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gallivm/gs: fix indirect addressing in geometry shaders
2013-04-17
Zack Rusin
gallivm/gs: fix indirect addressing in geometry shaders
Signed-off-by:
Zack Rusin
<zackr@vmware.com>
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2013-04-17
Zack Rusin
draw/gs: make sure geometry shaders don't overflow
Signed-off-by:
Zack Rusin
<zackr@vmware.com>
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commitdiff
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2013-04-17
Zack Rusin
draw/gs: Return early if the passed geometry shader...
Signed-off-by:
Zack Rusin
<zackr@vmware.com>
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2013-04-17
Zack Rusin
draw: implement pipeline statistics in the draw module
Signed-off-by:
Zack Rusin
<zackr@vmware.com>
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2013-04-17
Zack Rusin
gallivm/gs: fix the end primitive calls
Signed-off-by:
Zack Rusin
<zackr@vmware.com>
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commitdiff
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2013-04-17
Zack Rusin
tgsi/exec: geometry shaders are executed on a single...
Signed-off-by:
Zack Rusin
<zackr@vmware.com>
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2013-04-17
Zack Rusin
tgsi/exec: fix the udiv and umod instructions
Signed-off-by:
Zack Rusin
<zackr@vmware.com>
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2013-04-10
Zack Rusin
gallivm/tgsi: handle untyped moves
Signed-off-by:
Zack Rusin
<zackr@vmware.com>
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2013-04-10
Zack Rusin
gallivm: fix loops and conditionals within GS
Signed-off-by:
Zack Rusin
<zackr@vmware.com>
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commitdiff
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2013-04-10
Zack Rusin
llvmpipe: implement PIPE_QUERY_SO_STATISTICS
Signed-off-by:
Zack Rusin
<zackr@vmware.com>
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2013-04-10
Zack Rusin
gallivm: fix unsigned divide and remainder opcodes
Signed-off-by:
Zack Rusin
<zackr@vmware.com>
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2013-04-10
Zack Rusin
gallivm: fix breakc
Signed-off-by:
Zack Rusin
<zackr@vmware.com>
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tree
2013-04-04
Zack Rusin
llvmpipe: implement ucmp
Signed-off-by:
Zack Rusin
<zackr@vmware.com>
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2013-04-03
Zack Rusin
draw/llvmpipe: allow independent so attachments to...
Signed-off-by:
Zack Rusin
<zackr@vmware.com>
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2013-04-03
Zack Rusin
llvmpipe: reset so buffers when not appending
Signed-off-by:
Zack Rusin
<zackr@vmware.com>
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2013-04-03
Zack Rusin
draw: remove unused function
Signed-off-by:
Zack Rusin
<zackr@vmware.com>
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2013-04-03
Zack Rusin
draw/llvm: use an enum instead of magic numbers
Signed-off-by:
Zack Rusin
<zackr@vmware.com>
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2013-04-03
Zack Rusin
draw/gs: cleanup some debugging code
Signed-off-by:
Zack Rusin
<zackr@vmware.com>
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2013-04-03
Zack Rusin
draw/so: maintain an exact number of written vertices
Signed-off-by:
Zack Rusin
<zackr@vmware.com>
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2013-04-03
Zack Rusin
draw: Implement support for primitive id
Signed-off-by:
Zack Rusin
<zackr@vmware.com>
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2013-04-03
Zack Rusin
draw/so: Fix bogus assert
Signed-off-by:
Zack Rusin
<zackr@vmware.com>
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2013-04-03
Zack Rusin
draw/gs: Fix memory corruption with multiple primitives
Signed-off-by:
Zack Rusin
<zackr@vmware.com>
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2013-04-03
Zack Rusin
gallivm: cleanup the gs interface
Signed-off-by:
Zack Rusin
<zackr@vmware.com>
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2013-03-27
Zack Rusin
llvmpipe/draw: Fix texture sampling in geometry shaders
Signed-off-by:
Zack Rusin
<zackr@vmware.com>
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2013-03-27
Zack Rusin
draw/llvm: Cleanup the store debugging code
Signed-off-by:
Zack Rusin
<zackr@vmware.com>
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2013-03-27
Zack Rusin
draw: Allocate the output buffer for output primitives
Signed-off-by:
Zack Rusin
<zackr@vmware.com>
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2013-03-27
Zack Rusin
gallivm: Implement the breakc instruction
Signed-off-by:
Zack Rusin
<zackr@vmware.com>
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2013-03-27
Zack Rusin
gallivm: implement implicit primitive flushing
Signed-off-by:
Zack Rusin
<zackr@vmware.com>
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2013-03-27
Zack Rusin
gallium/llvm: implement geometry shaders in the llvm...
Signed-off-by:
Zack Rusin
<zackr@vmware.com>
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2013-03-27
Zack Rusin
draw/gs: Fetch more than one primitive per invocation
Signed-off-by:
Zack Rusin
<zackr@vmware.com>
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2013-03-27
Zack Rusin
draw/gs: Abstract the portions of GS that are tgsi...
Signed-off-by:
Zack Rusin
<zackr@vmware.com>
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2013-03-27
Zack Rusin
draw/llvm: Remove unused gs_constants from jit_context
Signed-off-by:
Zack Rusin
<zackr@vmware.com>
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2013-03-27
Zack Rusin
graw/gs: add missing max output vertices to all tests
Signed-off-by:
Zack Rusin
<zackr@vmware.com>
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2013-03-12
Zack Rusin
draw/so: Fix stream output with geometry shaders
Signed-off-by:
Zack Rusin
<zackr@vmware.com>
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2013-03-08
Zack Rusin
draw/gs: Correctly iterate the emitted primitives
Signed-off-by:
Zack Rusin
<zackr@vmware.com>
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2013-03-08
Zack Rusin
tgsi/exec: Correctly reset NumOutputs before parsing...
Signed-off-by:
Zack Rusin
<zackr@vmware.com>
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2013-03-06
Zack Rusin
draw/llvm: fix inputs to the geometry shader
Signed-off-by:
Zack Rusin
<zackr@vmware.com>
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2013-03-06
Bryan Cain
draw: use geometry shader info in clip_init_state if...
Reviewed-by:
Zack Rusin
<zackr@vmware.com>
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2013-03-06
Bryan Cain
draw: account for separate shader objects in geometry...
Reviewed-by:
Zack Rusin
<zackr@vmware.com>
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2013-01-25
Zack Rusin
glx: only advertise GLX_INTEL_swap_event if it's supported
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2012-06-21
Zack Rusin
mesa: update the emacs indent files
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2012-04-05
Alexandre Demers
xatracker: fix the build of a 32bit lib on a 64bit os
Signed-off-by:
Zack Rusin
<zackr@vmware.com>
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2012-03-08
Zack Rusin
svga: fix the rasterizer state resets
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2012-02-24
Zack Rusin
svga: Fix stencil op mapping
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2012-02-01
Zack Rusin
svga: fix a crash happening before setting fragment...
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2011-03-02
Zack Rusin
tgsi: defer allocation of huge inputs/outputs until...
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2011-01-27
Zack Rusin
mesa: fix compilation
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2011-01-26
Zack Rusin
gallium: add an interface for query predicates
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2011-01-25
Zack Rusin
gallium/tgsi: update the docs for the new opcodes a bit
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2011-01-24
Zack Rusin
graw: add a test showing the new sampling scheme in...
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2011-01-24
Zack Rusin
gallium: implement modern sampling scheme
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2010-12-02
Zack Rusin
gallium/util: add states relevant to geometry shaders
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2010-11-30
Zack Rusin
scons: add alias for identity
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2010-11-30
Zack Rusin
gallivm: fix storing of the addr register
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2010-11-10
Zack Rusin
gallivm: implement indirect addressing over inputs
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2010-09-23
Zack Rusin
rbug: fix rbug when contexts are being destroyed
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2010-08-27
Zack Rusin
graw: fix the build (missing header)
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2010-08-03
Zack Rusin
gallium/draw: forgot about PIPE_PRIM_LINE_STRIP_ADJACENCY
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2010-08-03
Zack Rusin
gallium/util: add extra primitives to the trimmer
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2010-07-30
Zack Rusin
draw: actually a noop, rather than not implemented
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2010-07-16
Zack Rusin
draw/llvm: adjust the instance id at run time
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2010-07-16
Zack Rusin
draw: use the instance id when fetching vertex data
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2010-07-14
Zack Rusin
Merge branch 'mesa-2d-registers'
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2010-07-14
Zack Rusin
mesa: add comments and change Index2D to just Index2
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2010-07-10
Zack Rusin
mesa: make uniform work with geometry shaders
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2010-07-10
Zack Rusin
Revert "mesa: temporarily enable printing of Mesa's...
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2010-07-10
Zack Rusin
mesa: GL_TRIANGLE_STRIP_ADJACENCY_ARB is the last valid...
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2010-07-10
Zack Rusin
tgsi: make sure that we print out the adjacency prims...
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2010-07-10
Zack Rusin
draw: fix decomposition to work with adjacency primitives
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2010-07-10
Zack Rusin
mesa: get the translation from mesa 2d regs to tgsi...
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2010-07-10
Zack Rusin
mesa: initial support for emitting 2D registers from...
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2010-07-10
Zack Rusin
mesa: temporarily enable printing of Mesa's GPU instructions
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2010-07-10
Zack Rusin
mesa: add basic support for 2D register arrays to mesa
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2010-07-08
Zack Rusin
slang: fix typos
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2010-07-08
Zack Rusin
slang: add some comments related to geometry shaders
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2010-07-08
Zack Rusin
gs: inject const int gl_VerticesIn at link time
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2010-07-06
Zack Rusin
llvmpipe: disconnect vertex texture sampling from the...
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2010-07-06
Zack Rusin
draw: make sure softpipe doesn't crash with vertex...
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2010-07-06
Zack Rusin
draw: implement vertex texture sampling using llvm
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2010-06-30
Zack Rusin
mesa: make the arguments in the asm statemants optional
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2010-06-29
Zack Rusin
mesa: initial support for ARB_geometry_shader4
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2010-06-26
Zack Rusin
draw: deleted by mistake
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2010-06-25
Zack Rusin
draw: initialize headers in the none post paths as...
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2010-06-25
Zack Rusin
draw: limit the number of vertex shader variants kept...
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2010-06-25
Zack Rusin
draw: initialize vertex header
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2010-06-22
Zack Rusin
llvmpipe: make geometry shaders and stream output work
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2010-06-22
Zack Rusin
gallium: add a timestamp disjoint query
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2010-06-22
Zack Rusin
gallium: add a new query
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2010-06-18
Zack Rusin
graw: add two examples using new register files
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2010-06-18
Zack Rusin
gallium: add a temporary array register file
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2010-06-18
Zack Rusin
gallium: add a new register file - immediate array
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2010-06-17
Zack Rusin
draw: implement triangle strips with adjacency in geometry...
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2010-06-17
Zack Rusin
draw: implement triangle lists with adjacency support...
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2010-06-17
Zack Rusin
draw: fix a silly error
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2010-06-17
Zack Rusin
draw: implement line strip adjacency
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2010-06-17
Zack Rusin
draw: implement lines with adjacency in geometry shaders
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2010-06-17
Zack Rusin
draw: validate stream output buffers
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2010-06-17
Zack Rusin
draw: fix some unsigned issue
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2010-06-16
Zack Rusin
draw: make sure we correctly iterate over output buffers...
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2010-06-16
Zack Rusin
graw: remove wrong test
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