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r600g: remove support for SCALED colorbuffer formats
2012-03-05
Marek Olšák
r600g: remove support for SCALED colorbuffer formats
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2012-03-05
Marek Olšák
r600g: permit blitting between textures with STREAM...
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2012-03-05
Marek Olšák
r600g: fix and improve rasterizer discard for r600...
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2012-03-05
Marek Olšák
r600g: rework rasterizer discard for evergreen
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2012-03-05
Marek Olšák
r600g: make some scissor regs invariant on r600-r700
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2012-03-05
Marek Olšák
r600g: make some scissor regs invariant on evergreen
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2012-03-05
Marek Olšák
r600g: rework scissor for r600-r700
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2012-03-05
Marek Olšák
r600g: rework scissor for evergreen
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2012-03-05
Marek Olšák
r600g: remove obsolete todo comments
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2012-03-05
Marek Olšák
r600g: correctly handle queries which don't need begin_query
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2012-03-05
Marek Olšák
r600g: don't suspend timer queries for u_blitter
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2012-03-05
Marek Olšák
r600g: release query buffers in destroy_query
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2012-03-05
Marek Olšák
r600g: move all query code into r600_query.c
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2012-03-05
Marek Olšák
Revert "gallium: add flag PIPE_TRANSFER_MAP_PERMANENTLY"
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2012-02-27
Marek Olšák
r600g: use u_default_transfer_flush_region for all...
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2012-02-27
Marek Olšák
r600g: use u_default_transfer_inline_write for all...
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2012-02-27
Marek Olšák
gallium/util: add fast path for buffers in u_default_transfe...
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2012-02-27
Marek Olšák
gallium/util: set correct usage flags in u_default_transfer_...
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2012-02-27
Marek Olšák
r600g: fix streamout cache flush for r600
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2012-02-27
Marek Olšák
r600g: cleanup r600_transfer_struct
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2012-02-27
Marek Olšák
r600g: check for R600_STREAMOUT env var in winsys
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2012-02-27
Marek Olšák
r600g: move initialization of use_surface flag into...
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2012-02-27
Marek Olšák
r600g: properly check whether texture is busy in get_transfer
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2012-02-27
Marek Olšák
r600g: rename r600_resource_texture::depth to bool...
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2012-02-27
Marek Olšák
gallium: remove PIPE_SHADER_CAP_OUTPUT_READ
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2012-02-27
Marek Olšák
gallium/rtasm: properly detect SSE and SSE2
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2012-02-24
Marek Olšák
u_blitter: decrease minimum buffer range alignment...
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2012-02-24
Marek Olšák
u_blitter: check for invalid values in copy_buffer
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2012-02-23
Marek Olšák
r600g: rework queries
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2012-02-23
Marek Olšák
r600g: cleanup magic numbers in set_xx_sampler
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2012-02-23
Marek Olšák
r600g: remove duplicated evergreen_context_ps_partial_flush
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2012-02-23
Marek Olšák
r600g: remove duplicated evergreen_context_pipe_state_set_sa...
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2012-02-23
Marek Olšák
r600g: remove duplicated set_xx_resource functions
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2012-02-23
Marek Olšák
r600g: remove duplicated function r600_state_sampler_init
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2012-02-23
Marek Olšák
r600g: fixup name of evergreen-specific function
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2012-02-23
Marek Olšák
r600g: simplify fail paths in create_context
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2012-02-23
Marek Olšák
gallium/u_slab: fix possible crash in util_slab_destroy
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2012-02-23
Marek Olšák
r600g: fix possible crashes in destroy_context when...
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2012-02-23
Marek Olšák
r600g: consolidate common context init code
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2012-02-23
Marek Olšák
r600g: define GROUP_FORCE_NEW_BLOCK in common header
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2012-02-21
Marek Olšák
r600g: move invariant register updates into start_cs...
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2012-02-21
Marek Olšák
r600g: move invariant register updates into start_cs...
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2012-02-21
Marek Olšák
r600g: add a depth misc state which depends on occlusion...
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2012-02-21
Marek Olšák
r600g: consolidate the main draw code
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2012-02-21
Marek Olšák
r600g: move all invariant state from draw_vbo into...
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2012-02-21
Marek Olšák
r600g: turn init_config into a command buffer for starting...
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2012-02-21
Marek Olšák
gallium/cso: kill off non-functional shader caching
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2012-02-21
Marek Olšák
gallium/util: remove u_simple_screen
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2012-02-21
Marek Olšák
gallium: remove unused winsys pointers in pipe_screen...
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2012-02-17
Marek Olšák
r300g: don't use pipe_screen::winsys
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2012-02-17
Marek Olšák
r300g: don't use pipe_context::winsys
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2012-02-16
Marek Olšák
r600g: remove the workaround for quads and provoking...
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2012-02-16
Marek Olšák
r600g: remove redundant r600_context::vs_so_stride_in_dw
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2012-02-14
Marek Olšák
r600g: consolidate set_blend_color code
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2012-02-14
Marek Olšák
r600g: consolidate more translate functions
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2012-02-14
Marek Olšák
r600g: inline r600_translate_ds_func
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2012-02-14
Marek Olšák
r600g: remove unused variable
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2012-02-14
Marek Olšák
r600g: consolidate some translate functions
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2012-02-14
Marek Olšák
Revert "r600g: don't advertise integer textures without...
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2012-02-14
Marek Olšák
r600g: don't advertise integer textures without GLSL 1.3
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2012-02-12
Marek Olšák
r300g: always fail to create a multisample resource
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2012-02-12
Marek Olšák
r300g: assert-fail when calling resource_resolve
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2012-01-31
Marek Olšák
r600g: shorten expressions accessing family and chip_class
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2012-01-31
Marek Olšák
r300g: don't use pipe_context::winsys
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2012-01-31
Marek Olšák
r600g: remove unused variable num_dest_buffers
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2012-01-31
Marek Olšák
r600g: use the new code for streamout flush as well
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2012-01-31
Marek Olšák
r600g: rename r600_reg::flush_flags -> sbu_flags
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2012-01-31
Marek Olšák
r600g: fix computation of how many dwords is needed...
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2012-01-31
Marek Olšák
r600g: remove unused r600_reg::flush_mask
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2012-01-31
Marek Olšák
r600g: remove more dead code
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2012-01-31
Marek Olšák
r600g: remove dead code for tracking relocations
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2012-01-31
Marek Olšák
r600g: remove unused flush code
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2012-01-31
Marek Olšák
r600g: rework cache flushing
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2012-01-31
Marek Olšák
r600g: add a new simple API for state emission
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2012-01-31
Marek Olšák
r600g: remove redundant pm4 and pm4_cdwords in r600_context
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2012-01-31
Marek Olšák
r600g: consolidate some context_draw code
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2012-01-31
Marek Olšák
r600g: remove the now-useless internal flush callback
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2012-01-31
Marek Olšák
r600g: don't initialize the screen and winsys pointer...
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2012-01-31
Marek Olšák
r600g: merge r600_context with r600_pipe_context
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2012-01-31
Marek Olšák
r600g: remove u8,u16,u32,u64 types
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2012-01-31
Marek Olšák
r600g: get rid of r600_context_reg
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2012-01-31
Marek Olšák
r600g: don't use r600_context_reg on r6xx-r7xx
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2012-01-31
Marek Olšák
r600g: don't use r600_context_reg on evergreen
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2012-01-31
Marek Olšák
r600g: get rid of the mask in r600_pipe_reg
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2012-01-31
Marek Olšák
r600g: get rid of the mask parameter in pipe_state_add_reg
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2012-01-31
Marek Olšák
r600g: don't use register mask for TA_CNTL_AUX
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2012-01-31
Marek Olšák
r600g: don't use register mask for PA_CL_CLIP_CNTL
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2012-01-31
Marek Olšák
r600g: don't use register mask for PA_CL_VS_OUT_CNTL
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2012-01-31
Marek Olšák
r600g: set full register mask for PA_CL_CLIP_CNTL
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2012-01-31
Marek Olšák
r600g: don't use register mask for PA_SU_SC_MODE_CNTL
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2012-01-31
Marek Olšák
r600g: don't add PA_SC_LINE_STIPPLE to rasterizer_state
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2012-01-31
Marek Olšák
r600g: don't use register mask for CB_COLOR_CONTROL...
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2012-01-31
Marek Olšák
r600g: don't set CB_TARGET_MASK in set_framebuffer_state
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2012-01-31
Marek Olšák
r600g: set full register mask for CB_COLOR_CONTROL...
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2012-01-31
Marek Olšák
r600g: use a more clever way to disable per-vertex...
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2012-01-31
Marek Olšák
r600g: don't use register mask for DB_RENDER_CONTROL
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2012-01-31
Marek Olšák
r600g: cleanup setting DB_SHADER_CONTROL
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2012-01-31
Marek Olšák
r600g: rework and consolidate stencilref state setting
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2012-01-31
Marek Olšák
r600g: don't use register mask for SQ_GPR_RESOURCE_MGMT_1
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2012-01-30
Marek Olšák
st/mesa: kill off point size clamping in vertex shaders
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