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glsl: Fix handling of function calls inside nested loops.
2013-12-09
Paul Berry
glsl: Fix handling of function calls inside nested...
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2013-12-09
Paul Berry
glsl: Fix loop analysis of nested loops.
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2013-12-09
Paul Berry
glsl: Extract functions from loop_analysis::visit(ir_derefer...
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2013-12-09
Paul Berry
i965/gen7+: Implement fast color clears for MSAA buffers.
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2013-12-09
Paul Berry
i965/blorp: Refactor code for computing fast clear...
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2013-12-09
Paul Berry
i965/blorp: allow multisample blorp clears
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2013-12-09
Paul Berry
i965/blorp: Get rid of redundant num_samples blorp...
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2013-12-09
Paul Berry
i965/gen7+: Disentangle MSAA layout from fast clear...
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2013-12-09
Paul Berry
i965: Don't try to use HW blitter for glCopyPixels...
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2013-12-09
Paul Berry
i965: Document conventions for counting layers in 2D...
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2013-12-09
Paul Berry
i965/blorp: Improve fast color clear comment.
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2013-11-30
Paul Berry
i965/gen6: Fix multisample resolve blits for luminance...
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2013-11-30
Paul Berry
glsl: Remove unused field loop_variable_state::loop.
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2013-11-30
Paul Berry
glsl: Improve documentation of ir_loop counter/control...
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2013-11-30
Paul Berry
glsl: In ir_validate, check that ir_loop::counter always...
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2013-11-30
Paul Berry
glsl: Fix inconsistent assumptions about ir_loop::counter.
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2013-11-30
Paul Berry
glsl: Teach ir_variable_refcount about ir_loop::counter...
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2013-11-26
Paul Berry
glsl/linker: Validate IR just before reparenting.
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2013-11-26
Paul Berry
glsl: Fix lowering of direct assignment in lower_clip_distance.
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2013-11-26
Paul Berry
i965/gs: Set GS prog_data to NULL if there is no GS...
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2013-11-26
Paul Berry
i965/gs: Properly skip GS binding table upload when...
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2013-11-22
Paul Berry
mesa: Implement GL_FRAMEBUFFER_ATTACHMENT_LAYERED query.
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2013-11-22
Paul Berry
mesa: Fix texture target validation for glFramebufferTexture()
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2013-11-22
Paul Berry
i965: Fix fast clear of depth buffers.
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2013-11-22
Paul Berry
i965: Fix blorp clear of layered framebuffers.
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2013-11-22
Paul Berry
i965: refactor blorp clear code in preparation for...
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2013-11-22
Paul Berry
meta: fix meta clear of layered framebuffers
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2013-11-22
Paul Berry
mesa: Track number of layers in layered framebuffers.
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2013-11-21
Paul Berry
glsl: Fix interstage uniform interface block link error...
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2013-11-21
Paul Berry
glsl: Fix cross-version linking between VS and GS.
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2013-11-21
Paul Berry
glsl: Prohibit illegal mixing of redeclarations inside...
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2013-11-19
Paul Berry
i965/gen7: Disallow Y tiling of renderable surfaces...
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2013-11-19
Paul Berry
i965/gen7: Prefer vertical alignment of 4 when possible.
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2013-11-19
Paul Berry
i965/vec4: Fix broken IR annotation in debug output.
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2013-11-18
Paul Berry
i965/gen7: Emit workaround flush when changing GS enable...
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2013-11-15
Paul Berry
glsl: Rework interface block linking.
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2013-11-15
Paul Berry
i965: Fix vertical alignment for multisampled buffers.
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2013-11-15
Paul Berry
main: Fix MaxUniformComponents for geometry shaders.
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2013-11-06
Paul Berry
i965/gen6: Don't allow SIMD16 dispatch in 4x PERPIXEL...
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2013-11-05
Paul Berry
glsl: Don't generate misleading debug names when packing...
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2013-10-29
Paul Berry
glsl: Generalize MSVC fix for strcasecmp().
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2013-10-27
Paul Berry
i965: Make fs gl_PrimitiveID input work even when there...
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2013-10-25
Paul Berry
glsl: When disabling gl_PerVertex variables, check...
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2013-10-25
Paul Berry
glsl: Remove unused gl_PerVertex interface blocks.
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2013-10-25
Paul Berry
glsl: Call check_builtin_array_max_size when redeclaring...
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2013-10-25
Paul Berry
mesa: Fix geometry shader program queries.
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2013-10-25
Paul Berry
glsl: Account for interface block lowering in program_resour...
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2013-10-25
Paul Berry
glsl: mark variables produced by lower_named_interface_blocks.
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2013-10-25
Paul Berry
glsl: Keep track of centroid/interpolation mode for...
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2013-10-25
Paul Berry
glsl: Pass variable mode into ast_process_structure_or_inter...
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2013-10-25
Paul Berry
glsl: Extract interpretation of interpolation to its...
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2013-10-25
Paul Berry
glsl: Pull interpolation_string() out of ir_variable.
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2013-10-25
Paul Berry
i965: Reduce gl_MaxGeometryInputComponents to 64.
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2013-10-25
Paul Berry
i965/gs: If a DUAL_OBJECT gs would spill, fall back...
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2013-10-25
Paul Berry
i965/gs: Fix up gl_PointSize input swizzling for DUAL_INSTAN...
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2013-10-25
Paul Berry
i965/gs: Add the ability to compile a DUAL_INSTANCED...
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2013-10-25
Paul Berry
i965/vec4: Add the ability to suppress register spilling.
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2013-10-25
Paul Berry
i965/vec4: if register allocation fails, don't try...
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2013-10-25
Paul Berry
i965/vec4: Add the ability for attributes to be interleaved.
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2013-10-25
Paul Berry
i965/gs: Set force_writemask_all when setting up g0.
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2013-10-25
Paul Berry
glsl: set explicit_location correctly in lower_named_interfa...
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2013-10-25
Paul Berry
i965/gs: Precompile geometry shaders.
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2013-10-25
Paul Berry
i965/vec4: Extract function to set up vec4 prog key...
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2013-10-25
Paul Berry
i965/vec4: Remove uses_clip_distance from program key.
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2013-10-25
Paul Berry
glsl: Move UsesClipDistance from gl_{vertex,geometry...
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2013-10-25
Paul Berry
glsl/gs: Fix transform feedback of gl_ClipDistance.
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2013-10-25
Paul Berry
i965: Fix gl_MaxCombinedTextureImageUnits.
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2013-10-23
Paul Berry
i965/fs: Only unroll high-accuracy dFdy() from SIMD16...
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2013-10-23
Paul Berry
glsl/gs: Prevent illegal input/output primitive types.
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2013-10-22
Paul Berry
glsl/linker: Allow mixing of desktop GLSL versions.
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2013-10-18
Paul Berry
glsl: Fix MSVC build (missing strcasecmp())
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2013-10-17
Paul Berry
glsl: In update_max_array_access, fix interface instance...
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2013-10-17
Paul Berry
glsl: Treat layout-qualifier-id's as case-insensitive...
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2013-10-15
Paul Berry
i965/gs: Set the REORDER bit in 3DSTATE_GS.
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2013-10-15
Paul Berry
i965/fs: Remove bogus field prog_data->dispatch_width.
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2013-10-15
Paul Berry
glsl: Add new GLSL 1.50 constants.
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2013-10-12
Paul Berry
mesa: Bump version to 10.0.0.
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2013-10-12
Paul Berry
mesa: Remove warning that geometry shader support is...
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2013-10-12
Paul Berry
i965: Turn on GLSL 1.50 and GL 3.2 support for i965...
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2013-10-10
Paul Berry
glsl: Don't allow gl_PerVertex to be redeclared after...
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2013-10-10
Paul Berry
glsl: Support redeclaration of GS gl_PerVertex input.
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2013-10-10
Paul Berry
glsl: Catch redeclaration of interface block instance...
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2013-10-10
Paul Berry
glsl: Support redeclaration of VS and GS gl_PerVertex...
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2013-10-10
Paul Berry
glsl: Error check redeclarations of gl_PerVertex.
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2013-10-10
Paul Berry
glsl: Make it possible to disable a variable in the...
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2013-10-10
Paul Berry
glsl: Add an ir_variable::reinit_interface_type() function.
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2013-10-10
Paul Berry
glsl: Generalize processing of variable redeclarations.
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2013-10-10
Paul Berry
glsl: Don't allow invalid identifiers as struct names.
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2013-10-10
Paul Berry
glsl: Don't allow invalid identifiers as interface...
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2013-10-10
Paul Berry
glsl: Don't allow invalid identifier names in struct...
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2013-10-10
Paul Berry
glsl: Don't allow invalid identifiers as interface...
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2013-10-10
Paul Berry
glsl: Don't allow unnamed interface blocks to redeclare...
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2013-10-10
Paul Berry
glsl: Refactor code to check that identifier names...
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2013-10-10
Paul Berry
glsl: Account for location field when comparing interface...
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2013-10-10
Paul Berry
glsl: Construct gl_PerVertex interfaces for GS and...
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2013-10-10
Paul Berry
glsl: Refactor code for creating gl_PerVertex interface...
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2013-10-10
Paul Berry
glsl: Fix block name of built-in gl_PerVertex interface...
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2013-10-10
Paul Berry
glsl: Construct gl_in with a location of -1.
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2013-10-09
Paul Berry
glsl: Modify array_sizing_visitor to handle unnamed...
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2013-10-09
Paul Berry
glsl: Update call_link_visitor to update max_ifc_array_access.
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