Simplify the format fallback translation.
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2014-08-23
Eric Anholt
vc4: Fix save/restore of the VS/FS in the blitter.
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2014-08-23
Eric Anholt
vc4: Clear padding of ioctl arguments.
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2014-08-22
Eric Anholt
vc4: Add support for fragment discards.
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2014-08-22
Eric Anholt
vc4: Make some helpers for setting condition codes...
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2014-08-22
Eric Anholt
vc4: Avoid using undefined values when there's no color...
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2014-08-22
Eric Anholt
vc4: Emit the scoreboard wait just when it's needed.
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2014-08-22
Eric Anholt
vc4: Fix FLR for integer values less than 0.
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2014-08-22
Eric Anholt
vc4: Fix totally broken assertions about inter-instruction...
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2014-08-22
Eric Anholt
vc4: Add support for all the texture and FBO formats...
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2014-08-22
Eric Anholt
vc4: Add support for texture tiling.
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2014-08-22
Eric Anholt
vc4: Fix a typo in the validation for miplevels.
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2014-08-22
Eric Anholt
vc4: Convert to using an enum for texture data types
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2014-08-22
Eric Anholt
vc4: Stop complaining about unknown texture channel...
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2014-08-22
Eric Anholt
vc4: Include stdio/stdlib in headers so I don't have...
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2014-08-19
Eric Anholt
vc4: Plumb the texture index from TGSI through to the...
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2014-08-19
Eric Anholt
vc4: Avoid a null-deref if a sampler index isn't used.
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2014-08-18
Eric Anholt
vc4: Add support for swizzling of texture colors.
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2014-08-18
Eric Anholt
vc4: Fix handling of non-XYZW swizzles in color outputs.
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2014-08-18
Eric Anholt
vc4: Extract the swizzle handling from vertex fetch.
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2014-08-18
Eric Anholt
vc4: Add support for color masking.
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2014-08-18
Eric Anholt
vc4: Add a helper for QOP_R4_UNPACK_[ABCD].
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2014-08-18
Eric Anholt
vc4: Don't forget to set up the offset for render targets.
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2014-08-18
Eric Anholt
vc4: Fix multi-level texture setup.
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2014-08-18
Eric Anholt
vc4: Fix viewport handling in the uniforms upload.
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2014-08-15
Eric Anholt
vc4: Add support for blending.
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2014-08-15
Eric Anholt
vc4: Drop incorrect attempt to incorrectly invert the...
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2014-08-15
Eric Anholt
vc4: Use cl_f() instead of cl_u32(fui())
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2014-08-15
Eric Anholt
vc4: Consistently use qir_uniform_f().
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2014-08-15
Eric Anholt
vc4: Consume the implicit varyings for points and lines.
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2014-08-15
Eric Anholt
vc4: Move the deref of the color buffer for simulator...
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2014-08-12
Eric Anholt
vc4: Drop the dump_fbo() routine.
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2014-08-12
Eric Anholt
vc4: Claim the GL 2.1 minimum for 3D textures.
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2014-08-12
Eric Anholt
vc4: Declare what vertex formats we actually support.
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2014-08-12
Eric Anholt
vc4: Stash some debug code for format support checks.
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2014-08-12
Eric Anholt
vc4: Texture format support has nothing to do with...
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