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mesa: Validate count parameters when marshalling.
2017-02-17
Timothy Arceri
glsl: don't try to load/store buffer object values...
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2017-02-17
Timothy Arceri
glsl: don't reprocess or clear UBOs on cache fallback
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2017-02-17
Timothy Arceri
glsl: skip more uniform initialisation when doing fallback...
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2017-02-17
Timothy Arceri
glsl: don't lose uniform values when falling back to...
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2017-02-17
Timothy Arceri
glsl: don't reference shader prog data during cache...
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2017-02-17
Timothy Arceri
mesa/glsl: add cache_fallback flag to gl_shader_program_data
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2017-02-17
Timothy Arceri
glsl: add api and glsl version to hash generation for...
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2017-02-17
Timothy Arceri
glsl: cache uniform values
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2017-02-17
Timothy Arceri
glsl: make uniform values helper available for use...
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2017-02-17
Timothy Arceri
glsl: cache some more image metadata
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2017-02-17
Timothy Arceri
glsl: add support for caching atomic buffers
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2017-02-17
Timothy Arceri
glsl: add shader cache support for buffer blocks
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2017-02-17
Timothy Arceri
glsl: store subroutine remap table in shader cache
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2017-02-17
Timothy Arceri
glsl: add support for caching subroutines
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2017-02-17
Timothy Arceri
glsl: add support for caching shaders with xfb qualifiers
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2017-02-17
Timothy Arceri
glsl: add shader cache support for samplers
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2017-02-17
Timothy Arceri
glsl: add basic support for resource list to shader...
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2017-02-17
Timothy Arceri
glsl: fix uniform remap table cache when explicit locations...
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2017-02-17
Carl Worth
glsl: Serialize three additional hash tables with program...
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2017-02-17
Timothy Arceri
glsl: use correct shader source in case of cache fallback
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2017-02-17
Timothy Arceri
glsl: make use of on disk shader cache
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2017-02-17
Timothy Arceri
glsl: add initial implementation of shader cache
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2017-02-16
Timothy Arceri
mesa: retain gl_shader_programs after glDeleteProgram...
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2017-02-16
Timothy Arceri
mesa: remove tabs in dri xmlconfig.c
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2017-02-16
Timothy Arceri
mesa: style fixes for dri xmlconfig.c
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2017-02-10
Timothy Arceri
util/disk_cache: use stat() to check if entry is a...
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2017-02-09
Timothy Arceri
util/disk_cache: error check asprintf()
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2017-02-09
Timothy Arceri
docs: add shader cache environment variables
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2017-02-09
Timothy Arceri
util/disk_cache: stop using ralloc_asprintf() unnecessarily
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2017-02-09
Timothy Arceri
glsl: add param to force shader recompile
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2017-02-09
Timothy Arceri
util: add a disk_cache_remove() function
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2017-02-09
Timothy Arceri
st/mesa/i965: create link status enum
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2017-02-08
Timothy Arceri
mesa: use PRId64/PRIu64 when printing 64-bit ints
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2017-02-01
Timothy Arceri
st/mesa: inline get_mesa_program()
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2017-02-01
Timothy Arceri
st/mesa: create set_prog_affected_state_flags() helper
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2017-02-01
Timothy Arceri
st/mesa: st_atom_shader.c C99 tidy up
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2017-02-01
Timothy Arceri
st/mesa: remove pre C99 statement block for variable...
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2017-01-30
Timothy Arceri
mesa: add new MESA_GLSL flag for printing shader cache...
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2017-01-30
Carl Worth
glsl: add cache to ctx and add sha1 string fields
Signed-off-by:
Timothy Arceri
<timothy.arceri@collabora.com>
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2017-01-30
Carl Worth
glsl: add new uniform fields to be used to restore...
Signed-off-by:
Timothy Arceri
<timothy.arceri@collabora.com>
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2017-01-30
Carl Worth
glsl: Switch to disable-by-default for the GLSL shader...
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2017-01-29
Timothy Arceri
i965: add assert to while_jumps_before_offset()
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2017-01-29
Timothy Arceri
i965: fix up asserts in brw_inst_set_jip()
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2017-01-24
Timothy Arceri
nir: bump loop max unroll limit
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2017-01-24
Timothy Arceri
glsl: lower constant arrays to uniform arrays before...
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2017-01-23
Timothy Arceri
glsl: fix tes linking regression
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2017-01-23
Timothy Arceri
mesa: remove unused gl_shader_info field from gl_linked_shader
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2017-01-23
Timothy Arceri
mesa/glsl: set and get cs layouts to and from shader_info
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2017-01-23
Timothy Arceri
mesa/glsl: set and get gs layouts directly to and from...
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2017-01-23
Timothy Arceri
mesa/glsl/i965: set and get tes layouts directly to...
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2017-01-23
Timothy Arceri
glsl: use last_vert_prog to get last {clip,cull}_distance_ar...
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2017-01-23
Timothy Arceri
mesa/glsl: set {clip,cull}_distance_array_size directly...
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2017-01-23
Timothy Arceri
st/mesa/glsl: change xfb_program field to last_vert_prog
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2017-01-23
Timothy Arceri
mesa: use gl_program for CurrentProgram rather than...
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2017-01-19
Timothy Arceri
mesa/glsl: move TransformFeedbackBufferStride to gl_shader
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2017-01-19
Timothy Arceri
glsl: exit loop early if we find xfb layout qualifers
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2017-01-19
Timothy Arceri
glsl: set InnerCoverage directly in gl_program
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2017-01-19
Timothy Arceri
glsl: tidy up PostDepthCoverage shader field
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2017-01-19
Timothy Arceri
mesa/glsl: move pixel_center_integer to gl_shader
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2017-01-19
Timothy Arceri
mesa/glsl: move origin_upper_left to gl_shader
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2017-01-19
Timothy Arceri
mesa/glsl: move uses_gl_fragcoord to gl_shader
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2017-01-19
Timothy Arceri
mesa/glsl: move redeclares_gl_fragcoord to gl_shader
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2017-01-19
Timothy Arceri
mesa/glsl: move ARB_fragment_coord_conventions_enable...
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2017-01-19
Timothy Arceri
st/mesa/glsl: set early_fragment_tests directly in...
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2017-01-19
Timothy Arceri
mesa/glsl/i965: set and use tcs vertices_out directly
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2017-01-19
Timothy Arceri
i965: get outputs_written from gl_program
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2017-01-19
Timothy Arceri
mesa: don't always set _NEW_PROGRAM when linking
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2017-01-19
Timothy Arceri
mesa: change init subroutine defaults helper to work...
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2017-01-19
Timothy Arceri
mesa/glsl: move ProgramResourceList to gl_shader_program_data
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2017-01-19
Timothy Arceri
glsl: store number of explicit uniform loactions in...
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2017-01-19
Timothy Arceri
glsl: create a new link_and_validate_uniforms() helper
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2017-01-19
Timothy Arceri
glsl: make a bunch of varying linking functions static
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2017-01-19
Timothy Arceri
glsl: move more varying linking code to link_varyings.cpp
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2017-01-14
Timothy Arceri
nir: optimise min/max fadd combos
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2017-01-12
Timothy Arceri
util: fix list_is_singular()
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2017-01-11
Timothy Arceri
nir: don't turn ieq/ine into inot if used by an if
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2017-01-11
Timothy Arceri
nir: add late opt to turn inot/b2f combos back to bcsel
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2017-01-11
Timothy Arceri
nir: add imprecise flrp optimisation
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2017-01-11
Kenneth Graunke
i965: Use the nir_move_comparisons pass.
Reviewed-by:
Timothy Arceri
<timothy.arceri@collabora.com>
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2017-01-11
Kenneth Graunke
i965: Move nir_lower_locals_to_regs a bit later.
Reviewed-by:
Timothy Arceri
<timothy.arceri@collabora.com>
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2017-01-11
Kenneth Graunke
nir: Introduce a nir_opt_move_comparisons() pass.
V2: (
Timothy Arceri
)
V3: (
Timothy Arceri
)
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2017-01-11
Timothy Arceri
nir/algebraic: add support for conditional helper functions...
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2017-01-09
Timothy Arceri
st/mesa: pass gl_program to st_bind_ubos()
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2017-01-09
Timothy Arceri
st/mesa: pass gl_program to st_bind_images()
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2017-01-09
Timothy Arceri
st/mesa: stop passing gl_linked_shader to set_affected_state...
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2017-01-09
Timothy Arceri
st/mesa/glsl: set num_images directly in shader_info
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2017-01-09
Timothy Arceri
st/mesa: pass gl_program to st_bind_ssbos()
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2017-01-09
Timothy Arceri
nir: add another comparison simplification
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2017-01-09
Kenneth Graunke
nir: Turn bcsel of +/- 1.0 and 0.0 into b2f sequences.
Reviewed-by:
Timothy Arceri
<timothy.arceri@collabora.com>
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2017-01-09
Kenneth Graunke
nir: Convert ineg(b2i(a)) to a if it's a boolean.
Reviewed-by:
Timothy Arceri
<timothy.arceri@collabora.com>
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2017-01-07
Timothy Arceri
glsl: fix opt_minmax redundancy checks against baserange
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2017-01-06
Timothy Arceri
st/mesa/glsl: move SamplerTargets to gl_program
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2017-01-06
Timothy Arceri
st/mesa/glsl: set SamplersUsed directly in gl_program
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2017-01-06
Timothy Arceri
mesa/glsl: set sampler units directly in gl_program
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2017-01-06
Timothy Arceri
mesa: simplify sampler setting code
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2017-01-06
Timothy Arceri
mesa/glsl: set num_textures per stage directly in shader_info
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2017-01-06
Timothy Arceri
mesa: make _CurrentFragmentProgram a gl_program struct...
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2017-01-06
Timothy Arceri
i965: stop passing gl_shader_program to the precompile...
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2017-01-06
Timothy Arceri
mesa/glsl: remove hack to reset sampler units to zero
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2017-01-06
Timothy Arceri
i965: make use of new is_arb_asm flag
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