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i965/fs: Reference the core GL uniform storage for non-builtin uniforms.
2012-12-22
Marek Olšák
r600g: rename GPU_FLUSH -> INVAL_READ_CACHES
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2012-12-22
Marek Olšák
r600g: remove redundant parameter alloc_bo from r600_texture...
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2012-12-21
Marek Olšák
r600g: always use a tiled resource as the destination...
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2012-12-21
Marek Olšák
winsys/radeon: the env var RADEON_NOOP can be used...
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2012-12-21
Marek Olšák
r600g: remove a false comment
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2012-12-21
Marek Olšák
r600g: don't suspend TIME_ELAPSED queries during flushing
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2012-12-21
Marek Olšák
gallium/tests: fix build breakage after pipe_surface...
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2012-12-20
Marek Olšák
r600g: add assertions to prevent creation of invalid...
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2012-12-20
Marek Olšák
r600g: refactor and make streamout dumping more informative
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2012-12-20
Marek Olšák
r600g: try to fix streamout for the cases where BURST_COUNT > 0
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2012-12-20
Marek Olšák
r600g: lower stream outputs with dst_offset < start_component
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2012-12-20
Marek Olšák
r600g: use r600_get_temp to get temporaries for CLIPDIST...
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2012-12-12
Marek Olšák
r600g: suballocate memory for fetch shaders from a...
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2012-12-12
Marek Olšák
r600g: suballocate memory for the STRMOUT_BUFFER_FILLED_SIZE...
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2012-12-12
Marek Olšák
gallium/util: add a simple allocator for suballocating...
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2012-12-12
Marek Olšák
r600g: use u_upload_mgr for allocating staging transfer...
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2012-12-12
Marek Olšák
winsys/radeon: don't use BIND flags, add a flag for...
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2012-12-12
Marek Olšák
st/dri: add a way to force MSAA on with an environment...
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2012-12-12
Marek Olšák
mesa: don't advertise ARB_texture_buffer_object in...
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2012-12-12
Marek Olšák
mesa: disallow creation of GL 3.1 compatibility contexts
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2012-12-12
Marek Olšák
gallium: remove pipe_surface::usage
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2012-12-12
Marek Olšák
svga: stop using pipe_surface::usage
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2012-12-12
Marek Olšák
gallium/util: move util_try_blit_via_copy_region to...
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2012-12-12
Marek Olšák
gallium/cso: don't use the pipe_error return type where...
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2012-12-12
Marek Olšák
gallium: manage render condition in cso_context and...
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2012-12-12
Marek Olšák
st/mesa: remove a weird msaa hack
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2012-12-07
Marek Olšák
st/dri: implement MSAA for GLX/DRI2 framebuffers
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2012-12-07
Marek Olšák
gallium: pass the current context to the flush_front...
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2012-12-07
Marek Olšák
st/dri: don't expose MSAA configs with accumulation...
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2012-12-07
Marek Olšák
st/dri: refactor dri_fill_in_modes
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2012-12-07
Marek Olšák
st/dri: always allocate private depth-stencil buffers
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2012-12-07
Marek Olšák
st/mesa: implement CopyTexSubImage for MSAA framebuffers
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2012-12-07
Marek Olšák
gallium/u_blitter: fix conflict with u_memory.h
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2012-12-07
Marek Olšák
r600g: transfers of MSAA color textures should do the...
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2012-12-07
Marek Olšák
trace: dump pipe_resource::nr_samples
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2012-12-07
Marek Olšák
glx/dri2: set the __DRI2_FLUSH_DRAWABLE flag where...
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2012-12-02
Marek Olšák
r300g: increment num_z_clears only if we have Hyper-Z
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2012-12-02
Marek Olšák
r300g: add blacklist for apps that shouldn't steal...
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2012-12-02
Marek Olšák
r300g: enable Hyper-Z by default on r500
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2012-12-02
Marek Olšák
r300g: clear the ZB cache before clearing ZMASK or HIZ
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2012-12-02
Marek Olšák
Revert "r300g: fix occlusion queries when depth test...
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2012-12-01
Marek Olšák
st/dri: implement new driver hook flush_with_flags
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2012-12-01
Marek Olšák
st/mesa: make st_flush do what glFlush does
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2012-12-01
Marek Olšák
glx/dri2: add and use new driver hook flush_with_flags
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2012-12-01
Marek Olšák
glx: move the glFlush call one layer down
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2012-12-01
Marek Olšák
r300g: refuse to create too large textures
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2012-12-01
Marek Olšák
r300g: fix memory leaks in texture_create error paths
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2012-12-01
Marek Olšák
r300g: fix revoking hyperz access
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2012-12-01
Marek Olšák
r300g: handle map flag DISCARD_WHOLE_RESOURCE
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2012-11-29
Marek Olšák
gallium/postprocess: share pipe_context and cso_context...
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2012-11-29
Marek Olšák
mesa: move some helper functions from fboobject.c to...
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2012-11-29
Marek Olšák
st/mesa: allow forward-compatible contexts and set...
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2012-11-29
Marek Olšák
st/mesa: add support for GL core profiles
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2012-11-28
Marek Olšák
configure.ac: remove -fomit-frame-pointer from LLVM...
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2012-11-28
Marek Olšák
configure.ac: look for whole words in LLVM flags, not...
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2012-11-28
Marek Olšák
configure.ac: consolidate stripping unwanted LLVM flags
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2012-11-28
Marek Olšák
configure.ac: print LLVM flags
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2012-11-28
Marek Olšák
mesa: fix BlitFramebuffer between linear and sRGB formats
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2012-11-28
Marek Olšák
radeonsi: remove redundant parameter in r600_init_surface
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2012-11-28
Marek Olšák
radeonsi: correct texture memory size for Z32F_S8X24
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2012-11-22
Marek Olšák
r600g: fix broken streamout if streamout_begin caused...
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2012-11-22
Marek Olšák
r600g: fix ARB_map_buffer_alignment with unaligned...
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2012-11-13
Marek Olšák
r600g: use LINEAR_ALIGNED tiling for 1D array textures...
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2012-11-13
Marek Olšák
r300g: don't call buffer_unmap in draw functions
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2012-11-13
Marek Olšák
r300g: fix crash since the set_vertex_buffers(start_slot...
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2012-11-13
Marek Olšák
r600g: untiled window-system buffers should be LINEAR_ALIGNED
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2012-11-13
Marek Olšák
r600g: use LINEAR_ALIGNED tiling for 1D textures
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2012-11-13
Marek Olšák
r600g: use LINEAR_ALIGNED tiling for staging textures...
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2012-11-12
Marek Olšák
r600g: remove redundant parameter in r600_init_surface
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2012-11-12
Marek Olšák
st/mesa: fix computation of last_level in GenerateMipmap
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2012-11-12
Marek Olšák
st/mesa: fix computation of last_level during texture...
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2012-11-12
Marek Olšák
st/mesa: fix guessing the base level size
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2012-11-12
Marek Olšák
mesa: fix error checking of TexStorage(levels) for...
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2012-11-12
Marek Olšák
mesa: use MaxNumlevels in _mesa_test_texobj_completeness
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2012-11-12
Marek Olšák
mesa: add MaxNumLevels to gl_texture_image, remove...
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2012-11-11
Marek Olšák
gallium/u_blitter: handle PIPE_TEXTURE_CUBE_ARRAY in...
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2012-11-06
Marek Olšák
r600g: add in-place DB decompression and texturing...
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2012-11-06
Marek Olšák
configure.ac: require libdrm_radeon 2.4.40
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2012-11-06
Marek Olšák
vbo: fix glVertexAttribI* functions
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2012-11-01
Marek Olšák
r600g: re-enable handling of DISCARD_RANGE, improving...
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2012-11-01
Marek Olšák
r600g: fix abysmal performance in Reaction Quake
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2012-11-01
Marek Olšák
gallium/u_vbuf: document how it works
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2012-11-01
Marek Olšák
gallium/u_vbuf: optimize looping over the list of buffers...
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2012-11-01
Marek Olšák
gallium/u_vbuf: skip processing of buffers unused by...
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2012-10-31
Marek Olšák
draw: fix assertion failure in draw_emit_vertex_attr
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2012-10-31
Marek Olšák
r600g: use SQ_VTX_SEMANTIC_CLEAR to clear the semantic...
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2012-10-31
Marek Olšák
mesa: remove NV_read_buffer extension enable flag
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2012-10-31
Marek Olšák
mesa: remove SGIS_texture_lod extension enable flag
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2012-10-31
Marek Olšák
mesa: remove NV_texgen_reflection extension enable...
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2012-10-31
Marek Olšák
mesa: remove NV_light_max_exponent extension enable...
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2012-10-31
Marek Olšák
mesa: remove IBM_rasterpos_clip extension enable flag
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2012-10-31
Marek Olšák
mesa: remove IBM_multimode_draw_arrays extension enable...
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2012-10-31
Marek Olšák
mesa: remove APPLE_packed_pixels extension enable flag
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2012-10-31
Marek Olšák
mesa: don't always enable OES_standard_derivatives
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2012-10-31
Marek Olšák
mesa: move EXT_texture3D enabling to _mesa_init_extensions
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2012-10-31
Marek Olšák
mesa: remove EXT_separate_specular_color extension...
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2012-10-31
Marek Olšák
mesa: remove EXT_rescale_normal extension enable flag
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2012-10-31
Marek Olšák
mesa: remove EXT_packed_pixels extension enable flag
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2012-10-31
Marek Olšák
mesa: remove EXT_draw_range_elements extension enable...
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2012-10-31
Marek Olšák
mesa: remove EXT_compiled_vertex_array extension enable...
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