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vbo: remove a redundant call to _ae_invalidate_state
2011-01-06
Marek Olšák
vbo: remove a redundant call to _ae_invalidate_state
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2011-01-06
Marek Olšák
st/mesa: remove unused members in st_context
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2011-01-06
Marek Olšák
tgsi: remove redundant name tables from tgsi_text,...
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2011-01-06
Marek Olšák
gallium: drivers should reference vertex buffers
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2011-01-06
Marek Olšák
st/mesa: optimize constant buffer uploads
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2011-01-06
Marek Olšák
st/mesa: do sanity checks on states only in debug builds
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2011-01-06
Marek Olšák
u_upload_mgr: new features
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2011-01-06
Marek Olšák
u_upload_mgr: keep the upload buffer mapped until it...
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2011-01-04
Marek Olšák
mesa: preserve 10 bits of precision in the texstore...
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2011-01-04
Marek Olšák
st/mesa: advertise GL_ARB_half_float_pixel
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2011-01-04
Marek Olšák
r300/compiler: disable the rename_regs pass for loops
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2010-12-29
Marek Olšák
util: add a way to store translated indices to a user...
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2010-12-29
Marek Olšák
r300g: support user buffers as constant buffers
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2010-12-28
Marek Olšák
r300g: rename aos to vertex arrays
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2010-12-28
Marek Olšák
r300g: mark vertex arrays as dirty after a buffer_offset...
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2010-12-20
Marek Olšák
gallium: remove unused 'buf' parameter in pipe_buffer_unmap
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2010-12-19
Marek Olšák
r300g: optimize the fallback for misaligned ushort...
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2010-12-17
Marek Olšák
r300g: finally fix the texture corruption on r3xx-r4xx
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2010-12-25
Marek Olšák
r300g: simplify buffer_transfer_inline_write
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2010-12-25
Marek Olšák
r300g: simplify the code for buffer uploads
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2010-12-25
Marek Olšák
r300g: user index buffers are always aligned
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2010-12-25
Marek Olšák
r300g: increase the size of upload buffers
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2010-12-24
Marek Olšák
r300g/swtcl: re-enable LLVM
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2010-12-23
Marek Olšák
r300g: use a simpler fallback for misaligned ushort...
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2010-12-23
Marek Olšák
r300g: add support for B2G3R3 texturing
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2010-12-23
Marek Olšák
mesa: fix texel store functions for some float formats
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2010-12-23
Marek Olšák
st/mesa: do not require all texture formats to be renderable
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2010-12-23
Marek Olšák
st/mesa: use the formats RGB233, ARGB2101010, AL44...
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2010-12-23
Marek Olšák
gallium: add new formats L16A16_UNORM, A16_UNORM, I16_UNORM...
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2010-12-23
Marek Olšák
mesa: implement new texture format I16
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2010-12-23
Marek Olšák
mesa: implement new texture format L16
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2010-12-23
Marek Olšák
mesa: implement new texture format A16
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2010-12-23
Marek Olšák
mesa: implement new texture format AL44
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2010-12-23
Marek Olšák
mesa: implement new texture format ARGB2101010
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2010-12-23
Marek Olšák
st/mesa: if Z32 is unsupported, prefer Z24 to Z16
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2010-12-23
Marek Olšák
st/mesa: use RGBA16 for RGB12 and RGB16
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2010-12-23
Marek Olšák
st/mesa: use DXT SRGB formats for COMPRESSED_SRGB
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2010-12-22
Marek Olšák
r300g: fix precision issues with B10G10R10A2
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2010-12-22
Marek Olšák
r300g: support B10G10R10A2 render targets only with...
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2010-12-11
Marek Olšák
r300g: fix rendering with a vertex attrib having a...
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2010-12-11
Marek Olšák
tgsi: fix rbug compile error
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2010-12-11
Marek Olšák
r300/compiler: fix swizzle lowering with a presubtract...
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2010-12-11
Marek Olšák
r300/compiler: fix LIT in VS
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2010-12-08
Marek Olšák
r300/compiler: remove at least unused immediates if...
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2010-12-08
Marek Olšák
r300/compiler: make lowering passes possibly use up...
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2010-12-08
Marek Olšák
r300/compiler: handle DPH and XPD in rc_compute_sources_for_...
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2010-12-08
Marek Olšák
r300/compiler: do not print pair/tex/presub program...
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2010-12-08
Marek Olšák
r300/compiler: cleanup rc_run_compiler
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2010-12-08
Marek Olšák
r300/compiler: add a function to query program stats...
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2010-12-08
Marek Olšák
r300/compiler: don't terminate regalloc if we surpass...
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2010-12-07
Marek Olšák
r300g: also revalidate the SWTCL vertex buffer after...
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2010-12-07
Marek Olšák
r300g: validate buffers only if any of bound buffers...
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2010-12-07
Marek Olšák
r300g: cache packet dwords of 3D_LOAD_VBPNTR in a command...
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2010-12-07
Marek Olšák
u_blitter: use util_is_format_compatible in the assert
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2010-12-05
Marek Olšák
st/mesa: initialize key in st_vp_varient
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2010-12-05
Marek Olšák
r300g: optimize looping over atoms
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2010-12-05
Marek Olšák
r300g: cleanup winsys
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2010-12-05
Dave Airlie
r300g: try and use all of vertex constant space
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2010-12-05
Marek Olšák
r300g: do not use the index parameter in set_constant_buffer
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2010-12-03
Marek Olšák
r300g: one more r500_index_bias_supported leftover
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2010-12-03
Marek Olšák
r300g: add capability bit index_bias_supported
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2010-12-03
Marek Olšák
r300g: do not remove unused constants if we are not...
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2010-12-03
Marek Olšák
r300g: fix pointer arithmetic with void* in transfer_inline_...
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2010-12-03
Marek Olšák
mesa, st/mesa: fix gl_FragCoord with FBOs in Gallium
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2010-12-03
Marek Olšák
r300g: implement simple transfer_inline_write for buffers
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2010-12-03
Marek Olšák
r300g: use internal BO handle for add_buffer and write_reloc
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2010-12-02
Marek Olšák
r300g: fix build
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2010-12-02
nobled
r300g: Drop unnecessary cast
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2010-12-02
nobled
r300g: Abort if draw_create() fails
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2010-12-02
nobled
r300g: Abort if atom allocations fail
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2010-12-02
Marek Olšák
r300/compiler: disable the swizzle lowering pass in...
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2010-12-02
Marek Olšák
r300g: fix up cubemap texture offset computation
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2010-12-01
Marek Olšák
r300g: disable ARB_texture_swizzle if S3TC is enabled...
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2010-12-01
Marek Olšák
r300g: fix texture swizzling with compressed textures...
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2010-12-01
Marek Olšák
r300/compiler: implement and lower OPCODE_CLAMP
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2010-11-30
Marek Olšák
r300g: fix texture border color once again
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2010-11-30
Marek Olšák
util: rename u_mempool -> u_slab
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2010-11-29
Marek Olšák
st/mesa: fix texture border color for RED and RG base...
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2010-11-28
Marek Olšák
u_blitter: interpolate clear color using a GENERIC...
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2010-11-26
Marek Olšák
r300/compiler: move util functions to radeon_compiler_util
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2010-11-26
Marek Olšák
r300/compiler: add a function for swizzling a mask
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2010-11-26
Marek Olšák
r300/compiler: remove duplicate function rc_mask_to_swz
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2010-11-26
Marek Olšák
r300/compiler: fix rc_rewrite_depth_out for it to work...
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2010-11-25
Marek Olšák
u_blitter: use PIPE_TRANSFER_DISCARD to prevent cpu...
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2010-11-22
Mathias Fröhlich
r300g: Avoid returning values in a static array, fixing...
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2010-11-22
Marek Olšák
st/mesa: set MaxUniformComponents
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2010-11-22
Marek Olšák
gallium: add PIPE_SHADER_CAP_SUBROUTINES
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2010-11-21
Marek Olšák
docs: add GL 4.1 status
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2010-11-21
Marek Olšák
st/mesa: enable ARB_explicit_attrib_location and EXT_separat...
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2010-11-20
Marek Olšák
r300g: fix rendering with no vertex elements
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2010-11-17
Marek Olšák
r300g: print FS inputs uninitialized due to hardware...
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2010-11-16
Marek Olšák
r300g: remove the hack with OPCODE_RET
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2010-11-14
Marek Olšák
r300g: return shader caps from Draw for SWTCL vertex...
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2010-11-14
Marek Olšák
r300g: clean up redundancy in draw functions
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2010-11-13
Marek Olšák
r300g: fix texture border color for all texture formats
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2010-11-12
Marek Olšák
svga: fill out CAPs for indirect addressing
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2010-11-12
Marek Olšák
r600g: fill out CAPs for indirect addressing
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2010-11-12
Marek Olšák
r300g: fill out CAPs for indirect addressing
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2010-11-12
Marek Olšák
nvfx: fill out CAPs for indirect addressing
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2010-11-12
Marek Olšák
nv50: fill out CAPs for indirect addressing
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