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mesa: Move texenvprogram.c to ff_fragment_shader.cpp.
2011-03-11
Marek Olšák
gallium: remove flags from the flush function
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2011-03-11
Marek Olšák
gallium: remove the geom_flags param from is_format_supported
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2011-03-11
Marek Olšák
gallium: cleanup fence_signalled and fence_finish
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2011-03-11
Marek Olšák
gallium: kill is_resource_referenced
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2011-03-11
Marek Olšák
draw: remove unnecessary flush
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2011-03-11
Marek Olšák
st/vega: remove unnecessary flushes
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2011-03-11
Marek Olšák
st/mesa: remove unnecessary flushes
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2011-03-08
Marek Olšák
r300g: handle timeout parameter in fence_finish
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2011-03-08
Marek Olšák
gallium: add timeout parameter to fence_finish
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2011-03-08
Marek Olšák
st/mesa: implement ARB_sync
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2011-03-08
Marek Olšák
r300g: add LATC support
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2011-03-08
Marek Olšák
st/mesa: cleanup checking for signed compressed formats...
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2011-03-08
Marek Olšák
st/mesa: add LATC and 3DC support
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2011-03-08
Marek Olšák
gallium/util: add LATC support
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2011-03-08
Marek Olšák
mesa: add ATI_texture_compression_3dc
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2011-03-08
Marek Olšák
mesa: add EXT_texture_compression_latc
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2011-03-08
Marek Olšák
vbo: mark vertex arrays as dirty when re-binding
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2011-03-08
Marek Olšák
r300/compiler: remove unused variables
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2011-03-08
Marek Olšák
r300g: decide whether a flush should be asynchronous...
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2011-03-08
Marek Olšák
r300g: use pipelined transfers for RGTC textures
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2011-03-08
Marek Olšák
r300/compiler: fix equal and notequal shadow compare...
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2011-03-08
Marek Olšák
r300/compiler: detect constants harder
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2011-03-08
Marek Olšák
r300/compiler: improve the detection of constants for...
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2011-03-08
Marek Olšák
r300/compiler: saturate Z before the shadow comparison
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2011-03-07
Marek Olšák
mesa: return after invalidating renderbuffer
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2011-03-07
Marek Olšák
st/mesa: fail to alloc a renderbuffer if st_choose_renderbuf...
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2011-03-07
Marek Olšák
mesa: invalidate framebuffer if internal format of...
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2011-03-05
Marek Olšák
r300g/swtcl: advertise draw_instanced and primitive_restart
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2011-03-05
Marek Olšák
r300g: implement instanced arrays
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2011-03-05
Marek Olšák
gallium: split CAP_INSTANCE_DRAWING into INSTANCEID...
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2011-03-05
Marek Olšák
r300g: cleanup parameters of draw functions
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2011-03-04
Marek Olšák
r300g: preliminary implementation of clamping controls
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2011-03-04
Marek Olšák
r300g: implement FP16 alpha test
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2011-03-04
Marek Olšák
r300g: implement blending for some of non-RGBA8 formats
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2011-03-04
Marek Olšák
st/mesa: set PIPE_BIND_RENDER_TARGET for sRGB formats...
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2011-03-02
Marek Olšák
r300g: require DRM 2.3.0 (kernel 2.6.34)
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2011-03-02
Marek Olšák
r300g: do not use ioctl thread offloading on single...
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2011-03-02
Marek Olšák
st/mesa: use RGTC for GL_COMPRESSED_RED/RG if possible
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2011-03-01
Marek Olšák
r300g: accelerate resoure_copy_region for rgtc
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2011-03-01
Marek Olšák
r300g: initialize some r500 PS3 regs
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2011-03-01
Marek Olšák
r300g: document some more DRM 2.8.0 features
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2011-03-01
Marek Olšák
r300g: fix RGTC2_SNORM
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2011-03-01
Marek Olšák
r300g: reorder parts of translate_texformat
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2011-03-01
Marek Olšák
r300g: fix RGTC1_UNORM and RGTC2_UNORM
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2011-03-01
Marek Olšák
r300g: set the correct HiZ clear value
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2011-02-28
Marek Olšák
r300g: update derived state before uploading vertex...
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2011-02-28
Marek Olšák
u_vbuf_mgr: compute user buffer size for instance data...
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2011-02-28
Marek Olšák
r300g: fix printing whether Z compression is enabled
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2011-02-28
Marek Olšák
r300g: disable HiZ permanently if the the depth function...
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2011-02-28
Marek Olšák
r300g: fix HiZ memory size computation and deciding...
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2011-02-28
Marek Olšák
r300g: initialize SC_SCREENDOOR
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2011-02-28
Marek Olšák
r300g: disable hyper-z on rs6xx+
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2011-02-20
Marek Olšák
st/mesa: fix crash when using both user and vbo buffers...
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2011-02-20
Marek Olšák
st/mesa: fix crash when DrawBuffer->_ColorDrawBuffers...
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2011-02-18
Marek Olšák
r300g: fix a possible race when counting contexts
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2011-02-18
Marek Olšák
r300g: fix invalid dereference in winsys
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2011-02-18
Marek Olšák
r300g: remove tracking whether vertex buffers need...
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2011-02-18
Marek Olšák
st/mesa: fix geometry corruption by always re-binding...
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2011-02-18
Marek Olšák
u_vbuf_mgr: initialize flag indicating that buffers...
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2011-02-16
Marek Olšák
r300g: fix a race between CS and SET_TILING ioctls
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2011-02-16
Marek Olšák
r300g: fix blitting NPOT compressed textures
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2011-02-16
Marek Olšák
mesa: fix texture3D mipmap generation for UNSIGNED_BYTE_3_3_...
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2011-02-16
Marek Olšák
mesa: fix mipmap generation for MESA_FORMAT_AL44
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2011-02-16
Marek Olšák
r300g: fix texture border color for float formats
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2011-02-16
Marek Olšák
util: fix DXT1 RGBA texture compression if the source...
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2011-02-15
Marek Olšák
r300g: disable linear filtering for float textures
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2011-02-15
Marek Olšák
gallium: add usage parameter to pipe_buffer_create
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2011-02-15
Marek Olšák
r300g: offload the CS ioctl to another thread
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2011-02-15
Marek Olšák
st/mesa: fix GLES build
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2011-02-15
Marek Olšák
r300g: actually implement the is_buffer_busy hook the...
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2011-02-15
Marek Olšák
r300g: handle interaction between UNSYNCHRONIZED and...
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2011-02-15
Marek Olšák
r300g: fix a possible race condition when mapping a...
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2011-02-15
Marek Olšák
r300g: implement fences using dummy relocations
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2011-02-15
Marek Olšák
r300g: fix SIGFPE on debug builds
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2011-02-15
Marek Olšák
r300g: inline some of the pipe_buffer_map/unmap calls
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2011-02-14
Marek Olšák
r300g: do not track whether occlusion queries have...
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2011-02-14
Marek Olšák
r300g: flush CS in bo_map even if we get USAGE_DONTBLOCK
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2011-02-14
Marek Olšák
r300g: implement pb_manager::is_buffer_busy
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2011-02-14
Marek Olšák
pb_bufmgr_cache: add is_buffer_busy hook and use it...
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2011-02-14
Marek Olšák
gallium: notify drivers about possible changes in user...
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2011-02-14
Marek Olšák
st/mesa: set vertex arrays state only when necessary
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2011-02-14
Marek Olšák
gallium: remove pipe_vertex_buffer::max_index
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2011-02-14
Marek Olšák
gallium: always save and restore vertex buffers using...
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2011-02-14
Marek Olšák
vbo: bind arrays only when necessary
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2011-02-14
Marek Olšák
vbo: notify a driver that we change buffer offsets...
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2011-02-14
Marek Olšák
r300g: put indices in CS if there's just a few of them...
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2011-02-14
Marek Olšák
r300g: cleanup the draw functions
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2011-02-14
Marek Olšák
r300g: do not create a user buffer struct for misaligned...
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2011-02-14
Marek Olšák
r300g: fix fallback for misaligned ushort indices with...
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2011-02-14
Marek Olšák
r300g: consolidate emission of common draw regs
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2011-02-14
Marek Olšák
r600g: do not destroy the original index buffer when...
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2011-02-14
Marek Olšák
r300g: emit 3D_LOAD_VBPNTR only when necessary
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2011-02-14
Marek Olšák
r300g: fix reference counting when translating indices
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2011-02-14
Marek Olšák
u_index_modify: map buffers with PIPE_TRANSFER_UNSYNCHRONIZED
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2011-02-14
Marek Olšák
r300g: remove the relocation after AARESOLVE_PITCH
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2011-02-13
Marek Olšák
r300g: correctly determine if a texture is blittable...
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2011-02-12
Marek Olšák
r300g: fixup the handle_compare function
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2011-02-12
Marek Olšák
r300g: when printing shader linker errors to stderr...
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2011-02-12
Marek Olšák
r300g: add debug options nozmask and nohiz which disable...
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2011-02-12
Marek Olšák
r300g: typecast void* to unsigned correctly
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