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docs: Set llvmpipe and softpipe note only for MSAA.
2014-11-27
Romain Failliot
docs: Set llvmpipe and softpipe note only for MSAA.
Reviewed-by:
Roland Scheidegger
<sroland@vmware.com>
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2014-11-24
Roland Scheidegger
llvmpipe: (trivial) remove redundant util_cpu_detect...
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2014-11-24
Roland Scheidegger
llvmpipe: fix lp_test_arit denorm handling
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2014-11-19
Roland Scheidegger
llvmpipe: enable PIPE_CAP_TGSI_VS_LAYER_VIEWPORT
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2014-11-19
Roland Scheidegger
draw: fixes for vertex shaders outputting layer or...
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2014-11-18
Roland Scheidegger
gallivm: fix alignment issue for vertex data fetch
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2014-10-01
Roland Scheidegger
meta: (trivial) remove accidental double semicolon
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2014-10-01
Roland Scheidegger
galahad: fix indirect draw
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2014-10-01
Roland Scheidegger
galahad: (trivial) handle cubemap arrays
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2014-09-23
Roland Scheidegger
gallivm: fix idiv
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2014-09-20
Roland Scheidegger
gallivm: add information about different sampler/view...
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2014-09-19
Roland Scheidegger
util: don't try to emit half-float intrinsics if avx...
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2014-09-18
Roland Scheidegger
draw: (trivial) remove duplicated lines
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2014-09-17
rconde
gallivm,tgsi: fix idiv by zero crash
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2014-09-17
Roland Scheidegger
gallivm: add texture target information for sample...
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2014-09-16
Rafael Ávila de...
gallivm: attach DataLayout to module too, not just...
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2014-09-16
Roland Scheidegger
gallivm: handle SAMPLE opcode in aos sampling
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2014-09-16
Roland Scheidegger
tgsi: accept offsets for sample opcodes too in the...
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2014-09-16
Roland Scheidegger
tgsi: don't print texture target for sample opcodes
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2014-09-08
Roland Scheidegger
gallivm: (trivial) don't try to use rcp when the division...
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2014-09-08
Roland Scheidegger
docs: (trivial) mark softpipe, llvmpipe as done for...
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2014-09-08
Roland Scheidegger
gallivm: (trivial) fix min / max variable names
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2014-08-29
Roland Scheidegger
gallivm: fix somewhat broken NaN behavior for exp2
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2014-08-29
Roland Scheidegger
softpipe: handle vertex texture sampling when using...
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2014-08-29
Roland Scheidegger
llvmpipe: (trivial) enable cube map arrays
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2014-08-29
Roland Scheidegger
gallivm: handle cube map arrays for texture sampling
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2014-08-29
Roland Scheidegger
draw: kill off bogus assertion in tgsi_fetch_gs_outputs
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2014-08-29
Roland Scheidegger
softpipe: don't assert on illegal wrap mode for rect...
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2014-08-29
Roland Scheidegger
tgsi: (trivial) fix handling msaa resources on TXF
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2014-08-29
Roland Scheidegger
draw: remove fishy num_samplers/num_sampler_views check...
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2014-08-29
Roland Scheidegger
mesa: fix fallback texture for cube map array
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2014-08-28
Roland Scheidegger
draw: fix base instance handling in llvm path
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2014-08-28
Roland Scheidegger
docs: fix up status of softpipe, llvmpipe
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2014-08-21
Roland Scheidegger
llvmpipe: change LP_MAX_SHADER_INSTRUCTIONS definition
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2014-08-14
Roland Scheidegger
mesa: fix texstore with GL_COLOR_INDEX data
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2014-08-09
Roland Scheidegger
draw: (trivial) use information about gs being present...
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2014-08-09
Roland Scheidegger
draw: don't use clipvertex output if user plane clipping...
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2014-08-08
Darius Goad
gallivm: Handle MSAA textures in emit_fetch_texels
Reviewed-by:
Roland Scheidegger
<sroland@vmware.com>
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2014-08-08
Roland Scheidegger
draw: hack around weird primitive id input in gs
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2014-08-08
Roland Scheidegger
draw: fix prim id float cast for non-llvm path
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2014-08-06
Roland Scheidegger
draw: fix clipvertex trouble if position comes from gs
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2014-08-06
Roland Scheidegger
draw: don't run pipeline stages when gs has no position...
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2014-08-05
Roland Scheidegger
targets/dri: link with mesautil
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2014-08-05
Roland Scheidegger
gallium/docs: Document TEX2/TXL2/TXB2 instructions...
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2014-08-05
Roland Scheidegger
gallivm: fix cube map array (and cube map shadow with...
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2014-08-05
Roland Scheidegger
llvmpipe: implement support for cube map arrays
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2014-08-01
Roland Scheidegger
llvmpipe: don't store number of layers per level
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2014-08-01
Roland Scheidegger
llvmpipe: integrate memory allocation into llvmpipe_texture_...
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2014-08-01
Roland Scheidegger
llvmpipe: get rid of impossible code in alloc_image_data
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2014-07-30
Roland Scheidegger
gallivm: fix up out-of-bounds level when using conformant...
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2014-07-01
Roland Scheidegger
llvmpipe: get rid of llvmpipe_get_texture_tile_linear
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2014-07-01
Roland Scheidegger
llvmpipe: get rid of llvmpipe_get_texture_image
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2014-07-01
Roland Scheidegger
llvmpipe: get rid of llvmpipe_get_texture_image_all
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2014-07-01
Roland Scheidegger
llvmpipe: allocate regular texture memory upfront
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2014-07-01
Roland Scheidegger
llvmpipe: get rid of linear_img struct
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2014-07-01
Roland Scheidegger
llvmpipe: (trivial) rename linear_mip_offsets to mip_offsets
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2014-07-01
Roland Scheidegger
target-helpers: don't use designated initializers
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2014-06-26
Roland Scheidegger
softpipe: use last_level from sampler view, not from...
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2014-06-25
Takashi Iwai
llvmpipe: Fix zero-division in llvmpipe_texture_layout()
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2014-06-23
Roland Scheidegger
draw: (trivial) fix clamping of viewport index
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2014-06-19
Roland Scheidegger
gallivm: set mcpu when initializing llvm execution...
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2014-06-18
Roland Scheidegger
gallivm: fix SCALED -> NORM conversions
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2014-06-13
Roland Scheidegger
llvmpipe: increase number of queries which can be binned...
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2014-05-31
Roland Scheidegger
llvmpipe: (trivial) drop "unswizzled" from some function...
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2014-05-31
Roland Scheidegger
llvmpipe: fix crash when not all attachments are populated...
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2014-05-31
Roland Scheidegger
softpipe: honor the render_condition_enable bit in...
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2014-05-31
Roland Scheidegger
llvmpipe: honor the render_condition_enable bit in...
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2014-05-31
Roland Scheidegger
gallium/docs: improve documentation of render condition...
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2014-05-19
Roland Scheidegger
llvmpipe: do IR counting for shader cache management...
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2014-05-17
Roland Scheidegger
gallivm: (trivial) fix compilation with llvm 3.1, 3.2
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2014-05-16
Roland Scheidegger
gallivm: print out how long it takes to optimize shader IR.
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2014-05-16
Roland Scheidegger
gallivm: give more verbose names to modules
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2014-05-15
Roland Scheidegger
gallivm: remove optimization workaround when not having...
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2014-05-15
Roland Scheidegger
gallivm: remove workaround for reversing optimization...
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2014-05-15
Roland Scheidegger
draw: better llvm names for shaders for debugging.
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2014-05-15
Roland Scheidegger
llvmpipe: improve setup shader names (for debugging)
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2014-05-15
Roland Scheidegger
llvmpipe: kill off llvmpipe_variant_count
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2014-05-15
Roland Scheidegger
mesa/st: fix number of ubos being declared in a shader
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2014-05-14
Roland Scheidegger
gallivm: only fetch pointers to constant buffers once
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2014-05-14
Roland Scheidegger
gallivm: fix output stream flushing in error case for...
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2014-05-08
Roland Scheidegger
llvmpipe: change LP_MAX_SHADER_INSTRUCTIONS limit definition.
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2014-05-08
Roland Scheidegger
draw: do not use draw_get_option_use_llvm() inside...
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2014-05-01
Roland Scheidegger
glx/drisw: fix memory leak when destroying screen.
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2014-05-01
Roland Scheidegger
gallivm: fix 2 leaks in disassembly code
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2014-04-25
Roland Scheidegger
llvmpipe: fix clearing of individual color buffers...
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2014-04-25
Roland Scheidegger
gallium/util: use ui[4] instead of ui in union util_color
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2014-04-25
Roland Scheidegger
llvmpipe: (trivial) use correct LP_MIN_VECTOR_ALIGN...
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2014-04-16
Roland Scheidegger
gallivm: fix compilation with llvm 3.5 r206241+
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2014-03-26
Roland Scheidegger
gallivm: fix no-op n:n lp_build_resize()
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2014-03-21
Roland Scheidegger
llvmpipe: add support for b5g6r5_srgb
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2014-03-21
Roland Scheidegger
gallium: add b5g6r5 srgb format
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2014-03-20
Richard Sandiford
llvmpipe: Tighten check for alpha-only formats
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2014-03-14
Jeff Muizelaar
gallivm: optimize repeat linear npot code in the aos...
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2014-03-14
Roland Scheidegger
gallivm: use correct rounding for nearest wrap mode...
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2014-03-14
Jeff Muizelaar
gallivm: use correct rounding for linear wrap mode...
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2014-02-27
Roland Scheidegger
util/u_format: don't crash in util_format_translate...
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2014-02-20
Roland Scheidegger
gallivm: add smallfloat to float conversion not relying...
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2014-02-05
Roland Scheidegger
gallivm: fix F2U opcode
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2014-01-31
Roland Scheidegger
llvmpipe: fix denorm handling for r11g11b10_float format...
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2014-01-21
Roland Scheidegger
draw: fix points with negative w coords for d3d style...
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