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v3d: Fix the name of the "flpop" operation.
2018-07-23
Eric Anholt
v3d: Fix the name of the "flpop" operation.
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2018-07-23
Eric Anholt
v3d: Print the instruction we're testing in the QPU...
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2018-07-23
Eric Anholt
v3d: Drop unused vir_SAT() operation.
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2018-07-23
Eric Anholt
v3d: Rotate through registers to improve post-RA scheduling...
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2018-07-23
Eric Anholt
v3d: Allow reading from physical regs written in the...
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2018-07-20
Eric Anholt
st/dri: Don't require a dri_format for image creation.
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2018-07-20
Eric Anholt
egl: Refuse EGL_MESA_image_dma_buf_export if we don...
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2018-07-20
Eric Anholt
v3d: Fix incorrect handling of two fences created back...
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2018-07-20
Eric Anholt
v3d: Fix the timeout value passed to drmSyncobjWait().
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2018-07-20
Eric Anholt
v3d: Fix drmSyncobjWait() return value checking even...
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2018-07-20
Eric Anholt
v3d: Use the list_first_entry/list_last_entry macros.
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2018-07-20
Eric Anholt
v3d: Move BO cache counting to dump time instead of...
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2018-07-20
Eric Anholt
v3d: Reduce the stale BO reclamation spam with dump_stats...
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2018-07-20
Eric Anholt
v3d: Respect a sampler view's first_layer field.
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2018-07-18
Eric Anholt
Allow AMD_perfmon on GLES contexts
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2018-07-18
Eric Anholt
egl: Use the canonical drm-uapi fourcc header to avoid...
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2018-07-18
Eric Anholt
v3d: Fix tiling modifier support to use the new UIF...
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2018-07-18
Eric Anholt
drm-uapi: Update drm_fourcc.h for new format modifiers.
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2018-07-16
Eric Anholt
v3d: Disable shader-db cycle estimates until we sort...
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2018-07-16
Eric Anholt
v3d: Emit the lowered uniform just before its first...
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2018-07-16
Eric Anholt
v3d: Add an assert that we don't provide an invalid...
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2018-07-16
Eric Anholt
v3d: Apply GFXH-1625 restriction on TMUWT in the end...
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2018-07-16
Eric Anholt
intel: tools: Fix uninitialized variable warnings in...
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2018-07-13
Eric Anholt
vc4: Switch to using u_transfer_helper for MSAA maps.
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2018-07-13
Eric Anholt
v3d: Work around GFXH-1461 bug losing our Z/S clears.
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2018-07-13
Eric Anholt
meson: Move xvmc test tools from unit tests to installed...
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2018-07-12
Eric Anholt
u_blitter: Add an option to draw the triangles using...
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2018-07-12
Eric Anholt
u_draw: Add some indices to the util_draw_elements...
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2018-07-12
Eric Anholt
vc4: Don't automatically reallocate a PERSISTENT-mapped...
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2018-07-12
Eric Anholt
v3d: Don't automatically reallocate a PERSISTENT-mapped...
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2018-07-12
Eric Anholt
v3d: Fix stride of 1D_ARRAY mappings.
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2018-07-12
Eric Anholt
v3d: Fix MRT blending with independent blending disabled.
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2018-07-12
Eric Anholt
gallium/u_transfer_helper: Initialize the stride of...
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2018-07-12
Eric Anholt
gallium/u_transfer_helper: Fix MSAA mappings with nonzero...
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2018-07-09
Eric Anholt
v3d: Implement noperspective varyings on V3D 4.x.
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2018-07-09
Eric Anholt
v3d: Refactor flat shade/centroid flag emission.
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2018-07-09
Eric Anholt
v3d: Fix typo in dither mode offset.
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2018-07-05
Eric Anholt
v3d: Fix leak of the default attributes BOs.
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2018-07-05
Eric Anholt
v3d: Fix leak of the spill BO on context destruction.
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2018-07-05
Eric Anholt
nir: Apply fragment color clamping to gl_FragData[...
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2018-07-05
Eric Anholt
v3d: Skip emitting per-RT blend state for RTs with...
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2018-07-05
Eric Anholt
v3d: Add proper support for GL_EXT_draw_buffers2's...
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2018-07-05
Eric Anholt
v3d: Add support for GL_SAMPLE_ALPHA_TO_ONE.
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2018-07-05
Eric Anholt
v3d: Respect swap_color_rb for the f32_color_rb case.
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2018-07-05
Eric Anholt
st/nir: Disable varying packing when doing transform...
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2018-07-02
Eric Anholt
v3d: Claim PIPE_CAP_TGSI_CAN_READ_OUTPUTS.
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2018-07-02
Eric Anholt
v3d: Emit a TF flush after each draw using TF.
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2018-06-29
Eric Anholt
v3d: Move GL shader state dumping out of per-version...
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2018-06-29
Eric Anholt
v3d: Add missing Stream field to transform feedback...
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2018-06-29
Eric Anholt
v3d: Add missing "tri trip or fan" flag in Primitive...
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2018-06-29
Eric Anholt
v3d: Fix the shader code address field widths on V3D...
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2018-06-29
Eric Anholt
v3d: Add missing "no prim pack" field to the V3D4.1...
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2018-06-29
Eric Anholt
v3d: Express dithering mode in the same way that the...
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2018-06-29
Eric Anholt
v3d: Add missing "number of bin tile lists" field.
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2018-06-29
Eric Anholt
v3d: Rewrite the color write masks to match CLIF format.
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2018-06-29
Eric Anholt
v3d: Merge the V3D 4.1 and 4.2 XML into V3D 3.3'x XML.
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2018-06-29
Eric Anholt
v3d: Switch v3d_decoder.c to the XML's top min_ver...
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2018-06-29
Eric Anholt
v3d: Create XML fields for min_ver and max_ver of a...
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2018-06-29
Eric Anholt
v3d: Pass the version being generated to the pack generator...
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2018-06-27
Eric Anholt
glsl: Make sure that packed varyings reflect always_active_i...
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2018-06-27
Eric Anholt
v3d: Fix Z clipping when viewport.scale[2] is negative.
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2018-06-27
Eric Anholt
v3d: Convert a bunch of our "minus one" fields over...
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2018-06-27
Eric Anholt
v3d: Add pack/unpack/decode support for fields with...
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2018-06-23
Eric Anholt
broadcom/vc4: Remove deref chain support from nir_lower_txf_ms.
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2018-06-21
Eric Anholt
v3d: Don't forget to initialize the buffer offset of...
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2018-06-21
Eric Anholt
v3d, vc4: Disable valgrind checking of CLE inputs when...
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2018-06-20
Eric Anholt
v3d: Fix min vs mag determination when not doing mip...
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2018-06-20
Eric Anholt
v3d: Implement ALPHA_TO_COVERAGE.
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2018-06-20
Eric Anholt
v3d: Track write reference to the separate stencil...
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2018-06-20
Eric Anholt
v3d: Add missing reference to the separate stencil...
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2018-06-20
Eric Anholt
v3d: Fix return value from fence_finish.
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2018-06-19
Eric Anholt
v3d: Fix blitting from a linear winsys BO.
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2018-06-19
Eric Anholt
v3d: Add missing always_flush debug flag.
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2018-06-18
Eric Anholt
v3d: Set the SO offsets correctly if we have to re...
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2018-06-15
Eric Anholt
v3d: Handle a no-intersection scissor even if it's...
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2018-06-15
Eric Anholt
v3d: Use the proper depth texture type for sampling.
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2018-06-15
Eric Anholt
v3d: Limit shader threading according to our maximum...
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2018-06-15
Eric Anholt
v3d: Fix shaders using pixel center W but no varyings.
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2018-06-15
Eric Anholt
v3d: Fix polygon offset for Z16 buffers.
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2018-06-14
Eric Anholt
v3d: Fix configuration setup of mixed f32 and f16 render...
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2018-06-14
Eric Anholt
v3d: Don't set the first_ez_state to DISABLED if after...
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2018-06-14
Eric Anholt
v3d: Use the right size for v3d 4.x TEXTURE_SHADER_STATE BO.
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2018-06-14
Eric Anholt
v3d: Add static asserts for other packed packet sizes.
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2018-06-14
Eric Anholt
v3d: Fix the size of the packed attribute state.
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2018-06-14
Eric Anholt
v3d: Remove some unused context fields from vc4.
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2018-06-14
Eric Anholt
v3d: Remove unused QUNIFORM_STENCIL left over from...
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2018-06-14
Eric Anholt
v3d: Use our #define for max attributes in shader caps.
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2018-06-14
Eric Anholt
v3d: Fix undefined results for a swap_color_rb RT from...
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2018-06-08
Eric Anholt
travis: Add the v3d driver to the automake build.
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2018-06-08
Eric Anholt
travis: Do our automake build tests with srcdir !=...
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2018-06-06
Eric Anholt
nir: Look into uniform structs for samplers when counting...
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2018-06-06
Eric Anholt
v3d: Work around GFXH-1461/GFXH-1689 by using CLEAR_TILE_BUF...
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2018-06-06
Eric Anholt
v3d: Enable the new NIR bitfield operation lowering...
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2018-06-06
Eric Anholt
nir: Add lowering for nir_op_bit_count.
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2018-06-06
Eric Anholt
nir: Add lowering for nir_op_bitfield_reverse.
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2018-06-06
Eric Anholt
nir: Add an ALU lowering pass for mul_high.
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2018-06-06
Eric Anholt
nir: Add lowering for find_lsb.
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2018-06-06
Eric Anholt
nir: Add lowering for ifind_msb to ufind_msb.
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2018-06-06
Eric Anholt
nir: Add lowering from ibitfield_extract/ubitfield_extract...
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2018-06-06
Eric Anholt
nir: Add lowering for bitfieldInsert without using...
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