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EGL/android: pbuffer implementation
2016-11-13
Eric Anholt
vc4: Mark threaded FSes as non-singlethread in the CL.
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2016-11-13
Eric Anholt
vc4: Flag the last thread switch in the program as...
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2016-11-13
Eric Anholt
vc4: Add THRSW nodes after each tex sample setup in...
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2016-11-13
Eric Anholt
vc4: Add some spec citations about texture fifo management.
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2016-11-13
Eric Anholt
vc4: Use ra14/rb14 as the spilling registers.
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2016-11-13
Eric Anholt
vc4: Add support for register allocation for threaded...
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2016-11-13
Eric Anholt
vc4: Split register class setup for physical files...
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2016-11-13
Eric Anholt
vc4: Use register allocator CLASS_BIT_R0_R3 to clean...
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2016-11-13
Eric Anholt
vc4: Add support for QPU scheduling of thread switch...
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2016-11-13
Eric Anholt
vc4: Add a thread switch QIR instruction.
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2016-11-13
Eric Anholt
vc4: Add a bit of QPU validation for threaded shaders.
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2016-11-13
Eric Anholt
vc4: Fix register class handling of DDX/DDY arguments.
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2016-11-09
Eric Anholt
vc4: Clamp the shadow comparison value.
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2016-11-09
Eric Anholt
vc4: Don't pair up TLB scoreboard locking instructions...
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2016-11-09
Eric Anholt
vc4: Print a reg pressure estimate in our reg allocation...
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2016-11-09
Eric Anholt
vc4: Don't abort when a shader compile fails.
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2016-11-04
Eric Anholt
vc4: Use Newton-Raphson on the 1/W write to fix glmark2...
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2016-11-04
Eric Anholt
vc4: Make sure that vertex shader texture2D() calls...
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2016-11-04
Eric Anholt
vc4: Add miptree/texture state support for ETC1 compressed...
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2016-11-04
Eric Anholt
vc4: Fix use of undefined values since the ralloc zeroing...
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2016-11-04
Eric Anholt
nir: Make sure to set the texsrc type in nir drawpixels...
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2016-10-21
Eric Anholt
vc4: Avoid making temporaries for assignments to NIR...
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2016-10-21
Eric Anholt
vc4: Add a comment with discussion of how simulation...
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2016-10-21
Eric Anholt
vc4: Move simulator winsys mapping and tracking to...
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2016-10-21
Eric Anholt
vc4: Move simulator memory management to a u_mm.h heap.
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2016-10-21
Eric Anholt
vc4: Move simulator globals into a struct.
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2016-10-21
Eric Anholt
vc4: Restructure the simulator mode.
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2016-10-21
Eric Anholt
vc4: Fix termination of the initial scan for branch...
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2016-10-16
Eric Anholt
vc4: Fix fast clear color packing for 565.
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2016-10-16
Eric Anholt
state_tracker: Fix check for scissor enabled when < 0.
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2016-10-13
Eric Anholt
vc4: Avoid loading from the texture during non-utile...
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2016-10-10
Eric Anholt
intel: Fix bash-specific redirection.
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2016-10-10
Eric Anholt
gallium: Fix install-gallium-links.mk on non-bash ...
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2016-10-07
Eric Anholt
vc4: Don't worry about partial Z/S clear if the other...
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2016-10-07
Eric Anholt
vc4: Try to fix the HW-2116 workaround.
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2016-10-07
Eric Anholt
vc4: Drop dead argument from vc4_start_draw().
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2016-10-07
Eric Anholt
vc4: Fix fallback to quad clears of depth in GLX.
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2016-10-07
Eric Anholt
vc4: Add the format name in miptree_debug.
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2016-10-07
Eric Anholt
vc4: Fix perf debug formatting on partial Z/S clear.
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2016-10-07
Eric Anholt
vc4: Drop destination register when it's unused.
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2016-10-07
Eric Anholt
vc4: Fix live intervals analysis for screening defs...
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2016-10-07
Eric Anholt
vc4: Fix simulator when more than one vc4_screen is...
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2016-10-07
Eric Anholt
vc4: Fix assertion fails from trying to cast non-ALU...
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2016-09-28
Eric Anholt
vc4: Emit perf debug when we fall back to quad clears.
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2016-09-28
Eric Anholt
nir: Optimize out discard_ifs with a constant 0 argument.
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2016-09-22
Eric Anholt
nir: Allow opt_peephole_sel to be more aggressive in...
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2016-09-17
Eric Anholt
i965: Drop assertion about buffer offset at draw time.
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2016-09-14
Eric Anholt
vc4: Implement job shuffling
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2016-09-14
Eric Anholt
vc4: Handle resolve skipping at job submit time.
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2016-09-14
Eric Anholt
vc4: Move the render job state into a separate structure.
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2016-09-14
Eric Anholt
vc4: Always unref the current job surfaces at job reset...
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2016-09-14
Eric Anholt
vc4: Move job-submit skip cases to vc4_job_submit().
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2016-09-14
Eric Anholt
vc4: Move bin CL trailer to job_submit() time.
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2016-09-14
Eric Anholt
vc4: Simplify the DISCARD_RANGE handling
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2016-09-14
Eric Anholt
vc4: Fix incorrect clearing of Z/stencil when cleared...
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2016-09-01
Eric Anholt
vc4: Add missing break statement.
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2016-08-29
Eric Anholt
vc4: Handle discards while in control flow.
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2016-08-29
Eric Anholt
vc4: Mark when we add discards while lowering blend...
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2016-08-29
Eric Anholt
nir: Update shader info when adding discards
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2016-08-26
Eric Anholt
vc4: Add support for fddx/fddy
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2016-08-26
Eric Anholt
vc4: Add register allocation support for MUL output...
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2016-08-26
Eric Anholt
vc4: Add support for MUL output rotation.
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2016-08-26
Eric Anholt
vc4: Add support for the 2-bit LOAD_IMM variants.
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2016-08-26
Eric Anholt
vc4: Add QPU scheduling to handle MUL rotate sources.
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2016-08-26
Eric Anholt
vc4: Add disassembly for constant MUL rotates
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2016-08-26
Eric Anholt
vc4: Add real validation for MUL rotation.
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2016-08-26
Eric Anholt
vc4: Add a QIR value for the QPU element register.
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2016-08-24
Eric Anholt
travis: Upgrade LLVM dependency to 3.5 and enable LLVM...
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2016-08-24
Eric Anholt
travis: Enable vc4 in libdrm to satisfy vc4 test build...
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2016-08-24
Eric Anholt
travis: Update to the Ubuntu Trusty image.
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2016-08-24
Eric Anholt
travis: Parse configure.ac to pick an updated LIBDRM_VERSION.
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2016-08-24
Eric Anholt
vc4: Fix GPU hangs with >16 varying values.
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2016-08-22
Eric Anholt
vc4: Tell state_tracker that we would prefer NIR.
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2016-08-22
Eric Anholt
st/nir: Trim out unused VS input variables.
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2016-08-22
Eric Anholt
nir: Fix crash in nir_lower_drawpixels.
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2016-08-22
Eric Anholt
nir: Fix a comment typo in nir_lower_drawpixels.
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2016-08-22
Eric Anholt
vc4: Use proper type sizes for uniforms.
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2016-08-22
Eric Anholt
vc4: Add VARYING_SLOT_PNTC support.
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2016-08-22
Eric Anholt
vc4: Fix vc4_nir_lower_io for non-vec4 I/O.
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2016-08-22
Eric Anholt
nir: Define system values for vc4's blending-lowering...
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2016-08-19
Eric Anholt
vc4: Switch store_output to using nir_lower_io_to_scalar...
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2016-08-19
Eric Anholt
vc4: Use the intrinsic's first_component for vattr...
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2016-08-19
Eric Anholt
vc4: Convert to using nir_lower_io_scalar for FS inputs.
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2016-08-19
Eric Anholt
vc4: Switch to using the intrinsic accessors.
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2016-08-19
Eric Anholt
nir: Add an IO scalarizing pass using the intrinsic...
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2016-08-19
Eric Anholt
nir: Add nir_builder support for individual system...
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2016-08-19
Eric Anholt
nir: Move the undef of nir_intrinsics.h macros to the .h.
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2016-08-19
Eric Anholt
ttn: Use nir_load_front_face instead of the TGSI-style...
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2016-08-19
Eric Anholt
nir: Use the system-value front face for twoside lowering.
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2016-08-19
Eric Anholt
ttn: Make FRAG_RESULT_DEPTH be a float variable to...
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2016-08-19
Eric Anholt
vc4: Dump the TGSI before trying to convert it to NIR.
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2016-08-10
Eric Anholt
mesa: Use a temporary set to track whether we've added...
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2016-08-10
Eric Anholt
prog_hash_table: Convert to using util/hash_table.h.
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2016-08-10
Eric Anholt
prog_hash_table: Convert compare funcs to match util...
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2016-08-10
Eric Anholt
nir: Drop an unused program/hash_table.h include.
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2016-08-04
Eric Anholt
mesa: Dynamically allocate the matrix stack.
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2016-08-04
Eric Anholt
state_tracker: Initialize the draw context only when...
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2016-08-04
Eric Anholt
vc4: Move scalarizing and some lowering to link time.
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2016-08-04
Eric Anholt
vc4: Avoid VS shader recompiles by keeping a set of...
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2016-08-04
Eric Anholt
vc4: Don't recompile the CS when the FS changes.
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