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amd/common: rename add_user_sgpr_array_argument() to add_array_arg()
2017-12-25
Miklós Máté
mesa: always compare optype with symbolic name in ATI_fs
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2017-12-25
Miklós Máté
mesa: document ati_fragment_shader::cur_pass and swizzlerq
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2017-12-25
Miklós Máté
mesa: move ATI_fs state compile changes after the error...
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2017-12-25
Miklós Máté
tnl: fix not having texture coords in ATI_fs in swrast
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2017-12-25
Miklós Máté
mesa: fix not having secondary color in ATI_fs in swrast
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2017-12-25
Miklós Máté
mesa: fix validate for secondary interpolator
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2017-12-25
Miklós Máté
mesa: fix typo in ATI_fs dstMod error checking
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2017-12-25
Miklós Máté
mesa: fix crash when an ATI_fs pass begins with an...
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2017-12-25
Miklós Máté
mesa: add fallback texture for SampleMapATI if there...
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2017-11-07
Miklós Máté
mesa: fix deleting the dummy ATI_fs
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2017-10-18
Miklós Máté
st/mesa: set dimension for constants in ATI_fragment_shader
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2017-10-17
Miklós Máté
mesa: remove redundant NULL check in update_single_program_t...
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2017-03-23
Miklós Máté
mesa: set thread name for glthread
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2016-08-26
Miklós Máté
vbo: set draw_id
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2016-08-11
Miklós Máté
swrast: fix active attribs with atifragshader
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2016-08-10
Miklós Máté
st/mesa: in ATI fs don't assume TEMP0=REG0
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2016-08-09
Miklós Máté
mesa: simplify ff fs generator a bit
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2016-04-12
Miklós Máté
main: rework the compatibility check of visuals in...
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2016-03-27
Miklós Máté
mesa: optimize out the realloc from glCopyTexImagexD()
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2016-03-27
Miklós Máté
st/mesa: fix handling the fallback texture
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2016-03-27
Miklós Máté
st/mesa: enable GL_ATI_fragment_shader
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2016-03-27
Miklós Máté
st/mesa: implement GL_ATI_fragment_shader
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2016-03-27
Miklós Máté
program: add ATI_fragment_shader to shader stages list
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2016-03-27
Miklós Máté
mesa: optionally associate a gl_program to ATI_fragment_shader
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2016-02-25
Miklós Máté
program: Remove extra reference_program()
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2015-12-17
Miklós Máté
swrast: move two global defines to the only place where...
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2015-12-17
Miklós Máté
mesa: improve debug log in atifragshader
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2015-12-17
Miklós Máté
program: fix comment about the fog formula
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2015-12-17
Miklós Máté
mesa: Don't leak ATIfs instructions in DeleteFragmentShader
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