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ac: use the common v4i32 llvm type
2017-11-03
Timothy Arceri
ac: use the common v4i32 llvm type
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2017-11-03
Timothy Arceri
ac: add v3i32 to the common code and make use of it
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2017-11-03
Timothy Arceri
ac: add v2i32 to the common code and use it
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2017-11-03
Timothy Arceri
ac: use the ac i64 llvm type
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2017-11-03
Timothy Arceri
ac: remove unused i16 llvm type
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2017-11-03
Timothy Arceri
ac: use the ac ivoidt llvm type
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2017-11-03
Timothy Arceri
ac: use the ac i8 llvm type
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2017-11-03
Timothy Arceri
ac: use the ac i1 llvm type
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2017-11-03
Timothy Arceri
ac: use the ac i32 llvm type
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2017-11-03
Timothy Arceri
ac/radeonsi: add support for tex instr without a derefence
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2017-11-03
Timothy Arceri
nir: skip lowering sampler if there is no dereference
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2017-11-02
Timothy Arceri
nir: add tess patch support to nir_remove_unused_varyings()
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2017-11-02
Timothy Arceri
st/glsl_to_nir: pass gl_shader_program to st_finalize_nir()
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2017-10-31
Timothy Arceri
radeonsi: fix culldist_writemask in nir path
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2017-10-31
Timothy Arceri
radv: use correct alloc function when loading from...
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2017-10-30
Timothy Arceri
radv: add cache items to in memory cache when reading...
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2017-10-25
Timothy Arceri
radv: enable lower to scalar nir pass
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2017-10-25
Timothy Arceri
ac: add support for explicit component packing
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2017-10-25
Timothy Arceri
i965: fix unused var warnings in release build
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2017-10-23
Timothy Arceri
radv: move nir print after linking is done
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2017-10-23
Timothy Arceri
radv: clone meta shaders before linking
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2017-10-19
Timothy Arceri
radv: copy indirect lowering settings from radeonsi
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2017-10-19
Timothy Arceri
radv: stop redundant setting of active_stages
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2017-10-19
Timothy Arceri
ac: move some code out of loop in store_tcs_output()
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2017-10-18
Timothy Arceri
radv: don't create dummy fs when compiling compute...
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2017-10-17
Bas Nieuwenhuizen
radv: Link shaders.
Signed-off-by:
Timothy Arceri
<tarceri@itsqueeze.com>
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2017-10-17
Timothy Arceri
radv: reuse the multiple shader store & load functions...
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2017-10-17
Timothy Arceri
radv: remove some now unused shader compile code
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2017-10-17
Timothy Arceri
radv: switch to using radv_create_shaders()
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2017-10-17
Bas Nieuwenhuizen
radv: add radv_create_shaders() helper
Signed-off-by:
Timothy Arceri
<tarceri@itsqueeze.com>
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2017-10-17
Bas Nieuwenhuizen
radv: add radv_hash_shaders() helper
Signed-off-by:
Timothy Arceri
<tarceri@itsqueeze.com>
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2017-10-17
Bas Nieuwenhuizen
radv: Add multiple shader cache store & load functions.
Signed-off-by:
Timothy Arceri
<tarceri@itsqueeze.com>
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2017-10-17
Bas Nieuwenhuizen
radv: Change cache datastructures for combined pipelines.
Signed-off-by:
Timothy Arceri
<tarceri@itsqueeze.com>
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2017-10-17
Timothy Arceri
radv: reorder init function calls
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2017-10-15
Timothy Arceri
nir: add component level support to remove_unused_io_vars()
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2017-10-15
Timothy Arceri
glsl: mark xfb inputs as always_active_io
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2017-10-15
Timothy Arceri
nir: add variant of lower_io_to_scalar to be called...
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2017-10-15
Timothy Arceri
nir: add glsl_channel_type() helper
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2017-10-15
Timothy Arceri
nir: add glsl_type_is_64bit() to nir_types
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2017-10-11
Timothy Arceri
radv: remove duplicate line of code
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2017-10-11
Timothy Arceri
radv: make use of on-disk cache
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2017-10-11
Timothy Arceri
radv: create on-disk shader cache
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2017-10-11
Timothy Arceri
radv: remove duplicate debug_flags field
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2017-10-09
Timothy Arceri
glsl: tidy up IR after loop unrolling
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2017-10-09
Timothy Arceri
glsl: make loop unrolling more like the nir unrolling...
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2017-10-09
Timothy Arceri
glsl: check if induction var incremented before use...
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2017-10-09
Timothy Arceri
glsl: don't drop instructions from unreachable terminators...
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2017-09-26
Timothy Arceri
i965: make use of nir linking
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2017-09-26
Timothy Arceri
i965/nir: export nir_optimize
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2017-09-26
Timothy Arceri
i965: call brw_shader_gather_info() from the callers...
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2017-09-26
Timothy Arceri
i965: create a brw_shader_gather_info() helper
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2017-09-26
Timothy Arceri
nir: add some helpers for doing linking
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2017-09-26
Timothy Arceri
glsl: mark xfb varyings as always active
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2017-09-26
Timothy Arceri
nir: add always_active_io to nir variable
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2017-09-21
Timothy Arceri
mesa/st: fix infinite loops
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2017-09-21
Timothy Arceri
glsl: merge loop_controls.cpp with loop_unroll.cpp
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2017-09-21
Timothy Arceri
glsl: move loop analysis helpers to loop_analysis.cpp
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2017-09-15
Timothy Arceri
radeonsi: enable STD430 packing of UBOs by default
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2017-09-15
Timothy Arceri
st/mesa: set UseSTD430AsDefaultPacking const based...
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2017-09-15
Timothy Arceri
gallium: introduce PIPE_CAP_LOAD_CONSTBUF
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2017-09-15
Timothy Arceri
radeonsi: make use of LOAD for UBOs
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2017-09-15
Timothy Arceri
mesa/st: add LOAD support for UBOs
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2017-09-15
Timothy Arceri
mesa/st: create add_buffer_to_load_and_stores() helper
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2017-09-15
Timothy Arceri
gallium: add CONSTBUF type to tgsi_file_type
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2017-08-28
Timothy Arceri
radeonsi: stop leaking nir
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2017-08-27
Timothy Arceri
disk_cache: assert if a cache entries keys don't match...
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2017-08-25
Timothy Arceri
radeonsi: set IF_THRESHOLD to 4
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2017-08-25
Timothy Arceri
util/disk_cache: write cache item metadata to disk
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2017-08-25
Timothy Arceri
glsl: pass shader source keys to the disk cache
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2017-08-25
Timothy Arceri
util/disk_cache: add struct cache_item_metadata
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2017-08-25
Timothy Arceri
disk_cache: enable limited hash collision detection...
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2017-08-25
Timothy Arceri
util/disk_cache: rename mesa cache dir and introduce...
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2017-08-24
Timothy Arceri
glsl: stop adding pointers from bindless structs to...
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2017-08-24
Timothy Arceri
glsl: stop adding pointers from shader_info to the...
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2017-08-24
Timothy Arceri
compiler: move pointers to the start of shader_info
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2017-08-24
Timothy Arceri
glsl: always write a name/label string to the cache
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2017-08-24
Timothy Arceri
glsl: don't write uniform storage offset if there isn...
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2017-08-24
Timothy Arceri
glsl: add has_uniform_storage() helper to shader cache
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2017-08-24
Timothy Arceri
glsl: stop adding pointers from glsl_struct_field to...
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2017-08-24
Timothy Arceri
glsl: stop adding pointers from gl_shader_variable...
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2017-08-24
Timothy Arceri
glsl: allow NULL to be passed to encode_type_to_blob()
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2017-08-22
Timothy Arceri
mesa: pass ctx to add_uniform_to_shader constructor
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2017-08-22
Ian Romanick
glsl/linker: Make several functions not static
Reviewed-by:
Timothy Arceri
<tarceri@itsqueeze.com>
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2017-08-22
Timothy Arceri
mesa/st: simplify some UBO index logic
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2017-08-22
Timothy Arceri
i965: enable STD430 packing by default on IVB+
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2017-08-22
Timothy Arceri
glsl: pass UseSTD430AsDefaultPacking to where it will...
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2017-08-22
Timothy Arceri
glsl: add get_internal_ifc_packing() type helper
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2017-08-22
Timothy Arceri
mesa: add UseSTD430AsDefaultPacking constant
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2017-08-22
Timothy Arceri
docs: remove link to MissingFunctionality wiki page
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2017-08-22
Timothy Arceri
docs: remove MSVC testing/building from help wanted
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2017-08-22
Timothy Arceri
docs: remove automatic testing from help wanted
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2017-08-22
Timothy Arceri
docs: rename TODOs to Legacy Driver TODOs
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2017-08-22
Timothy Arceri
docs: remove link to i915g TODOs
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2017-08-22
Timothy Arceri
docs: remove link to radeonsi TODO wiki page
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2017-08-22
Timothy Arceri
gallium/docs: remove old llvmpipe TODO
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2017-08-22
Timothy Arceri
mesa: fix ES only draw if we have vertex positions
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2017-08-18
Timothy Arceri
glsl: set old ldexp operand to NULL when lowering
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2017-08-15
Timothy Arceri
mesa: count uniform against storage when its bindless
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2017-08-14
Timothy Arceri
st/mesa: correctly calculate the storage offset
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2017-08-14
Timothy Arceri
mesa: correctly calculate the storage offset for i915
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