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mesa: move GL_INVALID_OPERATION error to rendering call
2015-12-07
Timothy Arceri
mesa: move GL_INVALID_OPERATION error to rendering...
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2015-12-07
Timothy Arceri
mesa: move pipeline input/output validation inside...
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2015-12-07
Timothy Arceri
glsl: re-validate program pipeline after sampler change
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2015-12-01
Gregory Hainaut
glsl: don't sort varying in separate shader mode
Reviewed-by: Timothy Arceri <
timothy.arceri@collabora.com
>
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2015-12-01
Gregory Hainaut
glsl: don't dead code remove SSO varyings marked as...
Reviewed-by: Timothy Arceri <
timothy.arceri@collabora.com
>
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2015-12-01
Gregory Hainaut
glsl: add always_active_io attribute to ir_variable
Reviewed-by: Timothy Arceri <
timothy.arceri@collabora.com
>
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2015-12-01
Timothy Arceri
glsl: copy how_declared when lowering interface blocks
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2015-12-01
Timothy Arceri
glsl: optimise inputs/outputs with explicit locations
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2015-11-26
Timothy Arceri
glsl: don't generate extra errors in ValidateProgramPipeline
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2015-11-24
Timothy Arceri
glsl: only call dead code pass when new inputs/outputs...
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2015-11-24
Timothy Arceri
glsl: move and reused code to find first and last shaders
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2015-10-30
Timothy Arceri
glsl: set image access qualifiers for AoA
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2015-10-26
Timothy Arceri
glsl: keep track of intra-stage indices for atomics
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2015-10-23
Timothy Arceri
glsl: remove excess location qualifier validation
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2015-10-21
Timothy Arceri
glsl: check for arrays of arrays when assigning explicit...
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2015-10-21
Timothy Arceri
glsl: add is_array_of_arrays() helper
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2015-10-21
Timothy Arceri
glsl: add AoA support to subroutines
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